Another idea that could be brought into the game would be like they have in rs3, shards of the item, which would be distributed the same way as rs3 (for those of you who don't know, if lootshare is on on rs3 and a valueable drop was dropped it would be divided into 120 shards and those 120 shards would be distributed to all of the players evenly or as close to even as possible, (example: if there was 7 players and they got a rare drop 6 players would get 17 shards and one person would get 18 shards) then these shards can be traded and when a player gets 120 shards then they can combine the shards to get the item of which those shards are for.)
This would not effect the games economy at all compared to coinshare where money could possibly just be added into the game... prices of the shards should be reflected exactly as the item (so if there were an item that was 20m, each shard would be 20m divided by 120 which is approx. 166k per shard)
As for boss pets they could just be randomized who gets it, small loot would also be just randomized to deterimine who gets the loot, (I doubt this would be possible) but if there was a way to give all players a boss pet but reduce the drop rate(example if there was a drop rate of 1/5000 but there were 4 people each player would have a 1/20000 chance of getting a boss pet,( each player would have their own chance of getting a pet) with this multiple players would be able to get a boss pet in the same kill.... I don't know if this would be possible to decrese drop rates for amout of players in a group. This was just a thought for how to deal with pets and should only be implemented if there was a way to do this system, and not decrease the chance of anyone soloing or duo etc.
30-Jan-2016 09:21:21
- Last edited on
30-Jan-2016 20:18:36
by
Hats Man