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Dev Blog: Lootshare

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Ronin Shogun
May Member 2020

Ronin Shogun

Posts: 259 Silver Posts by user Forum Profile RuneMetrics Profile
As long as the loot doesn't turn to coins and kill the economy, I'm alll good. I have a team I can trust. We have split loot fairly without loot share for a long time now.

29-Jan-2016 21:26:05 - Last edited on 29-Jan-2016 21:31:11 by Ronin Shogun

MineFishies
Mar Member 2024

MineFishies

Posts: 83 Iron Posts by user Forum Profile RuneMetrics Profile
100% random selection between all members of the LS, no LSP. It would be viable when simply hunting pets with a team so that everyone has a chance. Possibly make worlds so that lsp matters, aswell?

-LS worlds w/o LSP - 100% random person drop in CC
-Ls worlds w/ LSP
-Worlds w/o Lootshare, for solo matters.

29-Jan-2016 21:29:32

Avid Sparx

Avid Sparx

Posts: 28,124 Sapphire Posts by user Forum Profile RuneMetrics Profile
No LSP, that's manipulation of the RNG.

I'm glad you're not attempting CS, for obvious reasons.


So why can't ShardShare be done instead, so there's no LSP/RNG manipulation at all?
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

29-Jan-2016 21:36:41

Avid Sparx

Avid Sparx

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Ownage Omg said :
Shardshare or nothing. I still think we don't need it so I'll probably vote no.


A lotta this here.
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

29-Jan-2016 21:38:28

Avid Sparx

Avid Sparx

Posts: 28,124 Sapphire Posts by user Forum Profile RuneMetrics Profile
Spoice said :
In my opinion Shard-Share would be the most viable solution to the never ending debate on how to properly share loot among those who deserve it.

Shard-share would work by making high-vulue items consist of so called 'shards'. For example a team of 4 PvM'ers are killing Corp, and they loot a Spectral sigil, the sigil is devided in 100 shards, evenly shared among the team by giving everyone 25 shards of a Spectral sigil. The shards can be combined to the original Sigil by using 100 shards on each other.

The best thing about this is its a combination of LS and CS without the inflation of GP and without the fear of missing out on a drop while doing most damage.

I somehow feel the community dislikes this Shard-Share system whenever I talk about it, but I really think this is the easiest, best and most reliable system to sharing loot one could think of.


That, but with 120 shards to better split between larger groups.
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

29-Jan-2016 21:42:43

Memberr
Jan Member 2024

Memberr

Posts: 627 Steel Posts by user Forum Profile RuneMetrics Profile
Just make it fully random, that's the most fair anything is ever going to get. Zaros is evil: "Zaros plainly requested the use of twelve legions of demons. (..) Zaros offered the secrets of travel between the worlds, to allow the Chthonians to devour whole new races rather than be reduced to preying on each other." From Sliske's Memory

29-Jan-2016 22:00:40

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
My thought on lootshare is have all worlds lootshare worlds, but make instances for teams so they can not interfere with solo players. In other words if you are using lootshare, you will always be in an instance to fight a boss.

I am very concerned being a solo player about being crashed by teams, but at the same time want teams to be able to use every world without interfering with solo game play.
Perhaps make separate areas on the same world for Lootshare and for non lootshare combat VS bosses, so teams using lootshare could not enter non lootshare areas, and players not using lootshare could not enter lootshare areas.

LSP should not decrease unless you get a drop.
If LSP is negative it should increase after each kill, not based on time. If you didn't play or didn't kill anything for six months your LSP would not change, and any drops you get solo would not effect LSP, so only kills when on a team using lootshare would effect LSP.

I agree on not adding coinshare to the game. Shardshare is a possible solution.

Using ranks in friends chats I think would be useful, as well as an option for anyone in friends chat and in the boss room to get a share.

Another thought is a toggle to not use LSP and simply have a random chance equal among everyone to get a drop every time or always give to the person with highest LSP.
Hi.

29-Jan-2016 22:14:44

Letter
Feb Member 2024

Letter

Posts: 2,787 Adamant Posts by user Forum Profile RuneMetrics Profile
Make lsp work based on highest lsp not like the old system.

Put a decay on lsp like before but don't make it as severe (maybe 1-5%)

If you can find a way to add coin share to the game great but don't add shard share like in rs3. The problem with shard share is that people don't buy the shards for a decent price which means that you have to sell very low to get them to sell. I know that if you trusted your team then you can just add all the shards together but don't people want loot share (in this case coin share) so that they can pvm with people that they don't trust

Don't make lsp points visible to us. It will only make people pick and chose which teams they want to join until they find themselves at the top.

Have some worlds which are lsp free

29-Jan-2016 22:15:03

HairyGimli

HairyGimli

Posts: 255 Silver Posts by user Forum Profile RuneMetrics Profile
I vote:

- Yes to: Enable LSP, but don't make them visible.
- Yes to: +-75% off the worlds being LS worlds. (surely not all to protect solo'ers/duo)
- Yes to: Coinshare, IF it doesn't touch the economy. otherwise i prefer no cs.

About the decay on LSP:
I suggest not doing this, because there are a lot of people (including myself) which aren't doing boss-trips every day. Personally I only can do 1 boss trip a week, which would mean i always lose about half of my LSP... This fact would make it "impossible" for me to use Lootshare.

About the System:
Never make it totally random who should get the drop. because people will get frustrated if they miss every drop while another member of the team gets 3 in a row...
+I liked the original system
~
Bring Your pretty face to my
Axe
!
~

29-Jan-2016 22:58:25 - Last edited on 29-Jan-2016 22:59:19 by HairyGimli

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