With the LSP ranks, perhaps it could be based on the overall LSP of those in question and worked on the % that they contribute to the total?
For example;
4 players involved
player 1: 50,000
player 2: 25,000
player 3: 12,500
player 4: 12,500
total : 100,000
player 1: 50% chance
player 2: 25% chance
player 3: 12.5% chance
player 4: 12.5% chance
Each player is then rolled on their % as a chance to get the drop (highest % first, lowest % last) and if successful receive the drop. In the event of no players having a successful roll, the drop is allocated to a random player.
Fully support lootshare introduced to the game, at least 20% of worlds should be kept as non-lootshare worlds to aid with solo players/ironman accounts.
Coinshare should only be introduced in to the game if a valid and reasonable system is developed and agreed upon. I'm not fond of coinshare being introduced myself so won't want to provide any ideas for the system.
LSP should decay as before, this would help aid the idea that the more effort you put into PvM would reward you better, as a player who hasn't played for 2 weeks could receive a drop that could have otherwise gone to a player who has PvM'd for 2 weeks straight, which wouldn't seem fair on that player. Of course by having the higher LSP the inactive player has earned it previously, but without the effort to maintain their higher standing, they should accept that they haven't contributed enough effort to maintain it and should be seen as willingly reducing their own chances. I understand that some people don't have the time to put into the game compared to others, but that should also be a compromise that they should come to terms with.
29-Jan-2016 14:03:22