Yay LootShare!
Here are my thoughts:
- I like the idea of ratios of LSP, relative amounts of LSP influencing the percent chance of a drop being allocated to someone.
- I also really like the damage dealt influencing your chances at loot, but not being a guarentee.
Or what if we could have an option so that a member of the team must contribute at least X amount of damage to the kill in order to be eligible. This would combat leechers, but the rest of lootshare rules apply.
For example, you would have to contribute at least 50 damage to General Graardor, or 200+ to Corp. Otherwise you are not eligible to recieve the drop at all. I'm sure that would need testing and balance but its an idea, and might not even be neccesary if the other system is in place.
- Complete randomization might be nice too, but might not be desirable for everyone.
In conclusion on the system implemented, I would like if they were all polled, and that it is polled that we have the option to toggle between any of the systems that pass depending on our group's preference. I understand that having these multiple Lootshare system option all available would take more dev time than just one, but better it take a while to release and be most appealing to the most people, than leave a large demographic unsatisfied.
- Visable LSP, I am in support of being able to see our precise LSP value at all times through some interface. But not our ratio in comparison to other players in our team. Or at all visible to other people. I would elaborate but I'm running out of characters in this post.
- I support not having LSP decay at all. That punishes people for not playing the game and that is silly.
- Lootshare worlds are a finicky subject. We need enough for all the teams that will want to kill bosses, but we need enough worlds for solo players and we also don't want to ruin PvM for all Ironmen. I don't want all worlds valid for lootshare, but you folks decide the ratio.
30-Jan-2016 01:45:36