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Dev Blog: Blood & Soul Altars

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Disziple

Disziple

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38k/h & 45k/h in a buyable skill that is soloable 67k/h and altscaped to over 120k xp/h... Who is supposed to do this? The new essence being untradeable was supposed to boost solo runecrafting experience since you couldn't have altscaped it as easy but the experience rates are going to prevent that good initial plan.

Well, I'm sure most people will like this. But then again, most people like motherlode, dragon pickaxe, smoldering stone, varrock armour, ... and what have you.

And when are you going to decrease other skills' solo profitable experience rates to same level as runecrafting? Or are you going to keep facerolling and destroying skills as long as it's not runecrafting?

Ffs I'm out.

12-Nov-2015 19:12:34 - Last edited on 12-Nov-2015 19:15:02 by Disziple

Lanky Josh

Lanky Josh

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Well you don't go into detail as how click intensive it will be so your exp rates are hard to complain about. I can complain about the lack of information you expect us to vote on however. The exp rates need to be lowered as it devalues the Runecrafting skill so much, unless its as click intensive as lava runecrafting is. That being said, I don't see the community enjoying new content that matches the click intensity of runecrafting lava runes.

12-Nov-2015 19:59:16

Kenymkormic
Apr Member 2022

Kenymkormic

Posts: 367 Silver Posts by user Forum Profile RuneMetrics Profile
Disziple said :
You have went from faceroll +25% XP increases to flat +0% increases - I think you have missed the point.

Maximum runecrafting xp/h can be increased by 0.5-2% no problem. Had the xp increases been in that margin there would never have been any outcries of RS2-RS3 becoming easier. But many times you increased the XP rates by way more than +25%. Note: This is why players like Zezima and Suomi and thousands of others complained. Xp/h rates must be increased when releasing updates but you don't have to destroy old methods with the new updates. Bottom line: the increases can be marginal and still get people interested.

---------------------

Some questionable xp/h increases in OSRS:
Nightmare Zone berserker ring upgrade from +4 str to +8 str
Why was it to +8 instead of +6? People would have bought it just aswell with +6, hell, even +5 would have sufficed for BiS item.

Infernal Axe chopped off 40m (20%) off of 200m firemaking
That's huge game changer for firemaking.

So, in my opinion you still have a lot to learn about balancing game content even after all these years. You should take actual max xp/h values (NUMBERS) into consideration and also add approximate gp/h and APM (actions per minute). If you compare the APM of new OSRS methods the difference is huge - way above +25% (or rather: -25%) in some skills. If you kept all increases to XP/h and APM in the margin of +/- 5% there would never be any outcry of any method.

The problem is you have to know the rates to release the updates. Hopefully you do know that lava runes are over 67k runecrafting experience per hour. So runecrafting soul and blood runes can be up to 67k xp/h - is that what the developer blog says??


Please Jagex, pay attention to this.

12-Nov-2015 23:54:35

DrizztStrife
Aug Member 2022

DrizztStrife

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
oon koyha said :
According to prices at the time of posting
RC moneymaking:
54/59-82: Laws / 2x Cosmics, ~244/234 gp/essence
82-91: 2x Astral Runes, 286 gp/essence
91-99: 2x Nature Runes, 474 gp/essence

Proposed:
77: Blood Runes, 295 gp/essence
90: Soul Runes, 325 gp/essence

Assuming that each Blood / Soul Rune crafted will give more exp than the lower-level ones, this means crafting them has to take longer to offset the otherwise increasing XP rate, since you said this wouldn't be better XP/hour. As such, double Astrals are likely to be better profit over time than Bloods (making the latter useful only at lvls 77-81), and Soul Runes may only be viable for 1 level (90).

Unless you were referring to the XP rate of Lava Runes (expensive, fastest XP/hour method) when you said Bloods/Souls wouldn't constitute a new fastest method, then I don't see what purpose this update will have. Other runes will already provide better profit/hour, so if you take the XP away too, it's going to be niche, if not dead content as soon as it comes out.

I think most of us here want to finally see a Soul (and Blood) altar, but it's going to do little more than warm our hearts simply because we know they exist, if there's no incentive to do Runecrafting there. Do it right from the get-go.


You do realize that the price of bloods and soul runes are most likely going to go up in price because of the proposed "necromancy" spellbook states that a lot of the spells will require these runes. If you keep the current supply the same of any item/resource but the demand sky rockets then you create a bottleneck effect of increased prices.

I honestly think this update makes sense with not only the content, but as a lore perspective. This will also bring new content for skillers, and not just funnel the supply of these runes from PvM.

It pains me to see how resistant the community can be to updates.

13-Nov-2015 03:25:04

Skilor
Dec Member 2017

Skilor

Posts: 2,002 Mithril Posts by user Forum Profile RuneMetrics Profile
Kenymkormic said :
xp rates are still too fast, someone who isn't afking and is crafting 2x nats is only getting around 27k xp/hr. These rates should be more like 30k & 33k /hr not nearly as high as they are in your proposal.


And whats the point of giving max 30k for bloods and 33k for souls?
Max means no waste of ticks so its actually 30k for a human.
Astral runes are around 32k a hour and much more money, why would u want something new that no1 will use?
The xp rates are fine, also 53k / hour for souls are fine and probably passed the poll because only ppl who dislike this come and complain.
-»‡«- Skilor - Leader of The Hyperion Empire -»‡«-

CC: Hyperion

13-Nov-2015 06:39:26 - Last edited on 13-Nov-2015 06:40:23 by Skilor

Dig

Dig

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There's no way this should be 53K exp/hr; completely devalues some methods. So I'm definitely happier with the reduction to 45K exp/hr.

@All the people saying this update is useless, there is a portion of the community that runecraft with skiller account builds (level 3's and people without prayer or defence) which cannot make any cash off of 99 RC with any somewhat decent exp rates.

Currently level 3's cannot do troll stronghold for the law talisman, so have to pay to make lava runes until 91 RC. At this point they can't even make money because it takes way too long to solo nats without the abyss. Level 3's don't even get pouches. They profit 0 GP from 91-99 through hosting double nats, or lose GP through continuing lava runes to 99.

Looking forward to Zeah! :D

13-Nov-2015 11:36:54 - Last edited on 13-Nov-2015 11:38:11 by Dig

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