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Dev Blog: Blood & Soul Altars

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Skiller
Dec Member 2017

Skiller

Posts: 210 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The introduction of soul and blood Runecrafting will not increase the maximum possible experience per hour for the skill. We would like to make sure that the existing top tier methods are left untouched.


You say that... but unless the route to both of these altars is longer than that of the route from Edgeville bank to the Abyss, given that the xp for crafting each essence must be larger than that of Nature runes; Likely 10.5/11xp or 11/12xp respectively hence the larger xp rates p/h and thus de-valuing the most efficient current runecrafting methods.
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Infernal Max Cape owner
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@SkillerRogie
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Quit RS3 in 2014.

10-Nov-2015 19:18:20

Skiller
Dec Member 2017

Skiller

Posts: 210 Silver Posts by user Forum Profile RuneMetrics Profile
Budgets said :
Can you guys please poll ZMI already?

I'll be voting no. It's not needed, it's literally a skill devaluer and nothing else. Easyscape.
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Infernal Max Cape owner
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~ #15 Trimmed Completionist |
@SkillerRogie
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Quit RS3 in 2014.

10-Nov-2015 19:20:05

Takadoxus
Oct Member 2013

Takadoxus

Posts: 97 Iron Posts by user Forum Profile RuneMetrics Profile
Within the walls of the Arceuus in Great Kourend... So we have Arceus the Pokemon in game? Did not know that, really excited about the soul altar though
I came here to kill the helpless and save the Monsters!

Uhmm... Uhh *looks around* What was I doing?

10-Nov-2015 19:25:03

Hutchens
Jun Member 2014

Hutchens

Posts: 6,002 Rune Posts by user Forum Profile RuneMetrics Profile
White Runtz said :
Hutchens said :
Levels need to be 93 and 95 or something... If it's going to be worth doing don't crash the prices of them.


Are you kidding me blood runes can be masisevly farmed by doing Ankous. Prices will not be effected at all.

You realize 77 RC and 90 RC are really high levels. RC is one of the slowest skills. 77 and 90 are on the guide when you level up. I think it's best to leave it be. Most people are still going to do nats for money.
What's the point of a mid-level update to make high-level runes? Especially when they don't give good XP or money. Besides, who even farms Ankou aside from iron men anyway? If it's good money it'll be used and they'll crash to some degree.
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Maxed OSRS 2/20/16
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Comped RS3 6/2/21
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10-Nov-2015 19:34:32 - Last edited on 10-Nov-2015 19:46:30 by Hutchens

Disziple

Disziple

Posts: 196 Iron Posts by user Forum Profile RuneMetrics Profile
You have went from faceroll +25% XP increases to flat +0% increases - I think you have missed the point.

Maximum runecrafting xp/h can be increased by 0.5-2% no problem. Had the xp increases been in that margin there would never have been any outcries of RS2-RS3 becoming easier. But many times you increased the XP rates by way more than +25%. Note: This is why players like Zezima and Suomi and thousands of others complained. Xp/h rates must be increased when releasing updates but you don't have to destroy old methods with the new updates. Bottom line: the increases can be marginal and still get people interested.

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Some questionable xp/h increases in OSRS:
Nightmare Zone berserker ring upgrade from +4 str to +8 str
Why was it to +8 instead of +6? People would have bought it just aswell with +6, hell, even +5 would have sufficed for BiS item.

Infernal Axe chopped off 40m (20%) off of 200m firemaking
That's huge game changer for firemaking.

So, in my opinion you still have a lot to learn about balancing game content even after all these years. You should take actual max xp/h values (NUMBERS) into consideration and also add approximate gp/h and APM (actions per minute). If you compare the APM of new OSRS methods the difference is huge - way above +25% (or rather: -25%) in some skills. If you kept all increases to XP/h and APM in the margin of +/- 5% there would never be any outcry of any method.

The problem is you have to know the rates to release the updates. Hopefully you do know that lava runes are over 67k runecrafting experience per hour. So runecrafting soul and blood runes can be up to 67k xp/h - is that what the developer blog says??

10-Nov-2015 20:02:35 - Last edited on 10-Nov-2015 20:37:26 by Disziple

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