Okay This post will be in regards to skillcape perks, some are perfect and well made, many of the ones u posted are just damn silly
They've got to be more motivating to continue to train past 99. to 200m xp
Fletching -> Mith grapple + crossbow 3 times/day? really? That is damn silly, a better idea would be stringing bows, chance of using 1 bow string on 2 bow (u)'s (5% or whatnot)
Herblore -> Nardah's Decant, Completely silly, harder to get than the desert hard diary yet its the same reward. Should've been chance to make a 4 dose pot. (5% or whatnot)
Theiving -> 10% chance of pickpocketing, again whats the point of ardougne cloak? Should've been something like, chance of pickpocketing 2x loot on guards
Runecrafting -> Cape = All tiaras, Should've been something more motivating such as chance to Teleport to any altar/day?
Firemaking -> lightsource, yeah i'll stick to doing Kandarin easy diary, much easier and its a lightsource. Should be something like chance to light 2 logs at a time?
Defence -> Act as a permanent Ring of Life. Meh could be better, who even uses a ring of life and finds it useful these days? I cant really think of anything better though.
Prayer-> Act as if you are carrying a holy wrench (this does not stack with the holy wrench).
- Half and half suppose this.
Agility-> Acts as a graceful cape - Could be better, but again i cant think of a better option atm
Smithing -> Acts as goldsmithing gauntlets,
- no this is just stupid. Whats the actual point of this? If players were gold smelting via blast furnace they would not use cape due to weight. I cant see this being used anywhere unless fashionscape bankstanders superheating gold ores.
Since you didnt bother adding varrock armour's ability to have a chance to smith 2 bars/items same time such as it was pre-eoc, You could bother doing that for this...
21-Oct-2015 21:14:51
- Last edited on
21-Oct-2015 21:16:19
by
Moh