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Dev Blog: Content Poll #37

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Nesje

Nesje

Posts: 5,341 Rune Posts by user Forum Profile RuneMetrics Profile
Skill Perk
Attack
Strength

- These two give, in theory no perk at all

Herblore

- Completely useless if you have desert hard anyway

Fletching
- As useful as a pestle and mortar - will never be used

Smithing Acts as goldsmithing gauntlets.
- Useless, you don't do gold after 99 - why is this not the same as mining? You have a 5-10% chance of smithing 2 items at the same time for example. Goldsmith gaunts = horrendous - if you are doing gold you wear them anyway

Fishing
- Useless, Fishing guild is pretty dead and why not make it a % chance of catching two fish


So we have to vote either yes or no to ALL of those perks?

I think i'll just vote no.

21-Oct-2015 08:31:21 - Last edited on 21-Oct-2015 08:32:16 by Nesje

Shieldbreak

Shieldbreak

Posts: 5,052 Rune Posts by user Forum Profile RuneMetrics Profile
Attack Free access to Cyclops areas within the Warriors' Guild.
Strength Unlimited teleports to the Warriors' Guild.

I would not say useless. Makes it so you can kill cyclops with no extra work to gather tokens to do so makes replacing dragon defender less of a chore as well as they have decent drops.

The strength one would be nice for recharging multiple glories. Recharge then telly to guild run into bank then run to fountain repeat.

Both of these perks i happen to like for these very reasons. And are some of the more useful perks i see. Defence Range and Prayer i like as well. Agility Runecrafting Fishing Slayer and Cooking are also very useful.

The rest i do not see any usefulness from though. Magic one seems useless. Construction is useless. Hitpoints could be useful in some ways. Herblore seems pointless. Thieving the jury is still out. Crafting pointless as who actually uses the guild any more? And what good is teleporting there when you need a brown apron to enter? Fletching does not even reflect the skill imho. Hunter almost no one bothers with chins because of botters and pkers. Mining again another pointless one. Why? You can mine Runite but instead get buffed on adamant? Makes no sense.

Smithing the only reason most use goldsmith gloves is to level smithing. What is the usefulness of using them past 99? Max exp? Useless. Firemaking might be useful if more places required a light source. But seeing as few do kinda useless. Woodcutting only comes into play if you choose to WC for cash. But with so many other better ways of making money in osrs kinda pointless. Farming would be useful. But that is my two cents on these perks.

As for fishing snakes at 87? No. Way to high level fishing and to low cooking. Makes no sense what so ever. I suggest 70 to catch and 70 to cook. Fill in that spot between monks and sharks.

21-Oct-2015 09:26:43 - Last edited on 21-Oct-2015 09:33:13 by Shieldbreak

Hyper Hatch
Oct Member 2014

Hyper Hatch

Posts: 412 Silver Posts by user Forum Profile RuneMetrics Profile
Runecraft - useless perk. Reduce rate at which runecraft pouches degrade instead.
Herblore - useless perk. Give it a change to save 2nds.
Smithing - useless perk. Give it a change to save bars.

Completely black backgrounds: make it chroma key green since some character and armour contain black.

The rest - luv it :)

21-Oct-2015 12:23:08

Iron D Natsu
Mar Member 2016

Iron D Natsu

Posts: 207 Silver Posts by user Forum Profile RuneMetrics Profile
how abou you give these 3 a little more usefull perks like:

Attack - Free access to Cyclops areas within the Warriors' Guild.
and recharge 100% special attack (x3-10 a day)


Strength - Unlimited teleports to the Warriors' Guild
and give bare hand combat a special `Powerpunch´(could be fun/cool to have)


Runecrafting - Acts as all tiaras.
stores 12 (pure) essence


otherwise those skillcape especially RC seems useless perks xD
Iron D Natsu & Iron D Zeref.
Bro's for lyphe <3

T: @OSRS_Natsu

21-Oct-2015 12:57:08

Slay Helm

Slay Helm

Posts: 2,414 Mithril Posts by user Forum Profile RuneMetrics Profile
Shieldbreak said :
The rest i do not see any usefulness from though. Magic one seems useless. Construction is useless. Hitpoints could be useful in some ways. Herblore seems pointless. Thieving the jury is still out. Crafting pointless as who actually uses the guild any more? And what good is teleporting there when you need a brown apron to enter? Fletching does not even reflect the skill imho. Hunter almost no one bothers with chins because of botters and pkers. Mining again another pointless one. Why? You can mine Runite but instead get buffed on adamant? Makes no sense.

Smithing the only reason most use goldsmith gloves is to level smithing. What is the usefulness of using them past 99? Max exp? Useless.


You are missing out on one thing - these are perks, not game changing OP rewards, the magic and construction ones have niche uses, so does hitpoints - crafting is one of the most powerful perks because there's a bank in the crafting guild and if you're wearing a crafting cape you don't need the apron.

Everyone who is properly training hunter (especially for xp past 99) does chins, be it blacks or reds in the diary cave. Mining is also a very *P one because granite xp rates could go upto 80-85k xp/h at granite.

Smithing is fairly useless because if you used goldsmiths gloves you would get a graceful cape, if you wear a smithing cape you can now wear graceful gloves - but they reduce less weight than the cape so they aren't even worth wearing, so it should be a random chance to save bars when smithing things, for example from 1/3 chance when smithing bronze to 1/50 when smithing rune (considering smithing rune is already profit, any bars saved are just a bonus).
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21-Oct-2015 13:11:12

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