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Dev Blog: Content Poll #37

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Reactionary

Reactionary

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Silly suggestion for those mining rocks. Graphics should be doing towards their peak of beauty in 2008 rather than backwards into the toddler-tries-Minecraft levels of pre-2007.

Also

Shieldbreak said :
Why is this not linked to the front page yet it is on reddit? Do you guys forget that most players get their information via the front page? Or do you guys just keep forgetting you have a front page as you prefer to grand stage on reddit and twitter which in some cases do not even have your players on there let alone your paying customers? This is getting kind of old that you guys neglect to post important information on the front page. And you guys rarely even visit these forums any more yet we see you constantly on reddit and twitter. It is just a shame really that to get pertinent information we have to go on a treasure hunt searching through twitter and reddit to find information that should be on the front page.

And it happens far to often. Want to know a bosses stats? How about the odds of a drop? You had better search hard and hope you can find that tweet or at least a reddit post that links to it. Is that type of information shared on your official forums where many paying customers come to get information? Nope sorry. Really guys is it that hard to copy and paste it into a post on here or to just link it to the front page?

20-Oct-2015 22:03:45 - Last edited on 20-Oct-2015 22:05:08 by Reactionary

you are done

you are done

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Question: Should the max cape be able to consume existing top tier capes, changing the stats of the max cape to match those of the cape which was consumed? If skill cape perks pass, it will not be possible to use the skill cape perks of the max cape after a cape has been consumed by it.

If the skill cape perks pass, I don't really see why you would want to consume any of the other top tier capes with your Max cape. Apparently it would provide all of the perks of the regular skill capes, all in one cape. Not only would that include a number of teleport locations, but also acts as a graceful cape and as an Ava's accumulator (though likely without the stats of the Ava's).

Basically, I don't see why you would want to do the following (except simply for the cosmetic change):

Max Cape (picks up arrows) + Ava's Accumulator (stats and picks up arrows) --> Ava's Max Cape (stats, can't pick up arrows)

OK, great. So now your Max Cape has the stats of Ava's Accumulator, but can't pick up arrows or teleport you to the guilds, etc. Instead of making this change, you could have simply banked your Max Cape and equipped your Ava's Accumulator. You can also say the same for the other top tier capes as well.

If you had it so that you can have all of the modified forms of the Max Cape simultaneously along with the original Max Cape, then you wouldn't run into this practicality issue. However, it would still more or less be a cosmetic update.

So Jagex: Can we get some clarification/more details on how this combining capes idea would work? It seems like I might be missing the point of it.

Overall though, I generally like the ideas in place for the skill cape perks.

21-Oct-2015 00:01:27

Maxed Qwad

Maxed Qwad

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So we have to vote either yes or no to ALL of those perks?

I think i'll just vote no.

Edit: Also - what's the point in allowing the max cape to consume avas, when the perks grant the same ability + more? You haven't thought half of this through.

21-Oct-2015 03:47:16 - Last edited on 21-Oct-2015 03:54:02 by Maxed Qwad

Rob Zombie
Jun Member 2011

Rob Zombie

Posts: 3,829 Adamant Posts by user Forum Profile RuneMetrics Profile
Maxed Qwad said :
So we have to vote either yes or no to ALL of those perks?

I think i'll just vote no.

Edit: Also - what's the point in allowing the max cape to consume avas, when the perks grant the same ability + more? You haven't thought half of this through.


The skillcape perk only gives the cape the ability to retrieve arrows, it won't have the same stats as ava's.
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Maxed OSRS April 2015
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21-Oct-2015 03:59:20 - Last edited on 21-Oct-2015 04:00:42 by Rob Zombie

Rob Zombie
Jun Member 2011

Rob Zombie

Posts: 3,829 Adamant Posts by user Forum Profile RuneMetrics Profile
Armadyl CBow said :
This took a while to understand, but am I correct in saying that allowing the Max Cape to consume existing top tier capes is purely for cosmetic purposes? The Max Cape has ALL skillcape perks unless a cape is consumed, correct?


Correct
Comped on Rs3 Dec 2012 |
Maxed OSRS April 2015
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21-Oct-2015 04:02:09

Maxed Qwad

Maxed Qwad

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Rob Zombie said :
Maxed Qwad said :
So we have to vote either yes or no to ALL of those perks?

I think i'll just vote no.

Edit: Also - what's the point in allowing the max cape to consume avas, when the perks grant the same ability + more? You haven't thought half of this through.


The skillcape perk only gives the cape the ability to retrieve arrows, it won't have the same stats as ava's.


So you're saying you'd wear the ava's max cape over the standard max cape that has all those extra perks (while ranging)?

21-Oct-2015 06:26:53

Rob Zombie
Jun Member 2011

Rob Zombie

Posts: 3,829 Adamant Posts by user Forum Profile RuneMetrics Profile
Maxed Qwad said :
Rob Zombie said :
Maxed Qwad said :
So we have to vote either yes or no to ALL of those perks?

I think i'll just vote no.

Edit: Also - what's the point in allowing the max cape to consume avas, when the perks grant the same ability + more? You haven't thought half of this through.


The skillcape perk only gives the cape the ability to retrieve arrows, it won't have the same stats as ava's.


So you're saying you'd wear the ava's max cape over the standard max cape that has all those extra perks (while ranging)?


Yes. Which perks would be useful to have while training range?
Comped on Rs3 Dec 2012 |
Maxed OSRS April 2015
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21-Oct-2015 07:22:55 - Last edited on 21-Oct-2015 07:32:59 by Rob Zombie

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