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DevBlog: Sailing - An Overview

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RNGreed

RNGreed

Posts: 332 Silver Posts by user Forum Profile RuneMetrics Profile
I'm having trouble believing them. As far as I know they don't even have the new developer hired, its like "hey here's your first job for OSRS, make the one of the biggest and most complex piece of content in runescape's history".

09-Sep-2015 01:13:48

H4iden
Feb Member 2013

H4iden

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
- New Ranger Necklace best in slot
-- Amulet of Ranging

- New melee Amulet best in slot
-- Saradomin's Hiss

- Randomly generated areas to explore and plunder
-- DG

- Rigour, Augury, new skilling resource spots
-- Dg Rewards

- Dragon Sword, Dragon Crossbow, Dragon Warhammer
-- Far more rare, far more useless versions of:
--- Sword : Dragon Longsword/Dragon Scimitar
--- Crossbow: Armadyl Crossbow
--- Warhammer: Abyssal Bludgeon

I hear on your streams time and time again how Jagex DOES NOT want to move OSRS towards the same setup as RS3, yet here you are releasing the same content. Over and over. I understand that people are voting for this. That's great. Don't lie to them and say it's not RS3 just because you change the name of the content you're copying. Sailing will be a buyable DG. It will create a sink to Zulrah (literally directly, by what you've said will be required to construct ships/rewards). It will release the same content that people wanted this game to be created for to get away from.

If you keep releasing new best in slot items for all 3 sides of the triangle, you'll force EoC. You will have to recreate the combat system around the existing content in the game. Melee and Range are already to the point of where you can do the maximum HP worth of damage possible in 1 tick.

You said DG would not be released because of engine issues. You're trying to release sailing within the next 3 months. Why not just fix the friggin' engine issues and re-release DG instead of trying to hide behind the lie that OSRS is.

09-Sep-2015 01:31:21

Thecommandos

Thecommandos

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
I don't get why people are so against this,

This game badly needs a new skill and more content, the occasional mini game or boss only keep people playing for so long, people all seem to be getting bent out of shape over new items BIS otherwise its all going to get polled separately anyway.

Sometimes i just think its sad that this a community run game as the purists just shut down anything that isn't there ideal update.

That being said i will be voting yes, but sadly i'm not expecting this to pass the poll.

09-Sep-2015 01:42:13

Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
RNGreed said :
Red, you are ignorant on who mismanaged the game and company into the disaster of Rs3. It certainly was not the Gower brothers who started this game and ran it successfully for years into the most played MMO in the world.


I don't believe the Gower brothers were that great. Yeah, they made the game, but they also had some absolutely terrible ideas, like the Smithing system as a whole (for RS3 AND OSRS) and a forced chat filter that half of the time didn't even work (under the guise of forcing players to roleplay, which is frickin' stupid). From what I understand (and based on things I've heard from other players) if Andrew Gower were to come back today and work on either version of RuneScape, he'd do an equivalent job to MMG, if not worse. His mindset is stuck in the past...if he even considers thinking about RS!

I have another post I'd like to make on Sailing, but this is not it. Nice to see that more people are at least explaining if and why they'd vote no, however.
Oh, I almost forgot.
Oh, I already forgot.

09-Sep-2015 01:45:53 - Last edited on 09-Sep-2015 02:03:06 by Stinkowing

Dead Tom

Dead Tom

Posts: 178 Iron Posts by user Forum Profile RuneMetrics Profile
Love the skill, only thing I'm concerned about is the rewards.

-An amulet that is better than fury, doesn't degrade, and HEALS YOU.... No thanks.
-3 dragon weapons introduced at once, none from quests... Take your time, Jagex!
-Rigour and Augury I like. Combat Triangle could use some help

I'll definitely be voting yes to Sailing, but no to some of this other stuff. Thanks for the dev blog though :)
'We long to be here for a purpose, but despite much self-deception, none is evident.'
-Carl Sagan

09-Sep-2015 02:24:14 - Last edited on 09-Sep-2015 02:26:25 by Dead Tom

LynxTitan

LynxTitan

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
Im getting the impression that this is going to give out the kind of feeling like you are on some long ass quest/minigame.

Tbh development time could of gone to something more suitable towards the community..

The only purpose i see in this being created for is access to different area's of the map in a more efficient manner.

09-Sep-2015 02:27:54

Inco1902
Dec Member 2010

Inco1902

Posts: 402 Silver Posts by user Forum Profile RuneMetrics Profile
Exploration should be the only way to do Sailing.
Shipbuilding shouldn't be included in Sailing, even at reduced Sailing XP rates: shipbuilding appears to be only incorporating the unpopular elements of Construction and Farming. Another construction-like skill will be disapproved by most players.

I am not liking how crafting and smithing are needed for Sailing. And the fact that the materials are tradeable does not make it acceptable. You should get the materials needed for Sailing, from Sailing. And being able to upgrade hulls, cannons, figureheads, storage chests, should depend on your ability and level in Sailing, not in crafting and smithing.

Augury and Rigour should not be rewards from Sailing: it will upset the existing combat triangle. In spite of the fact we have been assured that any rewards will be polled first, you may alienate a portion of your voters (people who don't want Augury and Rigour in Old School Runescape) who may vote no to Sailing because they want to stop Augury and Rigour before it even gets to the second vote on whether or not to introduce Augury and Rigour. Better to leave Augury and Rigour out as rewards, and let the poll be on Sailing, rather than on voting against potential Mage and Range prayers that will upset the current combat prayers in Old School Runescape.

09-Sep-2015 02:31:11 - Last edited on 09-Sep-2015 02:33:54 by Inco1902

Inco1902
Dec Member 2010

Inco1902

Posts: 402 Silver Posts by user Forum Profile RuneMetrics Profile
Lewis Shoot said :
Doesn't really feel like you've changed much from the original dev blogs so my opinion hasn't changed, anyone who wants to argue with it can look at my answers in those dev blogs.

This sailing definition lacks the underlying simplicity that most skills have. Most skills have a short sentence description that explains the main way one can gain experience. Here are a few examples.
Woodcutting: Cut trees.
Firemaking: light fires.
Slayer: Kill what you're told.
Fletching: Fletch range equipment.

What is sailing?
Managing a ship to explore and navigate the sea.
Exploring the sea..
That doesn't really explain what provides the XP in the skill. I suppose Ship building could provide this description but the main aspect of this proposed skill is to explore.
So I really think if you want sailing to be good, provide great content and pass the poll then you need to think what is the underlying description of sailing?



The purpose of Sailing is: sending your ships to sea.
-And in more detail, going overseas and acquiring exotic trade goods from faraway places, exotic trade goods that aren't available elsewhere.

(Mind you, Mod Ronan should get rid of the Shipbuilding part in Sailing, and focus on making the exploration part of Sailing really enjoyable.)

09-Sep-2015 02:40:09 - Last edited on 09-Sep-2015 02:41:36 by Inco1902

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