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DevBlog: Sailing - An Overview

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RNGreed

RNGreed

Posts: 332 Silver Posts by user Forum Profile RuneMetrics Profile
N0t Maxed said :
RNGreed said :
Sailing is about locking content behind a grindwall, content from every aspect of the game. You're not going to have the best skilling, money making, resources etc unless you participate in this "skill". If you don't want to do slayer, then fine its just 2 dozen npcs you can't kill. Don't do sailing and you can't get access to skilling content that we should have by default already, holding you ransom instead of being about the concept of sailing itself.


[CITATION NEEDED]


There's no doubt about it, the whole selling point of sailing on all these blogs is blackmailing us with best in slot, new ways to train, look at all the shiny loot. The reason for this is that sailing itself is a weak concept as a skill and as a realistic idea to develop for Runescape's engine.

This whole debacle is a powerful counter-argument to the idea of player ran content. Jagex knew for over a decade that sailing was a much requested feature in runescape. They had a bigger, better, and more malleable team that turned down sailing because they didn't think it fit runescape and wasn't an implementable idea up to their quality standards. The golden era of runescape chose not to handle this and the OSRS team shouldn't either, no matter how often requested it is because the development team knows their limitations far better than the players asking for stuff.

08-Sep-2015 21:44:35 - Last edited on 08-Sep-2015 21:48:28 by RNGreed

Red13

Red13

Posts: 567 Steel Posts by user Forum Profile RuneMetrics Profile
RNGreed said :
N0t Maxed said :
RNGreed said :
Sailing is about locking content behind a grindwall, content from every aspect of the game. You're not going to have the best skilling, money making, resources etc unless you participate in this "skill". If you don't want to do slayer, then fine its just 2 dozen npcs you can't kill. Don't do sailing and you can't get access to skilling content that we should have by default already, holding you ransom instead of being about the concept of sailing itself.


[CITATION NEEDED]


There's no doubt about it, the whole selling point of sailing on all these blogs is blackmailing us with best in slot, new ways to train, look at all the shiny loot. The reason for this is that sailing itself is a weak concept as a skill and as a realistic idea to develop for Runescape's engine.


Crazy to see someone who knows more about developing Runescape than the developers themselves! Nice to meet you ^_^

08-Sep-2015 21:47:57

RNGreed

RNGreed

Posts: 332 Silver Posts by user Forum Profile RuneMetrics Profile
Red13 said :
RNGreed said :
N0t Maxed said :
RNGreed said :
Sailing is about locking content behind a grindwall, content from every aspect of the game. You're not going to have the best skilling, money making, resources etc unless you participate in this "skill". If you don't want to do slayer, then fine its just 2 dozen npcs you can't kill. Don't do sailing and you can't get access to skilling content that we should have by default already, holding you ransom instead of being about the concept of sailing itself.


[CITATION NEEDED]


There's no doubt about it, the whole selling point of sailing on all these blogs is blackmailing us with best in slot, new ways to train, look at all the shiny loot. The reason for this is that sailing itself is a weak concept as a skill and as a realistic idea to develop for Runescape's engine.


Crazy to see someone who knows more about developing Runescape than the developers themselves! Nice to meet you ^_^


This whole debacle is a powerful counter-argument to the idea of player ran content. Jagex knew for over a decade that sailing was a much requested feature in runescape. They had a bigger, better, and more malleable team that turned down sailing because they didn't think it fit runescape and wasn't an implementable idea up to their quality standards. The golden era of runescape chose not to handle this and the OSRS team shouldn't either, no matter how often requested it is because the original development team knows their limitations far better than the players asking for stuff. It being a long requested feature for runescape is a counter-argument against sailing rather than a selling point.

08-Sep-2015 21:49:06 - Last edited on 08-Sep-2015 21:49:54 by RNGreed

Mod John C

Mod John C

Jagex Moderator Forum Profile Posts by user
DobbelB said :
My feedback: some I have said before

In recent Q&A's it was made clear it wasn't final if logs or planks would be used for sailing. Planks would effect construction prices are thus a bad idea.
Some other people and I too proposed an idea to use a new type of plank (maybe timber beams) which were created by fletching (and the sawmill for lower level ironmans type players). They would give a lower xp than the unstrung bows of that wood type, but would eliminate the waste of unstrung bows maple and below, and can be used in sailing for a better money return.

Please don't use blurite, it's a quest ore and should never have been used for crossbows. Use black.

Switch Port Tyras and Burgh de Roth. Level 40 is too low for the elf area's (master quests required) compared to Morytania (intermediate quests required)

I like the spelling of Atlandys, I thought you were talking about Atlantis in the streams.


The specifics of what is used to build a ship is yet to be decided and new items are an option, I think we'll just see what is the most favorable with you guys and go with that.

All of the skill tables are concepts and will likely change to include newer items as components.

Same with the ports, it's a draft and will change to better reflect accessibility. :)

Funil said :
do something about the pirates from mos le'harmless (quests or mini quests), to access more upgrades to the ships (items that only pirates can make) or missions to explore new underwater caverns that you have to draw maps for Bill Teach.


So far I've got a story arc planned for each of the shipyard locations, with at least 3 'missions' for each one. I'd love for the community to be writing these stories for us so expand on the idea and send it in!

Monky killer said :
i vote no because i don't want better items and faster experience, osrs is good as it is now


All new experience rate providing content, for existing skills, and best in slot items are to be polled separately. If you still like Sailing vote for it and vote no on those polls.

Denny said :
"Taking on these beasts will offer you a very slim chance of receiving dragon sword, dragon warhammer or dragon crossbow limbs drops."

I feel like these weapons will impact pvp hard, just like the toxic items and venom. Where are the stats of these items?


All the stats are TBD but I see them as fitting inside the gaps of mid-tier stab and crush weapons, with the crossbow sitting between Rune & Armadyl as a higher priced 'riskable' PvP cbow. Bare in mind all the rewards are to be polled separately.

Crescentz said :
Question-
Will there be quests that will have anything to do with sailing?

Like new storylines within new quests, make expansions to pirate quests that are already ingame.

Also, great post :)


EJK said :
Looks great!
Please don't make it leechable though. PvP would be awesome AT SOME POINT.
Also, quests! Make some easy quests about sailing at first so it isn't like dungeoneering was for a long time.
Ps. Give firemaking a use too ;) Like for lighting cannons or anything. #99fm

EDIT: Instead if giving BIS items for members, what if rewards would include BIS F2P pvp gear? Not too OP but like lvl 50 armour that degrades and needs to be fixed?


There will almost certainly be a sailing related quest in the future, should it pass. It doesn't make much sense to offer one with launch as no one would have the requirements though!

With regards to rewards, Atlandys' Gemstone caverns are just one example of what we can offer - once the skill itself is settled we can explore other areas we can offer rewards in and while F2P has some gaps, I'm very hesitant to mess with the established meta of F2P PvP.

08-Sep-2015 21:49:14

N0t Maxed
Jul Member 2023

N0t Maxed

Posts: 576 Steel Posts by user Forum Profile RuneMetrics Profile
RNGreed said :
N0t Maxed said :
RNGreed said :
Sailing is about locking content behind a grindwall, content from every aspect of the game. You're not going to have the best skilling, money making, resources etc unless you participate in this "skill". If you don't want to do slayer, then fine its just 2 dozen npcs you can't kill. Don't do sailing and you can't get access to skilling content that we should have by default already, holding you ransom instead of being about the concept of sailing itself.


[CITATION NEEDED]


There's no doubt about it, the whole selling point of sailing on all these blogs is blackmailing us with best in slot, new ways to train, look at all the shiny loot. The reason for this is that sailing itself is a weak concept as a skill and as a realistic idea to develop for Runescape's engine.


"blackmailing us with best in slot" - has the potential to be introduced without the update anyways
"new ways to train, look at all the shiny loot" - same as above

The point of sailing is to introduce these with a reason behind them, instead of having impactful updates randomly thrown into the game (no quest for Corporeal Beast for example). As well as introduce a new skill altogether

"The reason for this is that sailing itself is a weak concept as a skill and as a realistic idea to develop for Runescape's engine."

What

08-Sep-2015 21:50:54

Red13

Red13

Posts: 567 Steel Posts by user Forum Profile RuneMetrics Profile
RNGreed said :
Red13 said :
RNGreed said :
N0t Maxed said :
RNGreed said :
Sailing is about locking content behind a grindwall, content from every aspect of the game. You're not going to have the best skilling, money making, resources etc unless you participate in this "skill". If you don't want to do slayer, then fine its just 2 dozen npcs you can't kill. Don't do sailing and you can't get access to skilling content that we should have by default already, holding you ransom instead of being about the concept of sailing itself.


[CITATION NEEDED]


There's no doubt about it, the whole selling point of sailing on all these blogs is blackmailing us with best in slot, new ways to train, look at all the shiny loot. The reason for this is that sailing itself is a weak concept as a skill and as a realistic idea to develop for Runescape's engine.


Crazy to see someone who knows more about developing Runescape than the developers themselves! Nice to meet you ^_^


This whole debacle is a powerful counter-argument to the idea of player ran content. Jagex knew for over a decade that sailing was a much requested feature in runescape. They had a bigger, better, and more malleable team that turned down sailing because they didn't think it fit runescape and wasn't an implementable idea up to their quality standards. The golden era of runescape chose not to handle this and the OSRS team shouldn't either, no matter how often requested it is because the original development team knows their limitations far better than the players asking for stuff. It being a long requested feature for runescape is a counter-argument against sailing rather than a selling point.


Don't see how posting more outlandish information adds to your argument

08-Sep-2015 21:52:20

RNGreed

RNGreed

Posts: 332 Silver Posts by user Forum Profile RuneMetrics Profile
N0t Maxed said :
RNGreed said :
N0t Maxed said :
RNGreed said :
Sailing is about locking content behind a grindwall, content from every aspect of the game. You're not going to have the best skilling, money making, resources etc unless you participate in this "skill". If you don't want to do slayer, then fine its just 2 dozen npcs you can't kill. Don't do sailing and you can't get access to skilling content that we should have by default already, holding you ransom instead of being about the concept of sailing itself.


[CITATION NEEDED]


There's no doubt about it, the whole selling point of sailing on all these blogs is blackmailing us with best in slot, new ways to train, look at all the shiny loot. The reason for this is that sailing itself is a weak concept as a skill and as a realistic idea to develop for Runescape's engine.


"blackmailing us with best in slot" - has the potential to be introduced without the update anyways
"new ways to train, look at all the shiny loot" - same as above

The point of sailing is to introduce these with a reason behind them, instead of having impactful updates randomly thrown into the game (no quest for Corporeal Beast for example). As well as introduce a new skill altogether

"The reason for this is that sailing itself is a weak concept as a skill and as a realistic idea to develop for Runescape's engine."

What


Having a new skill just for the sake of having a new skill will lead to an unsatisfying experience. Runescape has had an established way for content to get into the game, the OSRS team has avoided that because they don't have enough developers. I'd love for there to be new quests and all the other ways content has traditionally made it into the game, putting it behind sailing which doesn't fit runescape's skill system is not the way to do it.

08-Sep-2015 21:54:57

Mod John C

Mod John C

Jagex Moderator Forum Profile Posts by user
Amaxa said :
Will we be able to sail with other players ?


Yes.

Neelarai said :
So I need this answer: is there or is there not a seagull pet. A lot of people want a seagull pet because of a joke I made that got big in the runescape 2007 streaming community (Gunschilli's channel is where is started). I'd personally would love a seagull pet.


I'll confirm it right here, why not.

Wilson said :
BIS amulets with passive heal and don't degrade? Wonder how the community will feel about that.


As am I, what are your thoughts?

A Hill said :
What I want to know is, will sailing be instanced, or will we be able to see other's sailing alongside us and sail together?

Also, as mentioned in the live Q&A we'll be able to go to tutorial island, but will we be able to go to the REAL tutorial island, in such a way that we could see new players come in, and multiple people could be there at a time, and we could go whenever we wanted? (meaning, not only in a quest setting where it's instanced)
(maybe there's hidden content in tutorial island we couldn't use when we were first there because we weren't high enough levels yet)



It'll be mostly be instanced but that doesn't mean only one person can access that instance.
Honestly, I've not thought that much about what you'll be able to do with tutorial island yet, the possibilities are limitless!

menacemenace said :
I would rather sailing content not be available to every player even if their sailing level is 1 and their friend has 99 sailing. Kind of defeats the purpose of training the skill. In my opinion, if you want access to a specific piece of content, you need the sailing level to reach it.


There is still plenty of content locked behind your sailing level, such as all of the underwater areas.

08-Sep-2015 21:56:02

N0t Maxed
Jul Member 2023

N0t Maxed

Posts: 576 Steel Posts by user Forum Profile RuneMetrics Profile
RNGreed said :

This whole debacle is a powerful counter-argument to the idea of player ran content. Jagex knew for over a decade that sailing was a much requested feature in runescape. They had a bigger, better, and more malleable team that turned down sailing because they didn't think it fit runescape and wasn't an implementable idea up to their quality standards. The golden era of runescape chose not to handle this and the OSRS team shouldn't either, no matter how often requested it is because the original development team knows their limitations far better than the players asking for stuff. It being a long requested feature for runescape is a counter-argument against sailing rather than a selling point.


"This whole debacle is a powerful counter-argument to the idea of player ran content."
-In case you forgot, it's being polled. The poll is being done by (wait for it) players. Should it not pass the vote (which was voted on by players) then it fails. I'm not seeing a counter to player run content anywhere. The skill itself will be heavily player suggested/player designed.

"They had a bigger, better, and more malleable team that turned down sailing because they didn't think it fit runescape and wasn't an implementable idea up to their quality standards."
-[CITATION NEEDED]

"the original development team knows their limitations far better than the players asking for stuff."
-Assuming the original development team is working on the RS/RS3 game (I have no idea who the originals are and where they work), that sure didn't stop them from releasing EOC.

08-Sep-2015 21:58:00

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