N0t Maxed
said
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RNGreed
said
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Sailing is about locking content behind a grindwall, content from every aspect of the game. You're not going to have the best skilling, money making, resources etc unless you participate in this "skill". If you don't want to do slayer, then fine its just 2 dozen npcs you can't kill. Don't do sailing and you can't get access to skilling content that we should have by default already, holding you ransom instead of being about the concept of sailing itself.
[CITATION NEEDED]
There's no doubt about it, the whole selling point of sailing on all these blogs is blackmailing us with best in slot, new ways to train, look at all the shiny loot. The reason for this is that sailing itself is a weak concept as a skill and as a realistic idea to develop for Runescape's engine.
This whole debacle is a powerful counter-argument to the idea of player ran content. Jagex knew for over a decade that sailing was a much requested feature in runescape. They had a bigger, better, and more malleable team that turned down sailing because they didn't think it fit runescape and wasn't an implementable idea up to their quality standards. The golden era of runescape chose not to handle this and the OSRS team shouldn't either, no matter how often requested it is because the development team knows their limitations far better than the players asking for stuff.
08-Sep-2015 21:44:35
- Last edited on
08-Sep-2015 21:48:28
by
RNGreed