The Sailing skill is sounding a lot like how I imagined it in this DevBlog.
Being able to move your ship similarly to how you would be able to move your character is something I imagined years ago, and seems a nice way to move your ship around.
Being able to disembark and go onto land is also nice.
One thing I would like added for the Gemstone caves is to require an agility level to explore deeper into the caves.
Sailing sounds great.
Other than Hunter, Woodcutting, Smithing, and Crafting, will I need Construction or other skills trained to make full use of Sailing?
Since we will be able to ferry other players to areas they may not have the sailing level to reach, can something be built in as an anti-scam measure, to ensure those who pay get to their destination without losing their GP, and so players who accept GP will be within the rules?
I'm looking forward to this skill and I really hope it passes the poll.
Thanks!
Hi.
10-Sep-2015 19:21:42