Here's a suggestion, a possible way to implement some of the more positive aspects of dungeoneering in a way that fits both the existing game and the new proposed skill: (could be done solo, or in small groups)
Sail to a randomly generated island (desert, jungle, ice, or volcano) with limited items (just tools), and have to make all your own gear, pass through challenges, and fight your way up to the top and beat a boss.
Your sailing level can determine what tools you're allowed to store on your boat (bronze -> dragon), as well as how many drops you're able to carry away (versus how many must be left behind).
Rewards could be unique consumable items to assist in skills (ex: "volcanic soil" to speed up grow time for a farming patch once), as well as resources that are irritating to gather (swamp tar), or perhaps unique items for your boat. Nothing combat related, and certainly no "points" that you "trade in".
To balance the rewards, the player would be risking losing the tools they brought and damage to their boat if they die.
Also, the event could be permitted on a daily/hourly basis to prevent excessive rewards
15-Aug-2015 01:17:32