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Dev Blog: Training Sailing

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epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
sounds good however the randomly generated adventures everytime you head out to sea may be bad because the great thing about exploring is whenever you explore an area you can count on the area being mostly the same if you came back later on so the areas should stay mostly the same later on.this skill may turn people off if they can't count on some areas being the same or mostly the same if they want to head out to find certain monsters/items sometimes.

THE WORST MISTAKE JAGEX COULD MAKE IS RUSHING THIS SKILL INTO THE GAME TO FAST AND NOT ENOUGH PREPARATION TIME WITH WHAT THIS SKILL WILL BRING.

ANOTHER BIG MISTAKE JAGEX COULD MAKE IS ADDING MONSTERS/ITEMS/NPCS TO OVERSCALED TO FAST THAT MAY AFFECT THE GAME TO MUCH WITHOUT LEARNING HOW THE SKILL WILL PROGRESS OVER TIME AND IMPACT ON GAME.JAGEX NEEDS TO TAKE THE TIME FOR THE SKILL TO PROGRESS AND LEARN ABOUT IT MORE BEFORE ADDING IN REALLY TOUGH BOSSES/MONSTERS/ITEMS.

the ships should be able to be sold to players as well and you can send them to other people's ports but requires the approval of the other player before they can enter also any player any skill level can sail any level boat but may not do as well because of their skill level.

customisable flags i hope

crow's nest i hope

paintable ships/flags i hope

mermaids?

mermen?

finding other people's wrecked ships after they got sunk should be in

finding random ships/abandoned/wrecked ships should be in

random event=the dutchman's ship will rise from the ocean sometimes and be a hostile event if you win the ship sinks and a treasure chest floats on the water then it resurfaces later on for people.

you can get ocean plants/seeds you can bring back and grow in farming

15-Aug-2015 00:21:15

Exalabor
Jan Member 2023

Exalabor

Posts: 135 Iron Posts by user Forum Profile RuneMetrics Profile
(Edit: Port Tyras is already on the list of ports)

Also, why not add some elements from sailing in the real world? While sailing there could be a wind direction which changes periodically, and you have to adjust your sails accordingly for the best experience (and possibly a speed boost). You could also do tacking/gybing, but I'm not really sure how that would work. People who've done more sailing than me probably have more suggestions.

I also really liked Rudy V2's idea about having upgradeable NPC crew members (p. 5). I had a lot of fun upgrading followers with RS3's Burgh de Rott Ramble/Temple Trekking, and having a large boat without a crew doesn't really make sense anyway.

Shipbuilding granting experience is a bit strange. You're paying people and giving them materials, but you don't actually do anything by the sounds of it - why should you get experience for other people building a ship? I think that the player should be actively involved in building the ship somehow if it's going to give experience.

As a lot of other people have mentioned, there should be some new fishing content with Sailing. You could add some Sailing aspects and experience to the Fishing Trawler and add rewards such as nets for your boat and special types of bait for high-level fish that could only be caught while sailing.

The skill sounds pretty interesting overall; keep it up!

As an aside, I think you should add extra dialogue to The Tourist Trap if you have a high Sailing level :)

15-Aug-2015 00:31:12 - Last edited on 15-Aug-2015 02:19:42 by Exalabor

White Runtz

White Runtz

Posts: 5,389 Rune Posts by user Forum Profile RuneMetrics Profile
Life Cycle said :
After all the negative comments and your still persistent enough to post more about this skill. Get out of here with this filthy waste of time. It's a joke. Focus on fixing your servers, and fixing NMZ afking-splashing. QUIT WASTING TIME ON NEW CONTENT. FIX YOUR GAME FIRST.



The game ain't broken guv. Who says they can't make patches while creating new content. The servers are becoming more resilient to DDOS. Can you stop with these fix the servers crap. Grow up and lastly caps doesn't make things sound better. You can always use exclamation.
My Clan

15-Aug-2015 01:00:09 - Last edited on 15-Aug-2015 01:01:01 by White Runtz

Crazydog33

Crazydog33

Posts: 3,565 Adamant Posts by user Forum Profile RuneMetrics Profile
Here's a suggestion, a possible way to implement some of the more positive aspects of dungeoneering in a way that fits both the existing game and the new proposed skill: (could be done solo, or in small groups)

Sail to a randomly generated island (desert, jungle, ice, or volcano) with limited items (just tools), and have to make all your own gear, pass through challenges, and fight your way up to the top and beat a boss.

Your sailing level can determine what tools you're allowed to store on your boat (bronze -> dragon), as well as how many drops you're able to carry away (versus how many must be left behind).

Rewards could be unique consumable items to assist in skills (ex: "volcanic soil" to speed up grow time for a farming patch once), as well as resources that are irritating to gather (swamp tar), or perhaps unique items for your boat. Nothing combat related, and certainly no "points" that you "trade in".

To balance the rewards, the player would be risking losing the tools they brought and damage to their boat if they die.

Also, the event could be permitted on a daily/hourly basis to prevent excessive rewards

15-Aug-2015 01:17:32

Peniel
Jan Member 2023

Peniel

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Crazydog33 said :
Here's a suggestion, a possible way to implement some of the more positive aspects of dungeoneering in a way that fits both the existing game and the new proposed skill: (could be done solo, or in small groups)

Sail to a randomly generated island (desert, jungle, ice, or volcano) with limited items (just tools), and have to make all your own gear, pass through challenges, and fight your way up to the top and beat a boss.

Your sailing level can determine what tools you're allowed to store on your boat (bronze -> dragon), as well as how many drops you're able to carry away (versus how many must be left behind).

Rewards could be unique consumable items to assist in skills (ex: "volcanic soil" to speed up grow time for a farming patch once), as well as resources that are irritating to gather (swamp tar), or perhaps unique items for your boat. Nothing combat related, and certainly no "points" that you "trade in".

To balance the rewards, the player would be risking losing the tools they brought and damage to their boat if they die.

Also, the event could be permitted on a daily/hourly basis to prevent excessive rewards


I for one wouldn't want the implementation of the idea of going to an island with a set amount of tools and having to defeat a boss at the end. We don't want dungeoneering. Just because this will have random generated seas, doesn't make it dungeoneering so don't come back with that one cause its been told already. ;p

15-Aug-2015 01:22:54

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