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Dev Blog: Sailing

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KyleTheCon
Apr Member 2013

KyleTheCon

Posts: 1,253 Mithril Posts by user Forum Profile RuneMetrics Profile
Okay... can we, at some point, at some level, kill that guy who stole the Lady Lumbridge from us in Dragon Slayer and use it? Cause I hate that guy. I'm a huge fan of Construction; love the skill. In particular I'm absolutely fascinated with the
Player-Owned House Dungeon.
My dream is for everyone to be able to build their own personal PvM challenge, one that rivals even current content.

09-Aug-2015 21:20:18

Night Viper

Night Viper

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
Agentx1 said :
I cannot see sailing, which can't be used on land where practically 100% of activities on Runescape occur (apart from quests), being added as good content on par with already existing skills.


Seems you dont have much imagnination since you think that way :p

I can think of many ways to have activities in sailing, such as training methods for existing skills.

Examples:

On the open sea/close to land areas:
-Various fishspots with both already existing and new fish species, maybe even variants of existing species such as deep sea sharks instead of regular sharks.
-Hunting seagulls with bird trap placed on your deck, or maybe falconry-like hunting on fishs or creatures that cant be caught by fishing.
-Woodcutting odd treetypes that grow on the bottom and reach up over the sea.
-Coral reef agility course with maybe both above and below sea level obstacles.
-Sneak up on pirateships and board them and pickpocket pirates or loot their chests.
-Slaying sea creatures that lurk on the surface.

On land like small islands:
-Slay creatures.
-Mine ores, maybe even find small volcano tops that reach to the surface and mine some lava-like minerals or something.
-Woodcutting.
-Hunter,
-Perhaps a runecrafting altar, blood maybe.

On the seabottom:
-Underwater farm patches where you can farm specific underwater herbs, those odd trees that grow on the seabottom i meantioned earlier, maybe some algea farm patch if we can find a purpose for that.
-Underwater hunter traps for creatures on the sea bottom.
-Underwater slayer.

Underwater caves/dungeons:
-Slaying creatures.
-Mining ores.
-Maybe even boss content.

And all that while sailing randomly generated seas where you have to dodge storms, monsterwaves, and such :D

And the list can go on forever on all the possibilities ;)

09-Aug-2015 21:40:19

Mickezy

Mickezy

Posts: 50 Iron Posts by user Forum Profile RuneMetrics Profile
Every single update the oldschool team puts out is always fresh and exciting. Im glad we're not following in the path of the disastrous RS3. So im sure that this skill will expand osrs in a positive way. If you don't like the skill, which i can't imagine why, dont train it. You don't have to ruin the fun for the rest of us

09-Aug-2015 22:43:02

ShinkuAura
Mar Member 2024

ShinkuAura

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I think the sailing skill would be a good idea in my opinion. Then again, the community has already rejected it entirely. I'd like to see what this could bring us, but it's pretty difficult to see it on OSRS after reading so much negative feedback.

09-Aug-2015 22:57:02

Nepharous

Nepharous

Posts: 912 Gold Posts by user Forum Profile RuneMetrics Profile
How can people be saying "looks horrible, definitively voting no" and the such when there has been so little information about the skill released? This is the groundwork of the skill. The theory crafting, the sketch of a soon to be painting. Why are you looking at this dev blog as the end all of what this skill could potentially be?

I get it, you want Dungeoneering. However, going a different route than what RS3 went would be better for OSRS. Sailing seems to be incredibly similar (from what we have read so far) to Dungeoneering. The difference is, instead of being forced in 1 single spot, you get to explore vast oceans of randomly generated content.

When I read this dev blog, the first thing I thought of was a mix between Minecrafts randomly generatedness, and Zelda; Wind Wakers sailing. Of course the graphics will be nothing like Wind Waker, but the sense of exploration when I first played Wind Waker should still be attached to this skill.

Bottom line. Don't say yes or no to this skill until we get more information. You really look ignorant if you immediately dismiss this skill and all its potential based on a single dev blog.

09-Aug-2015 23:06:06

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