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Dev Blog: Sailing

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A ndrew
Sep Member 2013

A ndrew

Posts: 1,237 Mithril Posts by user Forum Profile RuneMetrics Profile
What's up with all of this hate, and then rebuttal about dungeoneering and summoning instead? Why would you guys want the exact same skills into a different version of Runescape. The developers have a chance to make a completely new skill!

09-Aug-2015 05:25:55

G3144

G3144

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
OMG Yas !!! . isasllling aso fkknig fun !!!!!!! i love!@@@@@@

Seriously, we don't want sailing. Want to do something productive? Release summoning with a few adjustments. I play oldschool for a reason, and a lot of people can back me on this.

09-Aug-2015 05:49:41 - Last edited on 09-Aug-2015 05:51:30 by G3144

Matz
May Member 2021

Matz

Posts: 4,820 Adamant Posts by user Forum Profile RuneMetrics Profile
It honestly sickens me that this much of the community is against original content in OSRS, where we have the chance to go away from the updates and skills that led to the live game's downfall for all of us.

There hasn't even been any details released and there's disdain.

How would you like it if they repolled half f the existing skills saying, you right click withdraw 14 from bank two times, then make all and do that for 150 hours to 99.

Ridiculous.

Major props to the OSRS team for following thru with this idea. ***** recycled content, new content or none, IMO.

09-Aug-2015 06:16:20

Shunpo Kitty
Jan Member 2018

Shunpo Kitty

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Sailing sounds kind of fun actually, but after looking through all of these posts and seeing how players are asking for dungeoneering instead, why not combine them both? Make sailing into a kind of dungeoneering 2.0 where instead of floors there would be different tiers of islands, each requiring a higher sailing level to get to, and a mission to do on each island. Think of the player owned ports map, except you actually get to sail to the islands instead of just send a ship and wait for it to return.

You could also still purchase your own ship, and upgrade it with resources you get from completing missions. You would ride the ship for anywhere from ~3-12 minutes on the way to the island, and on the way you would be able to fish up some food, and possibly other resources to aid in completing the island (perhaps stat boosting consumables or trinket type items?), and even may have to fight pirates, sea monsters, or other encounters to make it to the island itself. Then you have to do a small mission on the island you go to, such as raid a building for goods, defend a town from pirates/sea monsters, help find buried treasure (and perhaps a kill a boss, or search a labyrinth to find it) or even just help stranded sailors return home.

It could be similar to dungeoneering in that is utilizes all the other skills in the game as well. Combat could scale with your level, or perhaps not, but allow you to have a crew as well (be them real players or NPCs you hire to go with you for resources (lowering your net resource income, but making it faster/easier to progress or complete high level islands for somewhat faster xp gains). However, to raid a building, you could use your thieving to steal a key, break in, and sneak out with the loot, or perhaps use agility to scale nearby buildings and find a way in through the roof, or just bash your way in. To rescue people, you may need fishing, cooking, herblore, etc. get them healthy enough to sail home.

Continued next post.

09-Aug-2015 07:06:19 - Last edited on 09-Aug-2015 08:40:40 by Shunpo Kitty

Shunpo Kitty
Jan Member 2018

Shunpo Kitty

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
If the skill were also similar to dungeoneering in such that you can't bring items with you, crafting, fletching, mining, smithing and woodcutting would also be vital in gathering items and making armor and weapons out of them. They could be stored on your ship (higher sailing level means a bigger/better ship with more space to store armor and weapons and other supplies on). At the highest level, you would be able to store weapons and armor for all you and your crew, although they would still need the combat and sailing level to utilize them (perhaps the highest tier armors and weapons have a 70 sailing requirement to use, as you need resources from tier 70 islands to make them).

It could be a totally cool twist on old school style dungeoneering and player owned ports all in one big, better new package. Sailing! I really think that this would be an idea that could be extremely fun and very popular, and with a few tweaks everyone could enjoy it. Thanks :3

09-Aug-2015 07:06:31 - Last edited on 09-Aug-2015 08:11:26 by Shunpo Kitty

Jemek

Jemek

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
It's not really a skill when you are getting sailling exp for building ships, really? and people are saying that dungeoneering isn't a skill so sailling isn't even more. Talking about big updates, summoning isnt appriopraite either but dungeoneering, of course not with the same rewards and maybe not even doing it a skill, but a minigame would be an awesome update in my opinion.

09-Aug-2015 07:23:48

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