here are some of my thoughts on Sailing so far:
It should not be entirely instanced like Dungeoneering, but should involved exploring the oceans on the main map. Some instances for mini battles and random events are fine, such as battling a sea monster or NPC ship or other hazards like storms or whirlpools.
Constructing ships could be an offshoot of construction and be called shipwright, and give construction XP.
PVP should be voluntary and only entered into by choice, never required. PVP could have specific areas where you go for PVP, and those who are not interested in PVP could avoid those areas. PVP areas could be shortcuts that add risk for a shorter way to get somewhere, and those who don't like PVP such as myself could take the longer route to avoid PVP. Alternatively, PVP could be exclusively in the waters near the wilderness.
Fishing should be possible from a player's ship.
Ships should be customisable to some degree, by being able to add cannons, increase cargo space, increase speed, improve defenses, etc. Adding more cargo could reduce speed, adding more speed could reduce cargo room.
Sailing should be a solo skill and not require teams to train it, though the idea of being able to bring friends or hire NPC crew to help seems nice as an optional thing.
Being able to go on missions to deliver goods or NPCs or fight pirates, or rescue NPCs and diplomacy could make good mini games and dailies.
I'd like there to be both permanent islands you can always return to once you unlock them, and instanced islands which due to magic are hard to find and where RNG comes into play on what you will find in some areas.
There could be islands with all types of resources, ores, fish, herbs, plants, fruits, animals, regular and Slayer monsters, people, insects, and various benefits and threats.
Seafaring has potential to add exploration and adventure to RuneScape in so many ways.
Hi.
09-Aug-2015 04:35:08