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Dev Blog: Sailing

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PHD of 420
Jan Member 2024

PHD of 420

Posts: 629 Steel Posts by user Forum Profile RuneMetrics Profile
NO. Please no. This sounds so stupid. Incorporate a new skill, yes, but do not make it sailing and certainly not dungeneering; that was the begin of the downfall for me of now EOC.

Personally I'd like to see a something more along the lines of engineering, or inventing. Something cool. Something that everyone can learn and enjoy. For example; a normal log could be invented into raw resources or into an actual product.

Obviously players couldn't invent or engineer anything they wanted, that would lay in Jagex's hands. But sailing... common guys. I'd probably quit at that point.

09-Aug-2015 04:02:57

Andrew Vin
Oct Member 2022

Andrew Vin

Posts: 10,829 Opal Posts by user Forum Profile RuneMetrics Profile
PHD of 420 said :
NO. Please no. This sounds so stupid. Incorporate a new skill, yes, but do not make it sailing and certainly not dungeneering; that was the begin of the downfall for me of now EOC.

Personally I'd like to see a something more along the lines of engineering, or inventing. Something cool. Something that everyone can learn and enjoy. For example; a normal log could be invented into raw resources or into an actual product.

Obviously players couldn't invent or engineer anything they wanted, that would lay in Jagex's hands. But sailing... common guys. I'd probably quit at that point.


But what's wrong with sailing, exactly? I always thought Dungeoneering was the most fun skill. I mean it was a lot less repetitive than burning hundreds of thousands of logs.

I mean, I can see why some people want stuff like this to be called a mini-game, but that doesn't make sense.

Mini means small. Something like Sailing(or Dungeoneering O_o ) isn't exactly small. :p

The problem with something like "invention" is it just sounds like glorified crafting/smithing. We'd be able to turn a raw material into something else. We couldn't just make stuff up, Jagex would have to come up with everything.

09-Aug-2015 04:18:11 - Last edited on 09-Aug-2015 04:19:18 by Andrew Vin

xMastadon

xMastadon

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
I've seen a lot of negative comments and I'm wondering why. Sure I don't like absolutely everything about the skill but noone is going to anyway. I'd like to say that I'm excited about this skill and I think it will give osrs something very unique when compared to RS3. It seems this skill has a lot to offer and I'm sure I would enjoy it. I heard someone mention being forced to participate in pvp while training this skill. That does seem bothersome but if pvp is involved, I suggest making it aimed towards the players sailing skill instead of their actual combat skills. Sure players can use other combat skills but allow us to arm our ships with weapons. Maybe players with higher level range would deal more damage when operating the ships cannons. Just an idea. Anyways I'm excited and I would honestly love to go out on my boat and fish! so add some new fish to catch out in the sea! :D

09-Aug-2015 04:27:05

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
here are some of my thoughts on Sailing so far:

It should not be entirely instanced like Dungeoneering, but should involved exploring the oceans on the main map. Some instances for mini battles and random events are fine, such as battling a sea monster or NPC ship or other hazards like storms or whirlpools.

Constructing ships could be an offshoot of construction and be called shipwright, and give construction XP.

PVP should be voluntary and only entered into by choice, never required. PVP could have specific areas where you go for PVP, and those who are not interested in PVP could avoid those areas. PVP areas could be shortcuts that add risk for a shorter way to get somewhere, and those who don't like PVP such as myself could take the longer route to avoid PVP. Alternatively, PVP could be exclusively in the waters near the wilderness.

Fishing should be possible from a player's ship.

Ships should be customisable to some degree, by being able to add cannons, increase cargo space, increase speed, improve defenses, etc. Adding more cargo could reduce speed, adding more speed could reduce cargo room.

Sailing should be a solo skill and not require teams to train it, though the idea of being able to bring friends or hire NPC crew to help seems nice as an optional thing.

Being able to go on missions to deliver goods or NPCs or fight pirates, or rescue NPCs and diplomacy could make good mini games and dailies.

I'd like there to be both permanent islands you can always return to once you unlock them, and instanced islands which due to magic are hard to find and where RNG comes into play on what you will find in some areas.

There could be islands with all types of resources, ores, fish, herbs, plants, fruits, animals, regular and Slayer monsters, people, insects, and various benefits and threats.

Seafaring has potential to add exploration and adventure to RuneScape in so many ways.
Hi.

09-Aug-2015 04:35:08

Stur

Stur

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
No, Sailing does not feel like it constitutes a skill. I understand the desire to implement more sea-based environments and dungeons but that should be implemented as an non-skill related update. Building ships sounds exactly like construction, and "exploring" areas is the same as walking around runescape in blue pixels . Look at how Dungeoneering turned out. It focused on exploring or dungeoneering/navigating through dungeons and felt less like a skill and more like a minigame. It's easy to come up with an idea but hard to implement "exploration"-based concept as a skill. This basically has the same concept as dungeoneering except on sea, still separated from the rest of runescape and put outside with perhaps a different feel to the game.

However, I don't think everything is bad about this idea. The idea of ships and whatever is too specific however. If something like this were to occur I would propose "Navigation" skill which would make it more significant and perhaps more relevant to the game. Ship building is a good idea, but what about air travel -(gnome gliders, planes, etc possibly?), and land travel?

This is just a rough on-the moment-pitch
As you level up you will have increased ability to move through runescape (accessibility and perhaps a faster method of travel). Ease of access (teleports?) to existing hard to reach areas, and access to new areas (resource-based) and methods/npcs,etc to aid in this. To avoid the feeling of ripping off one skill, add variety or combinations of existing skills to make it feel like a legitimate skill. So not just building ships (con) but perhaps being able to implement hunter and catch/ raise/train animals that aid in transportation. You can ride pack yaks in the desert, sled down snowy mountains. Maybe create a faster method of travel in specific themed areas like jungles, oceans, swamps, etc; as well as for non-specific general usage. New monsters, new valuable resources will become available, mthods, etc.

09-Aug-2015 04:35:47

Mepsi
Jul Member 2014

Mepsi

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
OSRS jagex team,

I understand why the sailing skill is coming out. I do hope you allow us to poll whether the skill comes out. I honestly don't mind the skill, but I think this skill doesn't have the right to be so guaranteed to be in the game. When the idea of Artisan was released, I felt like it brought a lot more to the table for skillers and a whole another impact on other skills. To the point, if sailing is really being considered into the game, I feel like artisan should be re-polled. I also understand this will add a lot on y'alls plate. Bur PLEASE consider this. Thank you OSRS team for everything yall put into this game.

Sincerely,
Pister Mepsi

09-Aug-2015 05:01:51

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