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Dev Blog: Content Poll #35

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Skills Boss
Feb Member 2024

Skills Boss

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
The max cape should have something better than fire cape stats. Having the time required to get it should not be rewarded with something that players can get at level 60 combat or lower. Maybe something like hey jase's idea or just slightly improved stats to the fire cape.

30-Jul-2015 01:23:53 - Last edited on 30-Jul-2015 01:24:23 by Skills Boss

Stephenson

Stephenson

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Heritage said :
Stephenson said :
Heritage said :
Lots of good updates here that I'll vote yes to, but I'll go in a little bit more detail for some other questions.

What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above. Should they pass, please don't ever make them the best cape in the game, just keep the stats the normal skillcapes have.

I like the idea of converting Zulrah's unique items into scales, this should help them to keep a higher value and make the unique items also cheaper to use.

I also really like the idea of the fishing trawler outfit, this would give the minigame a much needed boost in activity. Definitely a yes.

Total level worlds? I remember when these were added on the maingame and I don't like them at all.

Overall nice blog.


You're only saying no to the max cape because you can't obtain one. Who care if people want to show off that they're maxed? It's a great achievement that takes a long time to get.


Clearly didn't read my post, well, I have highlighted why I vote no.

Now please take your asinine talk somewhere else..


Not very good reasons at all, lol. You're just salty because you won't be able to get one yourself.

30-Jul-2015 01:34:11

Renacido Two
Jul Member 2018

Renacido Two

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
PK Scout said :
Yes, the darkness canceller as an add on wouldn't affect drops and neither would it if it works like this. I luckily got a response from Mod Ronan on how some GWD drops work. The question was regarding ACB and Sara hilt, whether they share the same table.

Original message details are unavailable.
They are separate. A number from 0 - 127 is generated, if it lands on one number you have a 1/4 chance of a hilt and a different number gives a 1/4 chance of an ACB.


Cold Vesper, your argument is kind of confusing because if you thought that it would add profit to sgw, then it would use a drop mechanic as above with a separate generated number...but then you were talking about reducing zam drop rates if the item were put there which assumes 1 number to access a shared drop table. Anyway, now we know it's the former, separate generated numbers, which only = added profit.


Yeah the one that was talking about sara becoming more profit but zammy becoming less did contradict himself. What's funny is that under the mistaken assumptions that he used in his argument of zammy, new drops replacing old ones-, he then said that it would have made sara profit more overpowered. By the assumption of replacement, it actually would have competed with existing sara items, replacing some drops that would have been sara and therefore decreasing sara profit lol...complete opposite...

So if I've got it right by what Ronan says, then that means an arma cross will never replace a hilt, i.e. it's not like you would get shortchanged by having crossbow drop instead of hilt because they aren't from same number. Since this is true of ACB, we can assume it holds for staff of the dead and any new standalone godwars item. Well then, that would mean that the darkness item, if dropped by zammy boss, would never replace something like a spear. It would just be another item possibility to add welcome profit to zammy.

30-Jul-2015 01:48:15 - Last edited on 30-Jul-2015 06:25:54 by Renacido Two

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
zilyana is of the light she should drop something that brings light to darker areas not only against the zamorakian dungeon but anywhere you go and anywhere you go you'll put off a lighter aura.

the max cape is a representation of all skills being maxed so it should give inceased experience when using it on any skills,possibly increased loot or chances at recieving extra loot on all skills that give loot or something along the lines of what it pertains to and not undermine tz tok jad the fire cape boss when the skill cape has nothing to do with tztok jad but should give better bonuses and this is plus to stat on your stats atleast +6 to hitpoints,attack,strength,defence,prayer,range because it represents all 6 so +6 to all or something so 105 would be your stat on all these and maybe +10 to all skilling stats or something, make it pertain to what it is and the difficulty to obtain it and not be underscaled for what it is and undermine something it doesnt have to do with like tztok jad and be really underwhelming getting what about 100 people have in like 2 years into runescape release be the same as fire cape.

the goal of barrows is get the loot get out quick not have to click another x at the top right and take more time when mobs/rocks are hitting you or be in your line of sight making it more difficult to get around in the already kinda difficult barrows doors etc so no to the clue scroll pop up for barrows loot.

fishing is boring and unprofitable versus time over alot of things so how about fishing gear that actually gives a good experience bonus instead of +2.5% and because it takes possibly 4 days or more or a very long time to go get full set and then go do fishing and whenever you catch 40 fish its like you get an extra one fish of experience and this is how it would be most likely.

the converting zulrah drops to scales may be ok but it won't be permament whenever prices fluxuate and its not the solution later on either because price fluxuation.

30-Jul-2015 02:43:42

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