Ok, I keep seeing people saying that there should be no max cape because skilling doesn't contribute to combat. Let's make a list shall we?
Attack/strength/defence/range/prayer/magic/hitpoints ARE obvious.
Runecrafting: you need runes to cast magic spells.
Construction: various portals, an altar to train prayer, and food to heal yourself. Not to mention you're cured of poison upon leaving.
Agility: longer run times, access to various shortcuts for monsters and expansions to certain areas for slayer monsters.
Herblore: stat boosting potions for your melee, magic, and range. Plus brews and prayer potions.
Thieving: stealing gems and weapons, as well as runes.
Crafting: rings, dragonhide armor.
Fletching: bows, arrow, darts
Slayer: this skill is all combat, plus some of the best weapons come from it.
Hunter: chinchompas, salamanders
Mining: ore to make your metal armor and arrow heads
Smithing: to make your metal armor//arrowheads
Fishing: food. Gonna die without it.
Cooking: can't eat the food raw. We ain't got bunyips.
Firemaking: fire for cooking food, otherwise yeah this one is a no go.
Woodcutting: logs to make your bows and crossbow stocks
Farming: herblore supplies, for your potions.
Every skill helps combat in some way. This cape should be a best in slot.
Nope.
28-Jul-2015 23:18:11