Heritage
said
:
Afk Ray
said
:
What a great idea, let's pay 2277k for a cape we won't be able to wear for anything but bank standing. If the cape takes 2400 hours to obtain it should be
BEST
in slot.
Oh, so you want that certain skills that are completely UNRELATED to combat to actually affect combat? That makes no sense. Why should skills like farming affect PvP and PvM? They really shouldn't.
Heritage
said
:
Lots of good updates here that I'll vote yes to, but I'll go in a little bit more detail for some other questions.
What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above. Should they pass, please don't ever make them the best cape in the game, just keep the stats the normal skillcapes have.
I like the idea of converting Zulrah's unique items into scales, this should help them to keep a higher value and make the unique items also cheaper to use.
I also really like the idea of the fishing trawler outfit, this would give the minigame a much needed boost in activity. Definitely a yes.
Total level worlds? I remember when these were added on the maingame and I don't like them at all.
Overall nice blog.
Two very good posts. Max cape getting a big no from me, we don't need that kind of toxic mentality in the game. Heritage raises a good point, why should random skills like farming give you stats that help in combat? it shouldn't.
Can't wait to see if Max cape and total level worlds pass, I hope they do.
I see no reason for Max cape to fail to pass if it will just have the same stats as a skillcape or even a fire cape. People that dont already plan to max will not change their mind and start grinding over 2000 hours to get a cape. You wont see any difference in the community if a Max cape makes it to the game I am sure. We have a cape for almost everything now anyways, even a Music cape, with the trim version needing completionist-type reqs aside from all 99s. So why can't we have a Max cape?
Also, I thought the max cape would be designed differently than the Rs3 version? Just what i thought i read from somewhere. I feel that if it looks the same as Rs3, players will be like "Ewww this isnt Rs3, ill vote no." I hope it isnt a dull red color like the default colors, or if it is, hopefully we can change its colors.
I've been waiting for an oldschool Max cape for a very long time hopefully it passes
Comped on Rs3 Dec 2012 |
Give the max cape the ability to add 1 cape to it at a time. It will only MATCH current best in slot items. Giving it the same stats as a trimmed skillcape makes it almost useless to use anywhere.
28-Jul-2015 21:55:10
- Last edited on
28-Jul-2015 22:13:57
by
Mudvayne
Saxo
said
:
Heritage
said
:
Afk Ray
said
:
What a great idea, let's pay 2277k for a cape we won't be able to wear for anything but bank standing. If the cape takes 2400 hours to obtain it should be
BEST
in slot.
Oh, so you want that certain skills that are completely UNRELATED to combat to actually affect combat? That makes no sense. Why should skills like farming affect PvP and PvM? They really shouldn't.
Heritage
said
:
Lots of good updates here that I'll vote yes to, but I'll go in a little bit more detail for some other questions.
What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above. Should they pass, please don't ever make them the best cape in the game, just keep the stats the normal skillcapes have.
Two very good posts. Max cape getting a big no from me, we don't need that kind of toxic mentality in the game. Heritage raises a good point, why should random skills like farming give you stats that help in combat? it shouldn't.
Max cape with no stats with the ability to combine it with (1) of the best in slot capes isn't asking for much, and you do need non-combat skill requirements for quite a few combat stat boosting gear such as barrows gloves/neitznot helm/ardy cloak 4. Stop arguing nonsense. The only incentive for maxing is for a cosmetic cape.
Heritage
said
:
Lots of good updates here that I'll vote yes to, but I'll go in a little bit more detail for some other questions.
What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above. Should they pass, please don't ever make them the best cape in the game, just keep the stats the normal skillcapes have.
I like the idea of converting Zulrah's unique items into scales, this should help them to keep a higher value and make the unique items also cheaper to use.
I also really like the idea of the fishing trawler outfit, this would give the minigame a much needed boost in activity. Definitely a yes.
Total level worlds? I remember when these were added on the maingame and I don't like them at all.
Overall nice blog.
You're only saying no to the max cape because you can't obtain one. Who care if people want to show off that they're maxed? It's a great achievement that takes a long time to get.