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Dev Blog: Content Poll #35

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xDecessus

xDecessus

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Heritage said :
What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above.


This 100 times over

29-Jul-2015 19:15:41

Matz
May Member 2021

Matz

Posts: 4,820 Adamant Posts by user Forum Profile RuneMetrics Profile
Again, a max cape won't cause this. The community having aged 8 years since 2007 and having less free time as a whole is what causes a no xp waste mentality. Only a select few will grind 2400 hours for a cape that is equal or lesser to current BIS items.
Furthermore those who put in the time, planning, and effort of maxing deserve at least a cape for it.
Don't hate it because you don't want to get it yourself or we end up with skillets voting no to pvp updates, pvmers voting no to pvp and skilling updates and we're back in a never evolving game.
Play the way you want to play and don't hate on how others enjoy playing

Matz

29-Jul-2015 20:15:42

Etrengereid

Etrengereid

Posts: 604 Steel Posts by user Forum Profile RuneMetrics Profile
is it too much to ask that you make it have +5 in all offensive stats and +11 in all defensive, +4 str and +10 prayer like the original cape? only the +5 offensive will make it slightly supperior and it would really show ppl that their effort is rewarded accordingly. dont ask for max and max with firecape stats as two seperate questions. simply ask "should we release the max cape as it was in its original release?" thats what people want the original real deal. not some fixed and tweaked version of the real deal.

29-Jul-2015 20:28:14

Mudvayne

Mudvayne

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
xDecessus said :
Heritage said :
What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above.


This 100 times over


If Max cape is so bad, then lets get rid of ALL skillcapes? Why doesnt the runecrafting cape cause this "no xp waste mentality"? Does a RC cape make you wanna grind 500 hours of RC? Max cape isnt going to be best in slot, why would it make people start wanting to grind 1000s of hours to get a cape thats just basicly for looks? If people want a good cape, they would get a Fire cape.

"No xp waste mentality" is a dumb argument, as we already see this today, and it wont change a thing to have a Max cape, you're just taking away content players want, for a dumb reason. I promise you, you wouldnt notice anything different if a Max cape passed.

29-Jul-2015 20:52:20

TaRealBurnsy

TaRealBurnsy

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I especially love the ideas of the x+ skill level worlds, but still wondering if there will ever be a world dedicated solely to ironmen? I mean at this point they have become a significant enough portion of the community to deserve at least one world free from hell bent on doing one damage or killing just to kill in the wilderness.

29-Jul-2015 21:00:50

nty44

nty44

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
please MODS read this ... Can u remove pvp and bh worlds please ? And full void , dark bow , ags , and put the runescape 2006 interface ? i would pay for that lol . At least remove the pvp worlds and bh please...

29-Jul-2015 21:06:06

Teequoze
Jan Member 2018

Teequoze

Posts: 791 Gold Posts by user Forum Profile RuneMetrics Profile
I think giving the max cape the same stats as the fire cape is a bad isea better just give it the stats from the trimmed skillcape
Maxed CB on 09.02.2017
Maxed total 25.05.2022
Member of divine kings #1 PvP clan , clan chat "DK Army".

29-Jul-2015 21:36:16

cVesper

cVesper

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Renacido Two said :
Well, a guy who said he created the idea pages back was suggesting putting it as a zammy drop. That was what was originally proposed on the question answer stream. Zammy drops are quite bad right now. I think his idea was like Kril is made of a dark core, you get the core and shatter it then darkness goes away.

Btw, your concern was that it would make Sara more profitable. For that to happen, the item would need to sell well, which requires demand. That would imply that people actually want/need the item. On the other hand, suppose it's nearly-useless as you claim and then it wouldn't sell well and wouldn't impact profit very much. So there's no loser here. Dev time shouldn't be a factor. It should just be drawing an item and making it change a number setting that corresponds to darkness.

Please forgive my remarks earlier but I feel strongly about QOL - not just any QOL because some of them do give heavy advantages by making things faster. This, on the other hand, doesn't speed up anything. It isn't contributing to easy-scape but rather save-me-health-and-money-in-future-scape.


I understand your meaning of it but an added rare drop to any GWD boss is going to affect it. And seeing as this would be fairly unpopular item as its a "use it if it bothers you or otherwise if it doesn't effect you don't use it" well that would become an item worth hardly more than a steam battlestaff. I would hate to see Zamorak have another item like the steam battlestaff added it its already bad drop lists as that would make the GOOD items even RARER. Unless it was an additional add along drop like a clue, or pet, which then I would assume would be untradable (and probably not popular to obtain) then it would negatively effect drop tables

29-Jul-2015 21:39:50

Belerofontes

Belerofontes

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above.



THAT!

If you add it, please make it just a cosmetical cape or something like that. This kind of updates ruined the original game. NO to max cape, NO to total lvl worlds, NO to elf city being so op (okay, too late for that)

29-Jul-2015 21:52:43

PK Scout

PK Scout

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
Yes, the darkness canceller as an add on wouldn't affect drops and neither would it if it works like this. I luckily got a response from Mod Ronan on how some GWD drops work. The question was regarding ACB and Sara hilt, whether they share the same table.

Original message details are unavailable.
They are separate. A number from 0 - 127 is generated, if it lands on one number you have a 1/4 chance of a hilt and a different number gives a 1/4 chance of an ACB.


So if the darkness canceller just corresponds to a different generated number than those of the good drops, it will only add to profit. I think the popularity of it is being underestimated as well. If there's a toggle to revert it, then I'm sure many people who obtain it will try it and many will end up liking it. They would use it if it's cheap or untradeable. If it's expensive and tradeable, then no problem there - profit. Also bear in mind that zammy mages have least health of all spirit mages so perhaps, slayers would buy it.

Cold Vesper, your argument is kind of confusing because if you thought that it would add profit to sgw, then it would use a drop mechanic as above with a separate generated number...but then you were talking about reducing zam drop rates if the item were put there which assumes 1 number to access a shared drop table. Anyway, now we know it's the former, separate generated numbers, which only = added profit.

29-Jul-2015 21:57:18 - Last edited on 30-Jul-2015 01:54:10 by PK Scout

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