Hey everyone,
Thank you for all of the feedback so far. We've made the following changes to the blog:
Added a question for the max cape (should it have the stats of the fire cape?).
Changed the skill total world requirements to 1250, 1500, 1750 and 2000.
Replaced the question about water jug packs with a question about plant pot packs.
Expanded on the wild dog charm.
A few people are wondering why we are not allowing the max cape to be used as a cosmetic override or having it be usable as a number of different capes. To expand on this a little...
We want to make sure that every item in Old School is easily distinguished and it is easy to understand what different items to. This rules out cosmetic overrides completely.
It also means that we would need to create a visually unique version of the max cape for every best-in-slot cape currently in game if we wanted the max cape to be ideal everywhere. We would also need to add additional restrictions to some versions of the cape. This is not something that we are willing to do for the max cape. While we want people to be able to use their cape and show off their achievement there are a number of complications that come along with trying to make it equal to every best-in-slot cape in the game.
We may attempt something like this for the completionist cape when the time comes where we offer it. For now, the offer of a max cape with the stats of either trimmed skill capes or the fire cape will remain. @JagexRonan
Thank you for all of the feedback so far. We've made the following changes to the blog:
A few people are wondering why we are not allowing the max cape to be used as a cosmetic override or having it be usable as a number of different capes. To expand on this a little...
We want to make sure that every item in Old School is easily distinguished and it is easy to understand what different items to. This rules out cosmetic overrides completely.
It also means that we would need to create a visually unique version of the max cape for every best-in-slot cape currently in game if we wanted the max cape to be ideal everywhere. We would also need to add additional restrictions to some versions of the cape. This is not something that we are willing to do for the max cape. While we want people to be able to use their cape and show off their achievement there are a number of complications that come along with trying to make it equal to every best-in-slot cape in the game.
We may attempt something like this for the completionist cape when the time comes where we offer it. For now, the offer of a max cape with the stats of either trimmed skill capes or the fire cape will remain. @JagexRonan
29-Jul-2015 13:32:14