Well, a guy who said he created the idea pages back was suggesting putting it as a zammy drop. That was what was originally proposed on the question answer stream. Zammy drops are quite bad right now. I think his idea was like Kril is made of a dark core, you get the core and shatter it then darkness goes away.
Btw, your concern was that it would make Sara more profitable. For that to happen, the item would need to sell well, which requires demand. That would imply that people actually want/need the item. On the other hand, suppose it's nearly-useless as you claim and then it wouldn't sell well and wouldn't impact profit very much. So there's no loser here. Dev time shouldn't be a factor. It should just be drawing an item and making it change a number setting that corresponds to darkness.
Please forgive my remarks earlier but I feel strongly about QOL - not just any QOL because some of them do give heavy advantages by making things faster. This, on the other hand, doesn't speed up anything. It isn't contributing to easy-scape but rather save-me-health-and-money-in-future-scape.
29-Jul-2015 14:32:39
- Last edited on
29-Jul-2015 14:53:43
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Renacido Two