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Dev Blog: Content Poll #35

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Seibatsu

Seibatsu

Posts: 171 Iron Posts by user Forum Profile RuneMetrics Profile
Max cape is definitely a bad idea.

There are plenty of young players who'd be ready to spend thousands of hours playing the game just to achieve that cape, but only if it was release into the game.
Please do not give any hints on supporting unhealthy amounts of in-game time per day.

There's also the combat triangle lookout on the max cape.

Rangers and magers can achieve a max combat level of 109. Melee users can go up to 126.
This means that you'd have to choose to become a melee user to "complete the game", due to how the game sees the way combat alignment works.
This would make magic and ranged mere sub-classes of combat and melee being the only true form of combat, since you can't complete the game without being a melee user.
And those who argue that you're an allrounder if you have all three combat skills maxed with 99 in all combat stats, you're wrong. The fact is that combat level indicates the power of the player in a combat situation. The fact is that magic and ranged users cannot reach the same max combat level as a melee user can.

Even as it is, rangers and magic users are looked down on since they can't reach the maximum combat level in the game.
Don't release a max cape that tells you "you've completed the game", when those who don't want to become melee based fighters can't achieve this cape.

I'd support the max cape if rangers, mages and melee users were treated equally, on all being able to achieve level 126 combat without being forced to become melee based fighters.

Other updates:

Barrows loot interface: NICE!
New fishing gear: BAD
-don't want to bother myself to equip that outfit every time I go do some casual fishing. And everyone knows players feel bad when not using items that make your exp/hour rates go up. Especially if they have them ready in their banks.
Dog charm: BAD
(Just seems like useless/dead/don't care kind of content to me.)
Other small things: Many seemed okay, but not all.

30-Jul-2015 12:13:25

immortalz
Jul Member 2022

immortalz

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Legolas said :
Ok, I keep seeing people saying that there should be no max cape because skilling doesn't contribute to combat. Let's make a list shall we?

Attack/strength/defence/range/prayer/magic/hitpoints ARE obvious.

Runecrafting: you need runes to cast magic spells.

Construction: various portals, an altar to train prayer, and food to heal yourself. Not to mention you're cured of poison upon leaving.

Agility: longer run times, access to various shortcuts for monsters and expansions to certain areas for slayer monsters.

Herblore: stat boosting potions for your melee, magic, and range. Plus brews and prayer potions.

Thieving: stealing gems and weapons, as well as runes.

Crafting: rings, dragonhide armor.

Fletching: bows, arrow, darts

Slayer: this skill is all combat, plus some of the best weapons come from it.

Hunter: chinchompas, salamanders

Mining: ore to make your metal armor and arrow heads

Smithing: to make your metal armor//arrowheads

Fishing: food. Gonna die without it.

Cooking: can't eat the food raw. We ain't got bunyips.

Firemaking: fire for cooking food, otherwise yeah this one is a no go.

Woodcutting: logs to make your bows and crossbow stocks

Farming: herblore supplies, for your potions.


Every skill helps combat in some way. This cape should be a best in slot.



this is great :)

30-Jul-2015 12:13:57

Matz
May Member 2021

Matz

Posts: 4,820 Adamant Posts by user Forum Profile RuneMetrics Profile
" Max cape is definitely a bad idea.

There are plenty of young players who'd be ready to spend thousands of hours playing the game just to achieve that cape, but only if it was release into the game.
Please do not give any hints on supporting unhealthy amounts of in-game time per day.

There's also the combat triangle lookout on the max cape.

Rangers and magers can achieve a max combat level of 109. Melee users can go up to 126.
This means that you'd have to choose to become a melee user to "complete the game", due to how the game sees the way combat alignment works.
This would make magic and ranged mere sub-classes of combat and melee being the only true form of combat, since you can't complete the game without being a melee user.
And those who argue that you're an allrounder if you have all three combat skills maxed with 99 in all combat stats, you're wrong. The fact is that combat level indicates the power of the player in a combat situation. The fact is that magic and ranged users cannot reach the same max combat level as a melee user can"



It's about all 99s not game completion.
Your reasoning behind magers and rangers not being equal for voting no to max cape is ridiculous. You need 99 every stat. Not just combat. EVERY. STAT. 2277 total.
At this point it's about rewarding maxed players with something other than dead content.

A cape won't motivate people to no life. If you don't like the skilling grind you won't do it for 2400 hours doing something you hate.

Matz

30-Jul-2015 13:21:59 - Last edited on 30-Jul-2015 13:27:36 by Matz

Reipas
Mar Member 2024

Reipas

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
As an ironman I am against automated ectofuntus bone-grinder.

Making it to be automatic would result in prayer being too easy. Ectofuntus should not be too easy because it would discourage people making their own altar and training that way.

I think the update wouldn't really affect other than ironmen because it's wiser to take your bones to other people's altar anyway (if you haven't got one yourself).

Even if this poll goes through (+70%) I sincerely ask you to reconsider implementing this. I think not all who have voted have thought about this enough and from the viewpoint of ours.

Also, please make it so that you don't have to vote every question in the poll, because some just have no opinion for every question.

30-Jul-2015 13:23:37

Wee
Nov Member 2013

Wee

Posts: 1,261 Mithril Posts by user Forum Profile RuneMetrics Profile
Okay, so max cape is currently passing by 90% which is good, the bad part is that you'll never see me wearing one after the day of release since the option to give it EQUAL stats to a cape that takes 30-40 min is failing....

They shouldve just polled the max cape with fire cape stats and it would have passed....
playing rs since 1976, 40 year vet cape soon

30-Jul-2015 13:23:47

Wee
Nov Member 2013

Wee

Posts: 1,261 Mithril Posts by user Forum Profile RuneMetrics Profile
Thyod said :
In my opinion the Max Cape looks way too
EOC/RS3-like
... Not Old School at all. Change the design to a more
Old School
look, like the other skillcapes.


Hell no, a majority of maxed players want the original, pre-eoc design and thats what we're getting.
playing rs since 1976, 40 year vet cape soon

30-Jul-2015 14:20:31

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