Max cape is definitely a bad idea.
There are plenty of young players who'd be ready to spend thousands of hours playing the game just to achieve that cape, but only if it was release into the game.
Please do not give any hints on supporting unhealthy amounts of in-game time per day.
There's also the combat triangle lookout on the max cape.
Rangers and magers can achieve a max combat level of 109. Melee users can go up to 126.
This means that you'd have to choose to become a melee user to "complete the game", due to how the game sees the way combat alignment works.
This would make magic and ranged mere sub-classes of combat and melee being the only true form of combat, since you can't complete the game without being a melee user.
And those who argue that you're an allrounder if you have all three combat skills maxed with 99 in all combat stats, you're wrong. The fact is that combat level indicates the power of the player in a combat situation. The fact is that magic and ranged users cannot reach the same max combat level as a melee user can.
Even as it is, rangers and magic users are looked down on since they can't reach the maximum combat level in the game.
Don't release a max cape that tells you "you've completed the game", when those who don't want to become melee based fighters can't achieve this cape.
I'd support the max cape if rangers, mages and melee users were treated equally, on all being able to achieve level 126 combat without being forced to become melee based fighters.
Other updates:
Barrows loot interface: NICE!
New fishing gear: BAD
-don't want to bother myself to equip that outfit every time I go do some casual fishing. And everyone knows players feel bad when not using items that make your exp/hour rates go up. Especially if they have them ready in their banks.
Dog charm: BAD
(Just seems like useless/dead/don't care kind of content to me.)
Other small things: Many seemed okay, but not all.
30-Jul-2015 12:13:25