Potential updates to the current Dead Man Mode that would be viable to see:
-5x XP only applies to non-guarded areas
-Take away safe zone from rellekka, all others are viable and fine
-Although G.E will be disabled, bring back the trading post as a means for players to buy and sell.
-Increase drop rates on boss/hard monsters (GWD/Corp will already be near impossible, but how is one supposed to acquire GWD items with respect to the normal drop rate w/o being ganked and losing EVERYTHING!)
-Create a 1 hour time slot (Maybe 23:00 to 24:00) where guards are off duty and there are no "Safe/Guarded Spots." This can cause an ultimate danger experience where nobody is safe but will resume to be safe at Midnight GMT. For those who disagree with this, maybe just don't play that 1 hour if it gets enough support.
-Have marks on the map for where multi is enabled, so noobs don't just teleport or walk to multi areas and get slaughtered by the clans.
-Create atleast 2 or more worlds for this so clans or groups of people don't wait for wealthy people to login at their last logout location (if they were being ganged up by a clan and got a clutch 10 second logout)
-Give more explanation of death mechanics. Does dying in a minigame count as a death? What about duel arena and at someone's house. Will someone keep money stored in a coffer?
-Will players who spend the extra money on a mule have a special advantage of an entire bank that can't be lost. Is there any way to address this?
-Release it as soon as possible because it sounds great and if released in the Summer, players could devote more time to it than they would during the school year with the current runescape demographics of players.
Edit: Also, how would safe zones work if you are attacking someone in a safe zone, but you are not in one? the catherby safezone is so small that someone can mage them from the outside, but they don't have to be in it. Will guards atk?
12-Jul-2015 23:22:31
- Last edited on
12-Jul-2015 23:30:24
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