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Dev Blog: Deadman Mode v2

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Crescentz
Apr Member 2023

Crescentz

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Instead of deadman mode, how about you guys work on making quests instead? In my opinion I don't think deadman mode is worth the time, what would be more worth it are quests, possibly minigames and skilling content would be fine as well. I mean deadman mode doesen't seem like a bad idea but there are a lot of other things that should be worked on instead of making some new mode. There's also Zeah that still needs to be worked on I'm guessing. Anyways just my opinion.

06-Jul-2015 19:28:54 - Last edited on 06-Jul-2015 19:31:52 by Crescentz

Zilo

Zilo

Posts: 323 Silver Posts by user Forum Profile RuneMetrics Profile
I love the idea and it seems to be coming along nicely. I especially like the idea of a larger XP multiplier to compensate the additional risk.

However, from my first impression there are too many safe zones scattered around the world which gives me the feeling if you was to be getting attacked you'll never be too far away from a safe zone which gives the whole idea of being alert 24/7 less daunting even with the introduction of guards the chances of surviving in a safe zone will presumably be considerably high.

Some thought of mine would be the have one safe zone hub in each kingdom and keep the training areas such as the Fishing Guild a PVP area to maintain the element of risk and fight for resources.
Active Oldschool Player

06-Jul-2015 19:30:24 - Last edited on 06-Jul-2015 19:31:22 by Zilo

Carwash

Carwash

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
It's unique, something which I think I will enjoy. I think that this should be a project for later though, maybe year or two. I would prefer if new monsters like the abyss demon wouldn't come out as I'm tired of new items which are best in class coming out, turning too much into rs3 at this rate, with new items which are getting better and better and more op. A few questions though:

Will G.E be allowed?

What does "insuring your items" mean? Does this mean you will be able to select certain items and protect them in your bank? Will this include stacks?

When bank raiding and inventories worth of stuff, will you be able to note items and take out stacks?

Will you be allowed to switch gamemodes, like from deadman to regular?

Are you only allowed to join the deadman world?

How many deadman world's are there? If it's just one, it's not going to be very fun as all places will be packed.

If G.E is allowed, will it just be between all deadman trades or all 07scape servers?

If it is created, I am curious about how the economy will be setup, if it's a barter economy as it seems like items will be important, or if standard coins will be used if G.E is used. I think this will get a lot of people at first, but then it will die within a month. Mostly for pvp, and we already have the wildy and pvp worlds for that. I don't think skillers will like it to much, and neither will pvm dudes, not going t be a large community. Either way I think it's a neat idea and sound pretty fun, but will end up being a huge waste of time in the end, as there's too many things that could be abused, too many bugs to be fixed, new rules will probably have to be made and enforced and will probably just split the community.

06-Jul-2015 19:33:46

k a p 0 w

k a p 0 w

Posts: 53 Iron Posts by user Forum Profile RuneMetrics Profile
I put a suggestion that made the front page on reddit. The reason this won't work is because it takes too long to level. Xp rates need to be nerfed for fast flowing gameplay otherwise people will die and quit which leaves a few players at the top and that's it. However I think you could be more creative than just 5x.

Our idea was at lvl 1 you get 98x the xp lvl 2 97x lvl 3 96x.


This would allow newely killed players to catch up to the higher levels

06-Jul-2015 19:35:08 - Last edited on 06-Jul-2015 19:38:03 by k a p 0 w

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
I'm really unsure about this game mode, I like the idea of a high risk high reward gameplay but I'm unsure about having it with old school. In a way I feel it'll take players from the main old school game and put them in a custom old school runescape (although thats probably a strange thought thinking old school is a custom runescape from 2007, however I just see it as an alternative timeline from the other runescape).
All in all I think the idea is nice but it's just not old school, nor is it runescape. The closest we have seen work is probably stealing creation, and I'd like the gameplay (not the rewards) from that.

As a side note I feel the safe zones are ambiguous because you can be attacked anywhere, it's more like a PvP deterrent zone, also what is a player killed a guard, do they drop anything good?
Also i'd like more info on the non combat side (or maybe even pvm) of the game mode. For example I notice the gnome stronghold & most agility rooftops are safe so agility would be safe to train.
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

06-Jul-2015 19:39:24

Leejjon

Leejjon

Posts: 144 Iron Posts by user Forum Profile RuneMetrics Profile
• PvP will be enabled everywhere on the map. Yes please.
• Safe zones will be created in cities and villages. Any player who enters these safe zones when skulled will be attacked by high level guards (and they will kill you). Yes please.
* When you die you will lose 50% all of your XP. Come on, this is supposed to be dangerous PvP. At least start this mode out as hardcore as possible. If it dies down in activity you can always make it easier slowly.
• You can protect up to 5 skills at a time so you don’t lose any XP in this skills NO NO NO NO, this would mean you can simply protect all your combat skills if you're melee based, or ranged&magic&defence&hp&prayer if you're a range/mage tank. People will start 1-iteming when this will be possible. This rule will destroy the entire concept.
* When you are killed by a player, they will be able to raid your bank for one inventory worth of items . One inventory is nothing. Make one big "loot all" button. Even untradeable items should be gone on death. Only then a fire cape will be truly amazing in deathman mode.
• You will be able to insure your items so they can*t be raided, however if you die when wearing them they will automatically drop on the floor. - Just NO NO NO NO NO
* You will receive 5 times the XP you normally would. NO, start out with normal XP rates, you can always buff later. If you really add 5x xp rates then it's going to be no different from any private server.

Please remove all the stupid modifications you've made on the original format. This is coming from somebody who will actually play deathman mode. With this modifications I will not even play this mode and you might aswell call it easyPvP mode.

06-Jul-2015 19:53:28

Mr Switch
Jan Member 2024

Mr Switch

Posts: 419 Silver Posts by user Forum Profile RuneMetrics Profile
I completely agree with Leejjon. With these modifications you take away basicly all the hardcore aspects of Deadman mode. The original idea was perfect, I dont get why it all has to be changed for the worse in my opinion. You should stick with the original plan you got at the beginning of this project. You can always adjust the gamemode later on.

06-Jul-2015 20:08:01

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