The first dev blog was more interesting than this one.
- pvp everywhere. remained ok.
- "Safe zones will be created in cities and villages."
There are too many safe zones now. I suggest barbarian village and Piscatoris fishing colony shouldn't be safe zones because they are too small and have decent resources. Same goes for Rellekka.
- 50% of xp lost on death, remained ok.
- "You can protect up to 5 skills at a time so you don’t lose any XP in this skills"
5 skills protected on death to not lose xp is too much because of the 5x xp rates. Protecting 5 skills on death was a solution when there were normal xp rates, not 5. That is ridiculous.
- Only able to take 28 tradeable items from someone else's bank is debateable but not a big problem change to me.
- "You will be able to insure your items so they can*t be raided, however if you die when wearing them they will automatically drop on the floor."
I think this means there is no 1 minute timer before anyone can see the loot? Fine by me.
- "You will receive 5 times the XP you normally would."
I highly suggest to rethink this proposal. Making the xp rates higher makes the losing 50% of your xp obsolete. The xp rates I suggest must be smaller than 2 times the regular ones.
Fishing trout for 250xp each one makes it feel like Mo-pa-r Scape.
If there is one change I'd like to see changed is the xp rates. 5 times is just stupidly high. Since you already are going to be protecting 5/23 skills from getting 50% drained, why must that still be such a high number!?
Regular xp rates or lower than 2.
Be reasonable.
06-Jul-2015 18:30:56
- Last edited on
06-Jul-2015 18:32:41
by
Greenmusiq