@Pendual
You make some good points, I'll dissect your observations:
I think players @ 99 stats dying would be more frequent than you think. If they're getting piled by an adept set of pkers then they probably wont last too long. One single death costing you 6M experience just seems steep as hell to me. The scaling makes sense in mathematical terms but not so much in terms of effort. Now, that's not to say this mode is catered towards going for max, but the motivation to get there certainly takes a hit that only one single death can cost you. And while Jagex assures everyone that the DDoS protection will be fortified, it only takes one successful attempt to potentially wipe out millions of XP for someone. Or a traditional lag out or power outage while playing would also do the job.
The motivation behind regular Old School RS is a varied answer for many, but there's more potential rewards so to speak besides just the hi-scores. Your bank and stats aren't on the line, for one, so you don't have to worry about that. Many people also come for the challenge and find motivation in that - which is also an adequate reasoning for dead man mode. I'm actually not against Deadman Mode, my worries just lie in its long term sustainability. Another potential motivation behind OSRS is that in many ways it is better to make money in OSRS and then swap it over to RS3. Lots of people take advantage of this as it's not against the rules and most best gp/hr methods for RS3 are actually doing stuff in OSRS. So there is much more motivating people than just a set of hiscores. While there is definitely a degree of fun in Deadman mode, the death penalty quells a lot of it, imo.
Lastly, I'll admit I'm not well versed on the clan scene either, but I certainly think there will be factions skilled and disciplined enough to systematically destroy people- especially soloers or small groups.
And I still just worry about the making money aspect. The grind is heavily pronounced.
13-Jul-2015 03:38:35