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Dev Blog: Deadman Mode v2

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FTD FTD

FTD FTD

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
By example you grinded 87 slayer real fast, and you manage to get a trident. Is it an idea that the person who kills you, first needs 87 slayer to obtain the trident? etcetera. Also the same with the whip if someone kills you, he needs first 85 slayer to get the whip from your bank.

This would be better than people who are getting whips and tridents whitout the requirement of the level.

07-Jul-2015 15:41:34

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
The new safe spots are a lot better. The only ones I'd suggest to add back are Lunar Isle and Lletya since those places have guards and seem fitting. Also, I see the Seers' Village and Catherby banks are marked as safe zones, but not other banks. Will all banks be Safe Zones? And what about teleport locations like Camelot and Watchtower?

Also, I am glad to see the change to only be able to protect 2 combat skills. The changes to skulls and attacking are also very interesting and should make things a lot more interesting.

07-Jul-2015 15:48:42

Swayze Ghost

Swayze Ghost

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
Instead of this mode, i would prefer if we expand and elaborate on the current wilderness/pvp environment. People are finally coming back to OSRS and i beleive this is too big of a change too soon. I appreciate the ambition, but it seems you guys are trying to make OSRS a whole new game all together. I Nooo likkkee

07-Jul-2015 17:12:34

Bcf

Bcf

Posts: 880 Gold Posts by user Forum Profile RuneMetrics Profile
You can continue working on this but I feel you'll be disappointed with the return on investment.

It might be popular for a month or two, but I imagine the majority of people will just watch videos or streams of it rather than play it themselves.

07-Jul-2015 17:22:21

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Looks good but even with the new changes people could still get 99 att 99 str, protect them, then just sit and target someone all day. Dds spec them die, return and dds spec again over and over even in safe zones.

I think a better solution than to make it so others can attack him is to make it so there are 2 different skulls. A white skull when you attack someone outside safe zones and acts like the skull already proposed and then when you attack someone in a safe zone you get a red skull and your skill protects no longer work. That would solve the problem of someone repeatedly attacking you all day in safe zones with no consequences.
Maxed Sept 24th, 2015 - 134th to max

07-Jul-2015 18:02:06

King Jim
Dec Member 2023

King Jim

Posts: 3,066 Adamant Posts by user Forum Profile RuneMetrics Profile
Waste of dev time. Instead of wasting resources put this to a vote now. People do not want this. This is not sustainable gameplay. Its a crappy knock off of diablo. I don't remember voting for this to be worked on. Stick to the stuff people actually care about and not the stuff getting fast tracked by j mods who read reddit too much. "I've been playing since 2006 but jagex made me quit 11/20/2013"

07-Jul-2015 18:31:08

Jasmine Max

Jasmine Max

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I've noticed the void knight outpost is a safe zone but not the pest control island, does this mean we will be able to attack other players in pc and lose our items if we die in the mini-game?

07-Jul-2015 18:48:01 - Last edited on 07-Jul-2015 18:48:18 by Jasmine Max

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