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Dev Blog: Deadman Mode v2

Quick find code: 380-381-196-65648331

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Its a crappy knock off of diablo


Lol what? You do realize diablo is a dungeon crawler right..?
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

07-Jul-2015 19:10:17 - Last edited on 07-Jul-2015 19:10:36 by Ferocire

Bruthas

Bruthas

Posts: 87 Iron Posts by user Forum Profile RuneMetrics Profile
I love this update.

But I don't like the lose half your xp idea. What does it even mean exactly? If you have 60 attack you will lose half your xp and go down to like 45 50 attack? No point in that imo..getting your bank raided is enough risk. Losing your xp is just annoying and doesnt add any fun to the game.

And if you raid someones bank can you take out items noted or not? makes a big difference

07-Jul-2015 19:36:24

Akeepman

Akeepman

Posts: 83 Iron Posts by user Forum Profile RuneMetrics Profile
If you could start this Deadman Mode on an exist rs account, I can't wait till the update!

But if you need to create a new account for this, I'm out.

Now I have 2 accounts, one for the normal mode, and the other for the iron mode. A third account will not come to me.

07-Jul-2015 20:29:01

Thepie4

Thepie4

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
an idea, that would make a lot of people happy, while still making a bit of profit, would be possibly linking a Deadman mode account, to another account, allowing them to share a single membership. This way you're still paying for membership, and getting all of the Deadman mode benefits.

07-Jul-2015 20:44:11

Veldrosa
Mar Member 2024

Veldrosa

Posts: 251 Silver Posts by user Forum Profile RuneMetrics Profile
the only thing i find strange is the exp rate to the cost of dieing to a player losing half your exp but only gaining five times faster? anyone could easily die multiple times a day and lose weeks of training with those rates should you not make it a less costly % or much faster exp gaining or only half exp in a random skill each death

07-Jul-2015 20:44:43

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