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Dev Blog: Deadman Mode v2

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HellaZapped

HellaZapped

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8sAlwaysDead said :
I honestly feel like having no level range is a huge mistake. How is it even remotely fair for a new player to get dumpstered by a random jerkoff that's 50+ combat levels higher than him? There should seriously be a 5-10 level range for pvp. Otherwise it's basically impossible to get started as a new player.

Fair isnt the point tbh. Question is: why would someone 50+ levels higher risk their hard work and gear on some scrubs faceroll bank? they wouldnt.

13-Jul-2015 08:19:37

HellaZapped

HellaZapped

Posts: 260 Silver Posts by user Forum Profile RuneMetrics Profile
8sAlwaysDead said :
Sorry for double post, but skillers are now extremely risky, borderline useless, due to being constantly one-shot. There's going to be a high demand for craft-able items and skillers still won't want to do combat. A reasonable level range would mend this issue.

Sorry for double replying! Skillers will probably end up being hp pures, use one of their saves purely for hp so they can be damage tanks. They might wanna hire some brutes to do the dirty work for them though! :D

13-Jul-2015 08:21:24

DlVlNE KlNG

DlVlNE KlNG

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Suggestions ::


1. Esp. for DeadMan Mode, a Bank Calculator should be made, which would restrict a player to give only 20% or 10% of his Bank, to someone for free., atleast for the initial phase, and once the bank crosses a Million Mark, the restriction should be 5% of bank.

2. Quest Should give 5X Xp Rate, and the reward Lamps should be stackable, or they must be like Monkey Madness where we can collect our Xp Reward Later(although in M.M. It's from training but still).

3. The DropRate of items should be increased by atleast 1/4.

4. A Player shouldn't be able to talk to Any NPC, when they are skulled.

5. None of The Skulled Pkers should be Able to Enter Cave/Climb Stairs/Charter Ships with Oneclick, the Skulled players should be able to do this with atleast 2 Ticks, that too with Mouse and not keyboard.

6. Every SafeZone should be a Multi-player Zone. or atleast 3/4th should be MultiZones.



#Honour*k #No2NoHonour #UltimateIron

13-Jul-2015 08:30:00 - Last edited on 13-Jul-2015 08:33:18 by DlVlNE KlNG

Bleenkkie
Mar Member 2023

Bleenkkie

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Suppose two people are in combat and one is close to dying, couldnt they just suicide themself by running into a safe zone and getting killed by guards.. therefore stopping the opponent from being able to raid their bank after deserving the kill... I imagine that would get pretty irritating considering the risk you face when getting in combat

13-Jul-2015 10:44:09

Ork God

Ork God

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So what 2 combat skills will you protect? What 3 other skills will you protect? I think Slayer, Agility, and Construction will be mine. While either ATK, STR or STR, HP for combat.

Firstly I'm going to train on some goblins or something and get my ATK, STR or STR, HP up above 40 in the first 5 hours. Then I'll get going to start at the Gnome Stronghold, get from level 1-52 Agility in 2H... Then I'm going to the Wilderness course to get from 52-81. Afterwards I'll head to the low level slayer master and try my best to kick box some monsters... Once I'm around 50-60 slayer I'll start trying to do construction for portals.

13-Jul-2015 17:22:33

Active Adam

Active Adam

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What i think should be implemented: When killed, Money from the BANK cannot be looted, as this is just unfair... Another thing is that, when you die, your constitution level will be decreased by the amount of exp you lose in the other combat skills you haven't chosen e.g if i chose magic and defense as they will be locked, but my attack level is 50, when i die it'll be 25, so the exp between those levels should be removed from the constitution. The reason of this is that no-one want's to be level 10 constitution all the time.

Another idea that might be possible is that upon the character being created, at the end of tutorial island (or at very beginning of creation) the player may choose to either start off immediately or have 4 hours before being exposed to be able to be killed by other players.

13-Jul-2015 23:52:51

Jaguar Gnu

Jaguar Gnu

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Active Adam said :
What i think should be implemented: When killed, Money from the BANK cannot be looted, as this is just unfair... Another thing is that, when you die, your constitution level will be decreased by the amount of exp you lose in the other combat skills you haven't chosen e.g if i chose magic and defense as they will be locked, but my attack level is 50, when i die it'll be 25, so the exp between those levels should be removed from the constitution. The reason of this is that no-one want's to be level 10 constitution all the time.

Another idea that might be possible is that upon the character being created, at the end of tutorial island (or at very beginning of creation) the player may choose to either start off immediately or have 4 hours before being exposed to be able to be killed by other players.

your atk level won't drop from 50 to 25, it will drop from 50 to 43... every 7 levels your exp doubles....

14-Jul-2015 01:21:24

Ferocire

Ferocire

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Ork God said :

Prayer is useless, no reason to farm green dragons. .


How is prayer useless? Everybody is going to be able to attack everybody, so having a minimal of 43 pray is going to be critical for survival.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

14-Jul-2015 19:26:39

CDCCDCDCDC

CDCCDCDCDC

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There definitely won't be an F2P version, and those complaining about losing xp... Just protect xp instead of another combat skill. In order to be an efficient pvper, these player will either protect range hp or magic hp unless they want to get spec'd due to their low hp every time.

14-Jul-2015 19:43:21

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