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Dev Blog: Deadman Mode v2

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Hustler Goon
Aug Member 2023

Hustler Goon

Posts: 1,191 Mithril Posts by user Forum Profile RuneMetrics Profile
USCThomas said :
Will everyone start over with a new character at level 1 stats or will existing OS characters be "copied" to the dead man mode?


Read the article, you start from scratch thats why its 5x exp.
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, a clan for help and advice in game.

22-Sep-2015 11:59:47

Red Ninja33

Red Ninja33

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
I have a few suggestions for this mode.

Time of day and weather. This would make Firemaking a necessity at night time. The field of view would reduce for players during dark hours and carrying a light source or creating a fire would undo the vision reduction. The higher level Firemaking of the player, the longer the duration of the fire , stacked with the type of logs. Adds to the whole survival aspect.

Weather could come in varieties of fog, rain, thunderstorms, snow and cave quakes depending on zone.

Fog might be something that occurs all over Glienor randomly, but snow would only fall in the northern sects like Rellekka and the mountains. Just like in the main game, snow would reduce energy quicker and fog would clog up field of view similar to nighttime and also reduce the minimap.

Rain might put out fires quicker and dampen farm patches naturally. Thunderstorms may spawn in high level monsters that drop vital skill resources. For example Zombies spawn and when killed, drop a large variety of bones. You could re-include the old hostile randoms that way.

Cave quakes might cause small peck damage to players in dungeons and mines, and increase the chance of Rock Golem spawns when mining. You could even go as far as cave ins where the player has to mine away at the entrance/exits to escape the mine/dungeon.

I do think that the more survival aspects that are added to this mode , the more vital skills will be for the greater risk-reward alongside the world PvP.

22-Sep-2015 16:33:54

Armagnakk

Armagnakk

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
Will the chosen skills be protected over and over again upon death?
If so that'll be a problem if people decide to go 99 Attack 99 Strength. Only risking Dragon dagger (30k), they can make people with low defence/hp lose way more time spent on skilling than the 1itemer does getting that dagger back.

26-Sep-2015 22:43:22 - Last edited on 26-Sep-2015 22:43:51 by Armagnakk

Eill

Eill

Posts: 143 Iron Posts by user Forum Profile RuneMetrics Profile
Search Diamond Vipers

Deadman mode clan, we are recuiting now !
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Eill
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28-Sep-2015 15:41:55 - Last edited on 28-Sep-2015 15:42:24 by Eill

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