I like the idea of sending a trade offer through the Trading Post, but it'd need to be only for people in the same world (Would love the quick hop button being an option on their name like add friend/join FC) and in a bank, for obvious reasons. (I'll give you 13 unnoted sharks for your 13 noted sharks at bandos hehehe)
But the automatic trading - there needs to be a downside. I'd think a tax could be a good idea, where you end up paying 5-15% more than everyone else, to be able to get the items without having to actually spend time doing the trading. Would take some gold out of the game too, which isn't a bad thing.
Possibly charge X% of the total on buy offers upfront? I.E., post that you're buying 100 Adamantite Bars for 2,300 each and you'll be charged 230,000 (refundable if you cancel in time) gold for the bars, then an additional, non-refundable 5-15% (11.5-34.5K) as a listing fee. This would allow odd items, such as teleport scrolls, low-end seeds, quest items etc.. to be purchased with ease, but would prevent the automatic buying from being too good for items like bars, seeds, hides, things of that nature. When you add 15% to the cost of an adamantite bar for example, you're looking at
quite
a difference in the cost of the skill overall, which would keep everything fair. (A 10% tax on addy bars at 2.3K each would double the price of smithing, making it alright for some, but favorable for most to manually purchase bars)
Basically - I think manual trading being made easier is perfectly fine. Quick hopping is great, trading between banks is great. But automatic trading should
not
rule overall, but it should be an option for the places where it's needed, or for people that have a little too much money. It'd be great to have automatic trading when you only need a few of something, but I don't think it'd be good for the game overall for automatic trading to just be the go-to.
13-Dec-2014 05:18:03