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Dev Blog: Wilderness 2 Thread is locked

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erics maxinq

erics maxinq

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Back when Pvp worlds came out there was a timer in which you could be attacked within a safe zone if you had just entered combat. Ex: player A d-bow specs player B and then player B retaliates as player A runs into the safe zone. Player A can still be attacked for 10 seconds in the safe zone by player B. This is much better then the current system where player A would have immediately been safe as soon as he walked into the safe zone. As it can help combat griefers who simply spec and run on actual pkers.

20-Jan-2014 22:03:37

Alucard PK

Alucard PK

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Back when Pvp worlds came out there was a timer in which you could be attacked within a safe zone if you had just entered combat. Ex: player A d-bow specs player B and then player B retaliates as player A runs into the safe zone. Player A can still be attacked for 10 seconds in the safe zone by player B. This is much better then the current system where player A would have immediately been safe as soon as he walked into the safe zone. As it can help combat griefers who simply spec and run on actual pkers.
I agree with this, althiugh I generally avoid pvp worlds and stick to the wilderness.

20-Jan-2014 22:08:53

Philphish

Philphish

Posts: 38,575 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

I think you don't want to explain because I"m right, and just to let you know I have 21m range exp over my osrs accounts and about 30m mage exp ( kenshin sama, neveid, lil daranged and this account).


I didn't know lil daranged was you! Thought the name seemed familiar for some reason :)

20-Jan-2014 22:11:19

Publix Stock

Publix Stock

Posts: 248 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


I think you don't want to explain because I"m right, and just to let you know I have 21m range exp over my osrs accounts and about 30m mage exp ( kenshin sama, neveid, lil daranged and this account).


lol, please dont even go there. My rs3 main is completionist before eoc came out. Both my range and mage are over 50m xp, not including xp from osrs.

20-Jan-2014 22:12:25

InRidesDeath

InRidesDeath

Posts: 644 Steel Posts by user Forum Profile RuneMetrics Profile
The 3 Demon King's/ or King's of the lesser Demons greater demons and black demons

Cerboures the 3 Headed Demon Dog(king of the hellhounds) lvl 333+

Abraxas Servent of Zaros lvl 343+

Abaddon Zamoraks Servent lvl 333+

place the pit (refering to hell)

Drops all 3 weps

Lvl, 80-85 ranged,Magic,Attack

Abraxas Destoyer( its a one handed Frail ozzing black mist) 85 attk

Hound Staff/wand( the three heads are on the staff/wand) 85 magic

Abaddon's bow( The bow of death itself ) 85 ranged
Waffles.

20-Jan-2014 22:28:07

Ole Johann
Dec Member 2023

Ole Johann

Posts: 1,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think the 3x XP idea is brilliant for Lava Dragon area because it encourages people to kill them as a group and fosters player cooperation; this is both on the side of PKers invading this area, and those killing the Lava Dragons together for each other's protection.

That being said, I feel some additional changes wouldn't break the game at all and only make them more attractive to both pvmers and pkers alike:

1) Change the name of Red Dragon Isle to Lava Dragon Isle (This only makes sense). ***Done.

2) Add a southern exit to Lava Dragon Isle that requires High level Agility.

3) Change the XP for the Lava Dragon Bones to 108XP, which is 1.5x what regular Dragon Bones give (remember people, Dagannoth Bones already exist and give 125XP each). If this is done now, the XP for burying the bones inside the Lava Dragon Isle will be 324XP, which is still alright for such a dangerous area. And because of the incentive to bury the bones on the spot, the Supply of Lava Dragon Bones is likely to be very low, meaning that only the richest players would be able to afford the increased XP at altars.

4) Replace the Green Dragons in level 35 Wilderness with the Red Dragons.


Don't forget the dragonscale drops that you can crush and add to the antifire potions to make super antifires!


And the staff is still useless, should have a 1,5 or even 2x damage on slayer tasks.

20-Jan-2014 22:30:58 - Last edited on 20-Jan-2014 22:31:40 by Ole Johann

Vehicle

Vehicle

Posts: 156 Iron Posts by user Forum Profile RuneMetrics Profile
I don't play for nostalgia and never have. I was tired when I wrote that comment two days ago on here and wasn't thinking about the rant I was writing about this update and what effect the update has on players future choice on subscription.

20-Jan-2014 22:53:59 - Last edited on 20-Jan-2014 22:57:27 by Vehicle

Hevenlys
May Member 2023

Hevenlys

Posts: 1,755 Mithril Posts by user Forum Profile RuneMetrics Profile
Hey since everyone is adding their own suggestions why not add one myself?

I think you should add Chaos Elemental Spawns to replace the hellhounds that are west of the chaos elemental. They should be lvl 148 and have decent drops as well. Comment what you guys think?

20-Jan-2014 22:58:49

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