I'm not going to add much here... But I do have some thoughts...
To the people complaining about updates... You are being given the right to say no the same as everyone else, if you get outvoted, at least you had a choice. Be grateful of that. Also remember that any long lasting game like this should have updates. Or it will in fact die. If it dies at least it dies with having attempted to better itself. rather than being a cookie cutout that players maxed then got bored with.
To the wildy updates, sure, go for it, make them all specific questions, don't group, but make the wildy section an "optional" section for the people who rarely do all this pk nonsense you are speaking of. It doesn't pertain to me, why should my vote affect others playing experience.
Also, if you remove teleing out of KBD lair you will take away one of my most favorite PVM experiences. I am not risking getting a visage and then having to risk my void and vizzy upon leaving. That cruelty is unnerving.
Also, while I can understand this is a wildy revamp, why are there so many wildy bosses/demi bosses being thrown around while no other bosses?
Kraken staff has been talked about, same with range/mage shields, no reason to repeat everyone else.
And I really think craftable dragon armor is the only way you'll drag skillers into the wild. And I think it is a good suggestion since smithing and mining are useless skills in P2P. The max armor and mining capabilities being rune at 99 and most P2P players have goals much higher than wearing rune armor.... I still say make the bosses have a rare drop of dragon bars, make dragon bars high level smithing only with a smithing pot obtainable by these said monster bosses. Then you would have to go into the wild to get the pot, and the bars, and craft the armor/weapons on the special anvils. making a successful smithing trip of a full inventory a rather large loot for pkers. I have a detailed idea for this and will watch closely to see opinions.
22-Jan-2014 07:30:11