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Dev Blog: Wilderness 2 Thread is locked

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Zzz25

Zzz25

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
there is a reason why less and less people play 07... and this update will be a large contributor lol.

This completely kills solo pking, clues, KBD and much more.

block tele from KBD really? its drops like 5k on average per kill. do you really think anyone will ever bother with it again?

more rune rock? most of the miners there are bots... yea nice way to support them.

why not just make all of rs wilderness? thats pretty much what this will do... it will make a lot of out-of-wild content obsolete. And you'll need a clan to even step into the wild.

this has to be the most pathetic and disgusting update to this game to date.

Trying to revive the wild with a limited player base? lol gl. all pkers already pk and those who dont, probably never will. Adding f2p would revive the wild 100 times more than this

24-Jan-2014 03:12:12 - Last edited on 24-Jan-2014 03:17:32 by Zzz25

Avlator

Avlator

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
there is a reason why less and less people play 07... and this update will be a large contributor lol.

This completely kills solo pking, clues, KBD and much more.

block tele from KBD really? its drops like 5k on average per kill. do you really think anyone will ever bother with it again?

more rune rock? most of the miners there are bots... yea nice way to support them.

why not just make all of rs wilderness? thats pretty much what this will do... it will make a lot of out-of-wild content obsolete. And you'll need a clan to even step into the wild.

this has to be the most pathetic and disgusting update to this game to date.

Trying to revive the wild with a limited player base? lol gl. all pkers already pk and those who dont, probably never will. Adding f2p would revive the wild 100 times more than this


lol 83% of people want this update you're just a huge noob

24-Jan-2014 04:04:45

EncoreShot

EncoreShot

Posts: 7,325 Rune Posts by user Forum Profile RuneMetrics Profile
The Wilderness ditch removal should've been included with the basic wildy upgrade 2!. PKers just don't know the pros and cons in removing the ditch:

Pros:

- Back in 2005-2006 when you fought someone in the wilderness and you've cast a spell or shot an arrow at him DESPITE of him running to the safe area outside the wilderness, it could still hit him and grant you with a chance of killing your opponent. I think this mechanic is WAY better for the wildy and PKers!.

- Will benefit RCers

- Easier to access the wildy & PK

Cons:

- NONE.

24-Jan-2014 12:58:38

EncoreShot

EncoreShot

Posts: 7,325 Rune Posts by user Forum Profile RuneMetrics Profile
If any of the OSRS J-Mods are reading this, please re-consider the issue of the wilderness ditch for the good of the game. 70% is close enough to something that should've never existed in the first place.

Don't leave the ditch to stay forever, it will be a MISTAKE. The people who voted no don't have ANY reasons why the ditch is good for the game.

24-Jan-2014 13:06:20

Krozros

Krozros

Posts: 13,708 Opal Posts by user Forum Profile RuneMetrics Profile
Dont Remove the Ditch
Dont Block Teleports from KBD
---------------------------------
Limit this update to a few worlds only!!!!
Wait for a Actual Graphic Team to design new items.
The recoloring is nice BUT NOW ITS A OVER KILL@@@.
--------------------Instead
How about expanding the map??
Lvl 70 wild anyone???? and put some of these newer rewards deeper in???

With a new teleport option added to fury (teleport at lvl 45 wild)

24-Jan-2014 18:33:35 - Last edited on 24-Jan-2014 18:34:48 by Krozros

Ph il
May Member 2021

Ph il

Posts: 243 Silver Posts by user Forum Profile RuneMetrics Profile
Since by the looks of the current content poll the wilderness rejuvenation as a whole is going to pass, therefore i have an idea for a new item that could be a drop for possibly the new skeleton king boss.

The item i am proposing would be
"The Ring of the Undead"
Or
"The Ring of the Dead"
(Which ever people would prefer). This ring would be exactly like the salve amulet where it increases the damage dealt to undead creatures when worn. You can make the ring allow you to do
5% more damage dealt to undead creatures.
The rings stats would be able to stack with the salve amulet or slayer helmet.
You could even make it so that the increased damage applies to all combat styles(Melee, Range, Magic) with this ring.(the salve amulet doesn't do this, not sure about slayer helmet)
Other stats could be made to the ring as well depending on what the community wants.

I believe this ring would be an interesting item to be added to the game without crashing the prices of other rings considering it will only apply to undead monsters.


Suggestions and comments are always welcome. If you decided to read my suggestion Thank you.

24-Jan-2014 18:58:43

EncoreShot

EncoreShot

Posts: 7,325 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Dont Remove the Ditch
Dont Block Teleports from KBD
---------------------------------
Limit this update to a few worlds only!!!!
Wait for a Actual Graphic Team to design new items.
The recoloring is nice BUT NOW ITS A OVER KILL@@@.
--------------------Instead
How about expanding the map??
Lvl 70 wild anyone???? and put some of these newer rewards deeper in???

With a new teleport option added to fury (teleport at lvl 45 wild)



---------------------------------------

I fail to understand why 31% of the player base wants the ditch to stay. The ditch doesn't represent Old School at all. The real Old School version is without the ditch.

24-Jan-2014 19:05:59

Everchanger
Oct Member 2023

Everchanger

Posts: 4,826 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The Wilderness ditch removal should've been included with the basic wildy upgrade 2!. PKers just don't know the pros and cons in removing the ditch:

Pros:

- Back in 2005-2006 when you fought someone in the wilderness and you've cast a spell or shot an arrow at him DESPITE of him running to the safe area outside the wilderness, it could still hit him and grant you with a chance of killing your opponent. I think this mechanic is WAY better for the wildy and PKers!.


This was a mechanic that really needs to come back. You still have the chance of getting a kill even if they run.

24-Jan-2014 19:29:45

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