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Dev Blog: Wilderness 2 Thread is locked

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VS0P
Aug Member 2019

VS0P

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omg polllll old lesser + greater demon graphics please!!


and all other old graphic models!!

~CR0W
3 Word Game , Invasion , Necroancy and combat Pets , Barrows expansion , Snow Ball Arena , Lock Down Server(s) , The Trade Island by CR0W and McGee , Clan Update And Max Levels . ~/Sig


yessss


I support. Please poll old graphics for demons, dragons, etc.


THISSSSS

I paniced when i saw the old greater demon on the dev blog, so nice


What is it with you nostalgia freaks? Stop living in the past, this is a new Runescape game where we can have new stuff, most of us want HD graphics never mind ugly ass 2006 graphics!


Go play RS3, graphics are good


Good point. If you are in here to get graphics changed, you're out of your mind. What is the point of even bringing back Oldschool if all these EoC players and Rs3 players are just going to voice in their lame ideas that will evolve the game into another wannabee WOW game.

18-Jan-2014 13:17:14

Agaard

Agaard

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Damn that was an example of the proportion.
A Pkers shouldn't be able to get more of 300 chins when the skiller die in my opinion, that's all.

But i really don't see where's the problem in my answers, even if they're incomplete and clumsy ?
Why not? if a player has more than 300 chins on them, they should lose them all. Not half, that's like me pking with 10k blood runes and if i die my pker will only get 300.. lol.

Another thing was your ents, you went on about the method being too slow compared to the risk, but you want to make it unnoted and have it 5x slower?? Your post makes almost no sense at all.


That was not what i mean :
For the chins, the player should loose them all, but I think it's too easy if the Pker loot them all over a certain amount. It's like when you go kill a runite miner, you can get a max of 28 ores or so. It's the same here, I want the Pker only able to get a reasonable amount of items.

Imagine you kill a runite miner and you get 200 "stackable runite ore" (it's not in the game right now, just an surrealistic example) for a single kill, that will be a way too much easy nah ?

I've never said I want to see the ent logs unoted and more slower ?
The fact they're noted seem just not realistic to me.
And again, it's the same problem as the for the "stackable runite ore".

That just seem too easy for the Pker to get profit.



And let's be realistic, who will go wc in the wildy ? You can't afk while wc, it's just useless.

18-Jan-2014 13:22:38

Spreedo

Spreedo

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
If you are in a chat-channel when you log out, should you automatically attempt to re-join it on login? Excellent idea, one of my biggest peeves is that I have to reconnect manually each time I login.

Should you have the option to pay some Slayer points to unlock mithril dragons as a new task from Duradel and Nieve? I see the benefits in fast tracking Mithril's, due to rarer drops, so I don't see reason not to.

Should we add new channels to the minigame grouping panel for finding Black Arm / Phoenix Gang members, finding God Wars Dungeon parties and finding Waterbirth Island parties? Yes, so many times I see people entering clan chat asking for that very quest. It would be nice to open a solid resource for people wanting to do that quest.

Should we add loot broadcasts to the Kalphite Queen, the King Black Dragon, the Dagannoth Kings and the Chaos Elemental? Yes, I like the idea of knowing the true loot drops, otherwise I feel shafted.

Should watered saplings have a (w) appended to their names? The current method icon change is enough for me, I don't see any reason for it to change. That said, if it did I wouldn't be upset over it.

Should the Total Level box on the stats interface have a tooltip that shows your total XP? Yes, the more numbers the better.

Should we add 24 more bank spaces to everyone's bank?
Yes please, as it stands my bank has filled up twice already. I have a lot of mixed interests when it comes to skills, less than others do, so I can only imagine how troubling it could be for them.

18-Jan-2014 13:49:27

Saxo
Mar Member 2020

Saxo

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That was not what i mean :
For the chins, the player should loose them all, but I think it's too easy if the Pker loot them all over a certain amount. It's like when you go kill a runite miner, you can get a max of 28 ores or so. It's the same here, I want the Pker only able to get a reasonable amount of items.

Imagine you kill a runite miner and you get 200 "stackable runite ore" (it's not in the game right now, just an surrealistic example) for a single kill, that will be a way too much easy nah ?

I've never said I want to see the ent logs unoted and more slower ?
The fact they're noted seem just not realistic to me.
And again, it's the same problem as the for the "stackable runite ore".

That just seem too easy for the Pker to get profit.



And let's be realistic, who will go wc in the wildy ? You can't afk while wc, it's just useless.
It's up to the skillers how much pkers profit. They can bank whenever they want, the pker could get 1 red chin or 100k red chins. It's all up to how often the skiller banks, if you don't want pkers to profit easy then bank more often.

Can they profit from pking? yes, that's kind of the whole point of the update. Is it too easy? Depends on the skiller, but for the most part it won't be. No skiller is going to sit in the wild with 15k chins, they will bank every hour or so realistically.

18-Jan-2014 14:01:08 - Last edited on 18-Jan-2014 14:02:38 by Saxo

Shikhar

Shikhar

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We should have the option to take avianse as a slayer assignment at level 50s and when they are assigned to us as a slayer task they would drop noted adamant bars.

This would not only be not viable to bots to camp but at the same time would be profitable to medium level players considering high level players have better money making methods.

Does it sound like a good idea?

18-Jan-2014 14:07:40

Agaard

Agaard

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It's up to the skillers how much pkers profit. They can bank whenever they want, the pker could get 1 red chin or 100k red chins. It's all up to how often the skiller banks, if you don't want pkers to profit easy then bank more often.

Can they profit from pking? yes, that's kind of the whole point of the update. Is it too easy? Depends on the skiller, but for the most part it won't be. No skiller is going to sit in the wild with 15k chins, they will bank every hour or so realistically.


Bah, that doesn't really matter, the Wildy will stay empty in those zones (chins/ents)


And the Pker profit doesn't have to depend on the skiller, look the effect of green d bots.
I mean, imagine bots camping those chin zones, a Pker go here and kill the bot, hop world, kill the bot, hop world kill the bot.
He can make like 10M/H, it's not how the game work.

18-Jan-2014 14:10:27

Spreedo

Spreedo

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
Ideas

+ Bringing back the rest option, it would be nice to speed up energy gain once again without having to carry super energy pots on my quest journeys.

+ The thing I find daunting about rejuvenating the wilderness is the amount of pressure placed on needing to be apart of a group when doing some of the major things. A looking for group system is a stretch, maybe make some specialized forum threads intent for those seeking new CC's that specialize on these new feets?

+ I'm a big fan of the 'skiller', 'protector,' and 'attacker' roles, which is why I'd like to see something a little more refined. Allow players to pick three roles when entering the wilderness, they'll be given a set cape and with it won't be able to attack others of the same grouping.

A Skiller would gather resources, and would be allowed to defend themselves against attackers, or potentially make them reliant on a protector altogether and give them some sort of % increase at the speed/amount of what they gather to compensate for being reliant on others.

A Protector would ensure the safety of a skiller, and would potentially be given a gold reward for being near a skiller, killing an attacker or receive a bonus to damage against attackers.

An Attacker would go after skillers, and would potentially be given a damage increase to skillers and protectors, aswell as maybe a gold reward for killing a protector or skiller.

As for who gets to kill Wilderness mobs, I'd say leave that to the role of the attacker. Make that the general role for anyone entering the Wilderness.

18-Jan-2014 14:10:28

Agaard

Agaard

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We should have the option to take avianse as a slayer assignment at level 50s and when they are assigned to us as a slayer task they would drop noted adamant bars.

This would not only be not viable to bots to camp but at the same time would be profitable to medium level players considering high level players have better money making methods.

Does it sound like a good idea?


I like that

18-Jan-2014 14:11:09

Lmao Lal

Lmao Lal

Posts: 802 Gold Posts by user Forum Profile RuneMetrics Profile
[quote id=317-318-717-65268171-143-329589468][quote id=317-318-717-65268171-125-329589301][quote id=317-318-717-65268171-122-329589251][quote id=317-318-717-65268171-42-329588577]The Dark bow only required 60 ranged to use and was a drop from a lvl 90 slayer monster. So why not even the playing field with a Dragon staff! This could be dropped from the Kraken monster. - [b][red]Dragon staff[/red][/b]: This staff allows an infinite amount of air and fire runes to be used. - [b][red]Special attack[/red][/b]: Allows you to double hit with the spell you are using and increases the max hit of the spell you are using by 50 % and uses 60 % special attack bar. -Examples: the fire blast hits a max of 16, the special attack would allow you to hit 24 twice! The special attack only works with the elemental spells. The lowest level pure could be 32 just like the lvl 32 d bowers with 10 hp! But lets face it, this dragon staff could be more powerful down the road just like the dark bow! And here's how: with the formula i made for the damage that the special attack could do, depends on the 4 basic spells you can use, earth, water, fire, and air. So later on when you get 75 magic for fire wave, your max hit is 20 and with the special attack, your new special attack max hit would be a possible 30-30. [/quote] ^[/quote] I really like this idea, not only dose it allow mages to have a weapon with just as much impact as godswords and d bows...it gives the normal spellbook some power compared to ancients. Love it[/quote] ^[/quote] With an addition of a seperate effect for each type of element [blue]Water:[/blue] Additional +5 max damage, similar to ice spells being the strongest [red]Fire:[/red] Burn ~ Similar to Poison [orange]Earth: Snare 10 seconds ~ Similar to Nature runes spells [white]Air:[/white] Move opponent back 1 square & Stun ~ Similar to dragon spear effect

18-Jan-2014 14:13:29

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