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Dev Blog: Wilderness 2 Thread is locked

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Discomint
Apr Member 2022

Discomint

Posts: 1,388 Mithril Posts by user Forum Profile RuneMetrics Profile
make the magic trees give stacked logs or some way to note the logs or a deposit nearby for just magic logs. Make it so more than 1 chinchompa can be stuffed in a single box so you can get chinchompas faster

Runite ore already takes forever to get an inventory + a looting bag so I don't think the ores need to be noted if my suggestion below would be implemented.

For the new fish I can't say for certain, but if they aren't noted it will be hard for too many to come into the game so it won't hurt prices of other fish and have a high demand

For the areas with coal in the wilderness, make a deposit that only deposits coal to your bank and no other items.

Also I'm not sure if people would want this but concentrated coal might make more people go to the wild since less clicking to train mining

The new shields stats should be nerfed a bit it looks like it would completely replace existing items with the offensive magic and ranging bonus along with the good defence bonus which is kind of ridiculous

and yes dragon pickaxe special should be buffed a bit more with the mining level increase with a chance of x2 ores, and in the wilderness there should be a passive effect that gives a chance to receive dragonstones mining runite ores.

The dragon hatchet should have its special nerfed to pertain to woodcutting and also have extra passive effects if used in the wilderness

make 3 escape routes in kbd lair if teleports are removed there so pkers can't just camp outside the only entrance/exit waiting to receive loot from the pvmers

the new staff costs 1,000gp to use.. fire wave and slayer dart are better alternatives
.. there should be a decreased requirement per spell to use like 1 death rune 1 chaos rune... and there should be a 1 minute special attack where no runes are used at all. it would not replace guthix mace or staff of the dead at bosses but still make it useful for training magic.

17-Jan-2014 18:38:37

Norne
Jan
fmod Member
2012

Norne

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For the new fish I can't say for certain, but if they aren't noted it will be hard for too many to come into the game so it won't hurt prices of other fish and have a high demand


Thats..a good thing.

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"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

17-Jan-2014 18:46:05 - Last edited on 17-Jan-2014 18:46:28 by Norne

Excertion

Excertion

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I think the idea of putting the new bosses in the wilderness will turn off a lot of players from going after them. For example chaos elemental and kbd are some of the least sought after bosses because of it. I personally don't like the idea of risking my gear while trying to do slayer. I love slayer but that would defiantly ruin it for me.

17-Jan-2014 18:47:14

Smint

Smint

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
All these new updates sound great but I am not so sure about the "untradeable item" thingie, if we would make the gold return too high for these items it would encourage people to do something basic to the "25/75k" trick a few years ago. Like if we would make the gold return of a rune defender like 500k, people would be farming cyclopses just for the sole purpose of converting it to gold this way. Same thing goes for the fire cape.

17-Jan-2014 18:51:12

Slashies
Mar Member 2024

Slashies

Posts: 496 Silver Posts by user Forum Profile RuneMetrics Profile
Note the new fish.
If you don't, you're right, there won't be too much of an impact on the shark market, in fact, there won't be one at all. You have to kill **** to get the bait, then bank every inventory? Seems ridiculous. Plus imagine the pk'r who happens to chance upon someone with a decent stock of these fish. Happy day.
Still bitter about Sailing not passing
Against slayscape

17-Jan-2014 19:02:40

Atlas Novus

Atlas Novus

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Q: Prevent teleporting from KBD lair.
I vote no. You'd be screwed in deep wildi.

Q: More rune rocks?
There aren't many in the game, so sure.

Q: Fountain of rune?
Sounds like it might be a cool new idea. Give it shot!

Q: Wildi Ditch removal?
It's not much of a burden in my opinion.

Q: Wildi GWD?
Maybe have an alternate route to the GWD from deep wildi?

Q: Wildi K/D ratio?
Sure, why not?

Q: Lava Dragons?
Seems like it would be a comparable alternative to Frosts. Price of regular Dragon bones might not be too crazy, so sure.

Q: Interruptable attacks in single way?
No, I don't think this would be a good idea. There would be no way to protect against pkers.

Q: Remove 10 worlds?
I like having more worlds so certain areas in the game are less crowded, so no.

Q: Immediately visible dropped items?
Kinda ruins the point of drop parties then, don't you think? Don't really care.

Q: New staff?
Sure, maybe even implement a staff of light effect like 10% chance of saving a cast?

Q: Bandos over Crystal and Barrows?
It's certainly more valuable, but the stats aren't as good as barrows. I personally don't care.

Q: Level 10 Agility shortcut to spirit tree in Varrock?
YES. YES. YES.

Q: Health Icon, Energy Icon, Prayer Icon extra abilities?
Yes, possibly even the rest feature added again?

Q: Cooldown time on minigame teleports?
Vague question. Like increase the time in which you're able to teleport to castle wars with a ring of dueling? In that case, NO.

Q: GWD altar notification.
Yes, it would be more convenient.

Q: Auto-chat rejoin?
Don't care honestly.

Q: Mith and Aviansie slayer tasks?
Sure. More the merrier.

Q: Minigame grouping panel?
Sure! Anything to make finding people easier.

Q: Loot broadcasts?
NO. NO. NO! That's just asking for people to be hacked.

Q: Water sapplings (w)?
Don't care.

Q: Total exp shown over total level?
Sure, I would like that.

Q: More bank spaces?
More the merrier!!

Good stuff!

Also ... BANK TABS!!!!!!

17-Jan-2014 19:12:26

Ph il
May Member 2021

Ph il

Posts: 243 Silver Posts by user Forum Profile RuneMetrics Profile
I noticed in this new updated dev blog for the rejuvination of the wilderness you took out the idea of revenants. I know you were having a hard time figuring out what they would drop and all and then there was all the different people complaining where they should be put but i feel like i have a good solution.
Revenants in rs3 or atleast during pre-eoc had reduced exp when you we would go and attack them. This was because the chance at getting very valuable drops was somewhat high. I believe a good idea would be to bring back the revenants but dont make it so they give reduced experience. Make it so there only drop is coins and a rare or very rare chance at getting brawling gloves. I believe this may attract some players to the wilderness because even though they wont drop anything of insane value they will be a good area to train with a chance of a drop of brawling gloves which will lead them back to the wilderness any ways because you can only use them in the wilderness.
As for there location i believe they would go fine in the ruins just north of the middle east dragons, that place with the single red spider above where the graveyard of shadow is. Or you could create a small cave, what ever makes people happy lol.

This is just a suggestion though, thanks. =]

17-Jan-2014 19:21:58

Saxo
Mar Member 2020

Saxo

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Chins are fine as they are.


Chin'll be dead really, its been explained why they arent a smart idea.For 80+ there's no impact at all, and the danger still exists. for 70-80 theres no real reason to not use a normal spot generally from what I've heard.

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I think there being no bots there will make up for it. Lots of legit people start hunting chins after updates simply because theres no bots, if there was an alternative method to do this all the time I'm sure it will attract a few people.

If they are dead, then it can always be updated to allow players to lay an extra box trap ,etc.

17-Jan-2014 19:23:44

Zii

Zii

Posts: 213 Silver Posts by user Forum Profile RuneMetrics Profile
To many pointless changes. Whose going to skill or boss in wildy knowing they will get PKed?

PKing should be about skill. 1v1 or team v team battles. Not freezing helpless people in wilderness for a few rune armour bits.

It'll soon get boring. Pointless updates imo.

17-Jan-2014 19:24:17

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