Forums

Dev Blog: Wilderness 2 Thread is locked

Quick find code: 380-381-12-65435469

Sybe

Sybe

Posts: 2,716 Adamant Posts by user Forum Profile RuneMetrics Profile
Staff seems nice just a bit weak imo, the max hit should be buffed with 3-4 points.
Also it's rather expensive for something that's got the max hit of ice burst, but is more expensive to use, only single target AND grants no casting exp. Should change it to 1 chaos, 1 death, 5 fires and 10 coins.
Also, is there anything known about the attack speed of this thing? Is it faster than normal magic or same speed? If it's faster, the money for the casts and dmg seem quite balanced. If it's same speed, it's way underpowered and expensive.
“I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are.”

17-Jan-2014 16:49:09

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Question: Should the run energy icon near the minimap toggle your Run Mode setting when you click it?

Question: Should the prayer points icon near the minimap allow you to select some 'quick prayers' and toggle them on and off when you click it?

Question: Should the health icon near the minimap allow you to cure poison or cure disease when you click it, provided you have suitable items in your inventory?

_______
*facepalm*
Convenience is a drug, you give it to people and they get addicted to it and want more. Stops feeding players with convenience please...

Great job on the wilderness stuff, though.


the line between old school and pre-eoc is becoming very thin my friend...


Theres a big difference between old school and pre-eoc.... and tell me where in that post he said something about eoc? its as simple as conveneince isnt always that good actually as this is old school and nothing more and some people actually are starting to take notice that the convenience is becoming a slight to much in this game which needs to be acknowledged for obvious reasons..

17-Jan-2014 16:49:17

Ice Mage
Aug Member 2008

Ice Mage

Posts: 933 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.

3. With your new resource area, there is no incentive for anyone to use it but miners. Magic logs are a mere 1k each, and generally close to banks. Unless this place allows for faster cutting of noted magic logs or something to that effect, there will be no point in anyone cutting them here. Bear in mind that magic logs' prices are fixed by alch value, so increasing their supply won't hurt anyone.

Hmm, maybe not have all of the logs noted, but possibly 1/10 or 1/5 chance of cutting a noted log? Or of course the faster cutting speed works.

Well the problem is basically that you can easily cut magic logs in a safe area with little competition and be about 30 seconds from a bank. Even if it was possible to bank logs directly from the new resource area, it wouldn't be worth using, so a way to obtain magic logs faster here would be needed.


Eh, I still feel like it'd be worth while because the resource area isn't too far from a bank either, with the Ardougne lever and the Mage Bank near there. And from someone with a 98 wc pure, there are rarely times where there is little to no competition with decent magic trees.
Because the thing you lack when you're looking back is the pressure, the feel that you have to act
Yeah everything is clearer when you're looking at the past
-Streetlight Manifesto

17-Jan-2014 16:49:43

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Staff seems nice just a bit weak imo, the max hit should be buffed with 3-4 points.
Also it's rather expensive for something that's got the max hit of ice burst, but is more expensive to use, only single target AND grants no casting exp. Should change it to 1 chaos, 1 death, 5 fires and 10 coins.
Also, is there anything known about the attack speed of this thing? Is it faster than normal magic or same speed? If it's faster, the money for the casts and dmg seem quite balanced. If it's same speed, it's way underpowered and expensive.


Its the same speed as other elemental spells, and even if it was 2 ticks faster, this staff would still be horribly underpowered when we consider that a player can hit 2x more with a whip at the same speed for almost no cost.

17-Jan-2014 16:50:07 - Last edited on 17-Jan-2014 16:51:20 by Mini Aurelia

ScapeRune
Nov Member 2022

ScapeRune

Posts: 33,512 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Agreed with the other poster up there, all these new items/resources are fine but the bank is still way too far away and could make all of this pointless. There needs to be some method of noting dragon bones, hides, ore, fish, logs, etc in the wild or skillers just won't bother because there are places quicker to a bank. Kind of disappointing there is nothing about this in the blog.

The only thing that's notable is the ents and chest but what about the other things? Noone is going to bother with those if you have to take a 5 minute bank break constantly


There are teleports right by most of the resources. You can get to almost any resource in about 10 seconds.
No you can't

The fastest way is running to a portal then hoping you get lucky, but even that still requires alot of running to the bank & then you have to repeat that to get back to your spot. It's just going to be too long and not worth it at all.

Go try it now with the lobster fishing spot and let me know how many lobsters you fish in an hour, then do the same at catherby and tell me. I bet the difference will be at least 5x.

Most things should be fairly accessible if you have ancient teles and use a glory to tele out of level 30 wildy, but that's pretty hefty magic requirement so yea... That swag bag (or w/e it's called looting bag?) should be easier to obtain. If everyone got one when they entered the wilderness or something, they could potentially have 56 inventory spaces for resources without having to go hunting for one.

My understanding is that stuff like skeletons have a chance of dropping them? Should be a mechnic built-in to the wilderness IMO.
Cabbage? CABBAGE!

17-Jan-2014 16:51:02

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
Non tradeable items
There’s been a lot of discussion about how non-tradeable items are treated on death in PvP. There are many players who want to PK but not risk too much while still making a good fight of it, while there are those who feel frustrated that they can kill someone who is wearing good non-tradeable armour and profit very little from it. The basic level upgrade will change the behaviour of untradeable items so should you die in the Wilderness beyond level 20, any non-tradeable items you drop will appear to your killer as piles of gold.


Very disappointing that it would only happen at 20+ wildy :(

Teleporting from the K*D
To add some extra risk and to stop players using the KBD lair as a quick exit from the Wilderness, we would like to stop players from teleporting out of the KBD lair.


This won't pass for sure, so make the d pick a much rarer drop from KBD than the other bosses.

Kill statistics
We know you love statistics and we are able to offer you the ability to see how many times you have died in the Wilderness and how many players you have killed… and of course the ratio between them. We would need to add some protection to stop players farming alt accounts or friends. So, you will only be credited with a kill if the player dies above level 10 Wilderness.


It would be incredibly easy to farm if you have the edge respawn point and you use the lever just next to it. Also a lot of edge pkers would want to see their K/D too... Better solution (if it's possible) would be: After killing a player like 2-5 times in a day, killing that person again wouldn't give you a kill

17-Jan-2014 16:51:37

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
Lava Dragons
There has been a suggestion to replace the red dragons with lava dragons in the Wilderness. Lava dragons will have a combat level of 252 and will drop the dragon visage. There will be a slight increase in the xp you get from lava dragon’s bones, you will get 85xp for burying them.


Not worth killing because the bones don't give much more xp than dragon bones, and they would drop no hides? Or they could drop lava dragonhide but what could you do with it?

Question: Should we allow players to be able to attack other players in a single way combat area even if either are currently in combat with an NPC?

Yes, make it clear that the NPC would stop attacking the player whose killing it though

New magic weapon
Each charge would require 3 death runes, 2 chaos runes, 5 fire runes and 10 coins; elemental staffs could not be used to supply the fire runes. For a player with a Magic level of 75, which is the minimum for wielding the staff, the spell's max hit would be 17, increasing to 22 as the player's level rises to 99. Stat-boosts and stat-reduction effects would modify the max hit.


Very expensive and very low max hit, and you even think it would be OP for pking? Nobody would use this staff

17-Jan-2014 16:51:44 - Last edited on 17-Jan-2014 16:52:06 by T o m m i

C o d y
Jun Member 2022

C o d y

Posts: 938 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Question: Should the run energy icon near the minimap toggle your Run Mode setting when you click it?

Question: Should the prayer points icon near the minimap allow you to select some 'quick prayers' and toggle them on and off when you click it?

Question: Should the health icon near the minimap allow you to cure poison or cure disease when you click it, provided you have suitable items in your inventory?

_______
*facepalm*
Convenience is a drug, you give it to people and they get addicted to it and want more. Stops feeding players with convenience please...

Great job on the wilderness stuff, though.


When all of runescape is using this, im sure there will be a toggle option for the people who feel they need to be extremely challenged by unnecessary things.
"Who are you really? deep... deep down... far far in... Once you figure that out you will laugh your self Silly!" - Alan Watts.

17-Jan-2014 16:51:44

Sybe

Sybe

Posts: 2,716 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Staff seems nice just a bit weak imo, the max hit should be buffed with 3-4 points.
Also it's rather expensive for something that's got the max hit of ice burst, but is more expensive to use, only single target AND grants no casting exp. Should change it to 1 chaos, 1 death, 5 fires and 10 coins.
Also, is there anything known about the attack speed of this thing? Is it faster than normal magic or same speed? If it's faster, the money for the casts and dmg seem quite balanced. If it's same speed, it's way underpowered and expensive.


Its the same speed as other elemental spells, and even if it was 2 ticks faster, this staff would still be horribly underpowered when a player can hit 2x more with a whip for almost no cost.


Yea, point is, this staff could be a dps magic thing. However by the looks if it, it will be dead content right away if released this way :(
They have to make it either more powerfull and cheaper or faster (and cheaper maybe).
“I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are.”

17-Jan-2014 16:52:26 - Last edited on 17-Jan-2014 16:52:43 by Sybe

Homent
Feb Member 2024

Homent

Posts: 4,878 Adamant Posts by user Forum Profile RuneMetrics Profile
That staff is ridiculously weak. Not only is the spell super expensive, but the damage output is horrendous.

The staff should AT LEAST equal crystal bow in terms of dps. Crystal bow eventually becomes 72gp/shot whereas this staff would continuousl cost 400-500k+ per 1k.



Add a consumable drop to krakens like polypore spores and reduce the cost of the spell big time. Boost the attack speed to standard (whip) and bring the max hit in line with crystal bow. Until then, magic is a joke in PvM.

17-Jan-2014 16:53:13

Quick find code: 380-381-12-65435469 Back to Top