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Dev Blog: Wilderness 2 Thread is locked

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Ice Mage
Aug Member 2008

Ice Mage

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Agreed with the other poster up there, all these new items/resources are fine but the bank is still way too far away and could make all of this pointless. There needs to be some method of noting dragon bones, hides, ore, fish, logs, etc in the wild or skillers just won't bother because there are places quicker to a bank. Kind of disappointing there is nothing about this in the blog.

The only thing that's notable is the ents and chest but what about the other things? Noone is going to bother with those if you have to take a 5 minute bank break constantly


There are teleports right by most of the resources. You can get to almost any resource in about 10 seconds.
No you can't

The fastest way is running to a portal then hoping you get lucky, but even that still requires alot of running to the bank & then you have to repeat that to get back to your spot. It's just going to be too long and not worth it at all.

Go try it now with the lobster fishing spot and let me know how many lobsters you fish in an hour, then do the same at catherby and tell me. I bet the difference will be at least 5x.

Most things should be fairly accessible if you have ancient teles and use a glory to tele out of level 30 wildy, but that's pretty hefty magic requirement so yea... That swag bag (or w/e it's called looting bag?) should be easier to obtain. If everyone got one when they entered the wilderness or something, they could potentially have 56 inventory spaces for resources without having to go hunting for one.

My understanding is that stuff like skeletons have a chance of dropping them? Should be a mechnic built-in to the wilderness IMO.


How about having the team cape salesmen sell the bags for a decent price?
Because the thing you lack when you're looking back is the pressure, the feel that you have to act
Yeah everything is clearer when you're looking at the past
-Streetlight Manifesto

17-Jan-2014 16:53:31

DawinsFury

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you talked about adding revs, but not knowing what they would drop. They should just drop brawler gloves and you would only be able to use these gloves in the wilderness. This would also bring more people into the wilderness.

17-Jan-2014 16:54:34

ScapeRune
Nov Member 2022

ScapeRune

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Eh, I still feel like it'd be worth while because the resource area isn't too far from a bank either, with the Ardougne lever and the Mage Bank near there. And from someone with a 98 wc pure, there are rarely times where there is little to no competition with decent magic trees.

To be fair, I haven't cut magics in a while, but there's always Lyetta. =p

Anyways, I wonder what the cost to enter will be, they seem to have omitted that information. Whatever it is though, it will either be negligible to rune miners or make cutting magics there pointless. Magics have never been a decent money maker, but this could potentially change that if done right.
Cabbage? CABBAGE!

17-Jan-2014 16:54:36 - Last edited on 17-Jan-2014 16:57:30 by ScapeRune

Mini Aurelia

Mini Aurelia

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That staff is ridiculously weak. Not only is the spell super expensive, but the damage output is horrendous.

The staff should AT LEAST equal crystal bow in terms of dps. Crystal bow eventually becomes 72gp/shot whereas this staff would continuousl cost 400-500k+ per 1k.



Add a consumable drop to krakens like polypore spores and reduce the cost of the spell big time. Boost the attack speed to standard (whip) and bring the max hit in line with crystal bow. Until then, magic is a joke in PvM.


Even if the max hit was the same as a crystal bow, the staff would still be junk because a whip can hit 50% higher for no cost.

17-Jan-2014 16:54:45

ScapeRune
Nov Member 2022

ScapeRune

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Most things should be fairly accessible if you have ancient teles and use a glory to tele out of level 30 wildy, but that's pretty hefty magic requirement so yea... That swag bag (or w/e it's called looting bag?) should be easier to obtain. If everyone got one when they entered the wilderness or something, they could potentially have 56 inventory spaces for resources without having to go hunting for one.

My understanding is that stuff like skeletons have a chance of dropping them? Should be a mechnic built-in to the wilderness IMO.


How about having the team cape salesmen sell the bags for a decent price?

Could work. Similar problem to balancing the resource area cost for magics vs rune ore though. The bag will be worth more depending on what you're collecting, so if you're just fishing some fish worth 1k each, you're not going to want to pay 10k for a bag, but a runite miner or pker would happily pay that amount.
Cabbage? CABBAGE!

17-Jan-2014 16:56:23 - Last edited on 17-Jan-2014 16:57:06 by ScapeRune

Ice Mage
Aug Member 2008

Ice Mage

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I like the idea of putting in the lava dragons but when you say switching them with the red dragons where will the red dragons go? I would like the red dragons to stay in the wilderness. My suggestion is that u take out the level 35 green dragons and put the red ones there, that is if people decide to vote for the lava dragons. Not many people kill green dragons at Level 35 any ways.
That's just my suggestion though.=]


I thought about that issue, and I like this solution a lot actually! Maybe if you planned on making Lava Dragons drop red d'hides you can make them have their own valuable drop to make them more appealing seeing how they really don't seem worth the risk right now.


How about the Lava Dragons drop Lava Scales, which are stackable and sell for like 1k ea to a trader in the wilderness?
Because the thing you lack when you're looking back is the pressure, the feel that you have to act
Yeah everything is clearer when you're looking at the past
-Streetlight Manifesto

17-Jan-2014 16:56:29

Homent
Feb Member 2024

Homent

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I have a suggestion for the loot bag.

Have two versions, loot bag and loot bag (a).

Allow the loot bag to be tradable and can have as many as you want, however it must be activated before it can do anything. Once activated you cannot have another activated loot bag.

This way I can stack up some bags in preparation for death rather than having to get a new one every time, as well as adding a market for an item that would constantly be leaving the game (activated loot bag works exactly as you described).

17-Jan-2014 16:57:56

Capt McGee

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I like the idea of putting in the lava dragons but when you say switching them with the red dragons where will the red dragons go? I would like the red dragons to stay in the wilderness. My suggestion is that u take out the level 35 green dragons and put the red ones there, that is if people decide to vote for the lava dragons. Not many people kill green dragons at Level 35 any ways.
That's just my suggestion though.=]


I thought about that issue, and I like this solution a lot actually! Maybe if you planned on making Lava Dragons drop red d'hides you can make them have their own valuable drop to make them more appealing seeing how they really don't seem worth the risk right now.


How about the Lava Dragons drop Lava Scales, which are stackable and sell for like 1k ea to a trader in the wilderness?


That'll create the same problem that statuettes created in the BH/PvP days - injecting too much gp into the economy.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

17-Jan-2014 17:01:48

Saxo
Mar Member 2020

Saxo

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Add a consumable drop to krakens like polypore spores and reduce the cost of the spell big time. Boost the attack speed to standard (whip) and bring the max hit in line with crystal bow. Until then, magic is a joke in PvM.
Magic doesn't need changed at all, if you start changing it and bringing it in "line" with melee then it will make magic overpowered and the combat triangle is ****** again.

The only thing that needs changed is there needs to be more bosses weak to magic, which the upcoming slayer dungeon is doing.

Btw come on RS

17-Jan-2014 17:02:29 - Last edited on 17-Jan-2014 17:02:48 by Saxo

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