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Dev Blog: Wilderness 2 Thread is locked

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Ice Mage
Aug Member 2008

Ice Mage

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Well the problem is basically that you can easily cut magic logs in a safe area with little competition and be about 30 seconds from a bank. Even if it was possible to bank logs directly from the new resource area, it wouldn't be worth using, so a way to obtain magic logs faster here would be needed.

Eh, I still feel like it'd be worth while because the resource area isn't too far from a bank either, with the Ardougne lever and the Mage Bank near there. And from someone with a 98 wc pure, there are rarely times where there is little to no competition with decent magic trees.

To be fair, I haven't cut magics in a while, but there's always Lyetta. =p

Anyways, I wonder what the cost to enter will be, they seem to have omitted that information. Whatever it is though, it will either be negligible to rune miners or make cutting magics there pointless. Magics have never been a decent money maker, but this could potentially change that if done right.[/quote]

Lletya is a good choice, but there aren't going to be quest requirements to use the resource area so I still see it being a viable choice to cut trees. But yeah, I agree the cost to enter would be tricky to figure out. Maybe there could be a banker there that stores only the logs at a tax (You'd have to go through a decent amount of dialogue so you can't just store all your logs while someone's entering to kill you) of like 15-20% or so.
Because the thing you lack when you're looking back is the pressure, the feel that you have to act
Yeah everything is clearer when you're looking at the past
-Streetlight Manifesto

17-Jan-2014 17:02:44

Mini Aurelia

Mini Aurelia

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Add a consumable drop to krakens like polypore spores and reduce the cost of the spell big time. Boost the attack speed to standard (whip) and bring the max hit in line with crystal bow. Until then, magic is a joke in PvM.
Magic doesn't need changed at all, if you start changing it and bringing it in "line" with melee then it will make magic overpowered and the combat triangle is ****** again.

The only thing that needs changed is there needs to be more bosses weak to magic, which the upcoming slayer dungeon is doing.


If the staff can't be used in Pvp, it won't unbalance the cb triangle much.

17-Jan-2014 17:03:31

whyruhiding

whyruhiding

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you talked about adding revs, but not knowing what they would drop. They should just drop brawler gloves and you would only be able to use these gloves in the wilderness. This would also bring more people into the wilderness.


how on earth would that ever lure people into the wildy?? no honestly...... and how much profit would come from these lmfaoooo.. the only thing or use the brawler gloves actually did was raise xp which is useless in this version of runescape. Either the wildy makes gaint profit or it gives no interest at all to be worth entering.

17-Jan-2014 17:04:20

Ice Mage
Aug Member 2008

Ice Mage

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I like the idea of putting in the lava dragons but when you say switching them with the red dragons where will the red dragons go? I would like the red dragons to stay in the wilderness. My suggestion is that u take out the level 35 green dragons and put the red ones there, that is if people decide to vote for the lava dragons. Not many people kill green dragons at Level 35 any ways.
That's just my suggestion though.=]


I thought about that issue, and I like this solution a lot actually! Maybe if you planned on making Lava Dragons drop red d'hides you can make them have their own valuable drop to make them more appealing seeing how they really don't seem worth the risk right now.


How about the Lava Dragons drop Lava Scales, which are stackable and sell for like 1k ea to a trader in the wilderness?


That'll create the same problem that statuettes created in the BH/PvP days - injecting too much gp into the economy.


True, possibly they could be traded for noted random items that you can get in the wild? Such as rune ore, magic logs, the new fish they're adding, etc. to make it worth it.
Because the thing you lack when you're looking back is the pressure, the feel that you have to act
Yeah everything is clearer when you're looking at the past
-Streetlight Manifesto

17-Jan-2014 17:04:36

Ralten
Dec Member 2022

Ralten

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Honestly I still think the new staff for mages is grossly inconvenient when compared to other combat perks.

Whips can be used anywhere with no limitation and only has an upfront cost.

Dragonbows have an amazing special that can instantly KO an unsuspecting player or at least make them panic. Again only an upfront cost + the cost of arrows but this seems fair due to the easy K0's.

This new level 75 mage staff just seems like its going to be nerfed out of the gate. Not only will players have to pay an upfront cost for the staff but they will also have to pay for all the runes +10gp? Thats makes the staff just about the most inconvenient form of combat out of the two yet. Let alone you CANT EVEN initially use in in PVP.

Why as a player would I pay for all these runes that cost 200gp+ ea ontop of the the migger 10gp requirement to simply autocast automatically when I can do that myself with just a few extra seconds of clicking.

I think for mages to have an item that would be considered on par with the dragonbow and whips it doesn't need to to autocast anything. All mages have ever asked for is a staff with higher mage bonus thus allowing higher hits. We are not asking to constantly hit 30's and 40's but we are asking that if we so choose to use magic, we don't feel like we have a handicap.

17-Jan-2014 17:10:14

Etrengereid

Etrengereid

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that new staff will be completely useless.... might as well just use the fire wave, its even cheaper. you are talking about whip and d bow. they are far far far far better than the 2nd best melee/range wep. if that new staff is any better than the 2nd best, which i doubt, its barly noticeable. i suggest you buff it to hit 30dmg at 99 magic and then reduce attack speed to 2,4 seconds.

17-Jan-2014 17:11:34

Saxo
Mar Member 2020

Saxo

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I would suggest bringing back rev caves as well. That was a pretty popular place to camp with teams.
It was popular cause of it's drops (brawlers, pvp items) none of which would get voted in on this game.

17-Jan-2014 17:14:11

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