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Dev Blog: Wilderness 2 Thread is locked

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Erst

Erst

Posts: 432 Silver Posts by user Forum Profile RuneMetrics Profile
I like all the proposed updates, except for:

1) The reduction of world numbers
The reasoning on this is VERY suspect. It would NOT concentrate pkers who wanted to fight other pkers: we already have worlds for that (and they don't seem to work very well).

Furthermore, people need to remember that this is a free-market economy; if skillers are in greater danger of losing resources, time, and effort (which is exactly what would happen if we concentrated pkers and skillers together on fewer worlds), some of them will undoubtedly just not skill in the wilderness. You cannot expect to change the % composition of worlds by adding or subtracting them. Also it would jank up the economy BAD by reducing the amount of ALL items.

2) The shields (in their present forms)
It's been addressed several times in the thread, but the stats are obscene. They'd outstrip the zamorak book (which I actually don't mind), and they're spirit shield-esque.

3) The staff (in its present form)
It is too expensive to use. I'm okay with the damage. It's a great idea, but multiple catalytic runes per cast for single-target spells is bad. For that price, we could just use ancients (and it'd be MUCH more fun)

19-Jan-2014 19:44:32

Lmao Lal

Lmao Lal

Posts: 802 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Please address the fact that a player could simply have their 'log out' screen open and log out the second they see a white dot on the minimap,

which would make it to where tons of players (and potentially bots too) could gather resources without having to take the chance of dieing.


This.

You could do something in the range of +10 second timer after gaining spoils from skilling in the Wilderness

19-Jan-2014 20:18:41

Roel

Roel

Posts: 161 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Love all of it except for removing 10 worlds, i don't think this is enough, you should either remove more worlds or just have this new wildy in some of the worlds, as i think just removing 10 worlds would leave activity too spread out over the rest of the worlds


Yea I agree the bosses/resources should be limited to a certain amount of worlds, preferebly a mixture of UK or German and US worlds

19-Jan-2014 20:33:07

Lmao Lal

Lmao Lal

Posts: 802 Gold Posts by user Forum Profile RuneMetrics Profile
Asked a bunch of friends what they would like to see and most of them suggested to add an extra portal to suit the increased transportation needs with these upcoming updates.

One of them also suggested you could choose the destination of the teleportation obelisks & that made me think of an item you could use ON the portal to choose it's destination.

This item ofcourse would be dropped by one of the semi-bosses or other mobs wandering in the Wilderness.

19-Jan-2014 20:37:27

Lmao Lal

Lmao Lal

Posts: 802 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Okay, so i must say i'm impressed with the ideas you guys have come up with, however theres some things that could be improved.

Make F2p actually free to play! You might think it would stop people from paying membership, but the ones that are members now will most likely stay member. It will introduce a large amount of current Free to Play EoC players to try out the oldschool servers, but they just don't want to pay for it.
This will also make F2p pking alot more active, and the people that do enjoy it will then subscribe to play the P2p servers. I remember thats what happened to me in Pre-Eoc.
I was mainly a F2p pker, and fell in love with F2p pking, but bought membership for a month to see what it was like in P2p. I got into P2p pking which was even more fun, and kept buying membership because i enjoyed it this much. If you want to improve the current player base in Oldschool Runescape this is one of the things your main focus should be on. And heck, what if it doesn't have any impact? You can always revert it back!

I also believe that the Crystal bow should indeed be removed from any PvP area, because it is only used for ragging.
I might be wrong here, but most of the people that rag with crystal bow protect item so they would keep the crystal bow anyways. It might be better to completely remove the crystal bow out of PvP areas, because its the main reason people stop pking, when theres a ragger constantly on you whenever you step into the wild. Perhaps even make it banable?

I like the idea of making untradeables drop in coins instead of just being able to pick them back up. The overpoweredness of especially voiders are ridiculous atm

19-Jan-2014 20:44:23 - Last edited on 19-Jan-2014 20:45:51 by Lmao Lal

BendOver4Me

BendOver4Me

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
Hi,

First of all , very nice poll and great idea's. Im loving it to see 23.000 people online at the moment. I have one question though. Would it be possible to decrease the new magic obsidian shield's defence stats? I think +50 would be a bit too strong. It has no range defense which is good but it would be very strong against creatures that use melee only.

Thanks in advance

19-Jan-2014 20:44:43

Applepear3

Applepear3

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
The instantly appearing item drops don't sound too great, people will abuse it to drop food for their friends. How about they appear instantly to the player who last did most damage to the dropper? Similar to how kills are worked out. After the usual delay they can then appear to everyone else. That way it's the person who deserves the loot who sees it first.

The looting bag I don't particularly like the sound of. Part of the fun in pking is choosing the loot - however, with the possible resource updates it may be the only thing making resource loot worthwhile. It would need to be implemented in a way as to prevent abuse - we don't want people to be able to use items that are in the bag. If it is implemented it should be made widely available to all players, pures and mains alike, without requirements.

Finally, untradable items turning to gold in 20+ wildy sounds good... But why just 20+ wilderness? It would not apply to a great many people still, that way. It should be implemented everywhere in the wilderness. Slightly off topic, but there should be an easy way to get multiples of certain items - like the Zamorak book, or god capes - which are popular for pking, it's frustrating having to go collect a new one each death. However, in this case (and in the case of current easy to get untradable items) we wouldn't want players farming them, going to the wilderness and having a friend kill them for gold. I can see a lot of potential for abuse, depending on the amount of gold and the item.

19-Jan-2014 20:57:53

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