In regards to the "basic level upgrade", there are still a few things I'm not fully on board with. Some of these I mentioned in my post on the first thread, which you can see if you check my latest posts.
I still think that the dragon pickaxe would be better as a rare drop from rock golems, but I'm sure most people are more concerned with whether it's in the game or not, rather than where it comes from. Even so, I think that having all 5 wilderness bosses drop the dpick is too much. If you want to make a few of them drop it, that's fine, but for the others, you should add a dragon warhammer or some other new item. It seems a little strange for the 3 new bosses to all drop the same rare item. What reason do players have to kill more than just whichever is the easiest or fastest to kill? They should each have exclusive drops that make them worth killing. Nobody would fight Kree'arra if you could get Armadyl items from General Graardor.
As for the Demi Bosses, the "Chaos Fanatic" should be moved to the lava maze. That altar is already a popular hot spot in the wilderness for players to recharge their prayer, and putting a boss there would probably deter more players than it would attract. As the range weak boss, I presume he would be some sort of mage, so the terrain in the lava maze would be perfect. He could effectively safe spot any meleers as they try to get to the center of the maze to kill him, making ranged combat the obvious choice. Nobody ever really goes to the lava maze otherwise, and it makes sense to me that the Chaos Fanatic would be guarding the Muddy chest which can only be opened with keys from Chaos Dwarves. Do you see where I'm going with this? It's perfect.
The kraken idea you mentioned could be cool, but I see little benefit to a lvl 75 staff that does less damage than other spells of the same level, and for around the same price as ancient spells that do more damage also.
Continued below…
19-Jan-2014 23:38:51