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Easter
Dec Member 2013

Easter

Posts: 145 Iron Posts by user Forum Profile RuneMetrics Profile
Something small, but from the Kill Statistics section:
So, you will only be credited with a kill if the player dies above level 10 Wilderness.

Have it be enabled for all parts of the wilderness and PVP worlds and nothing else. No one would bother kill feeding unless there was a reward, for example the wildstalker helmet which changed tiers from more kills. A reset button and a search button to view other peoples statistics would be great as well.

19-Jan-2014 16:45:35 - Last edited on 19-Jan-2014 16:46:57 by Easter

darn im bann

darn im bann

Posts: 168 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think these updates as a whole are really great and could potentially stimulate a lot of activity. However, I don't think we've completely and thoroughly addressed the single biggest concern. If you don't address this concern, I feel like all of this could just be in vain and lead to nothing.

The skillers (or PvMers) need to be able to bank frequently enough for going into the wild for these resources/kills to be worth it for them, while not enough for them to prevent getting PK'd and losing the value, too often. A bank has to be possible or close enough to rely on, while not frequently or close enough to always avoid losing items 100% of the time. If a skiller or PvMer gets killed 3 times in a row you can bet that they'll not want to come back (Unless the possible reward is simply outrageously profitable.) And if a PKer can't get a kill of value or gets low value when he kills the skiller/PvMer, then this will be pointless for them, too.

For example - if a shark is worth 700 ea, and the crabs are worth 1000 ea, the crabs will never be fished. Sharks, you can be close to a bank and have no threat of dying and the lack of running will outweigh the possibility of making 300g more each. On the flip side, you can't have a bank as close as normal, or the PKers don't have a good chance at getting the drops and making the money and being rewarded for a kill.

To be honest, I don't know how to solve this problem, I can only identify it as one.

We can sit here all day and go back and forth on these little tweaks to make it better: Lava dragons here, dragon pickaxe there, KBD lair tele - whatever we want.

But at the end of the day, if we don't solve this concern, I think this will be an update done in vain and none of the rest will matter.


I don't really ever quote myself - but I wanted to post this one last time. I think this subject and concept needs a lot more attention.

19-Jan-2014 17:25:31

perserevanse

perserevanse

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
You should make it so once you enter wilderness you would get automatically skulled.

This would make gold farming dragons less profitable, in fact it might actually stop completely because pkers would find ways to smite the bots for their +1s.

If the green dragon bots would be gone killing dragons would be more profitable which would encourage legit players to kill the dragons. Because everyone in wilderness would be skulled there would be more pkers hunting green dragon killers which would eventually lead in to a run ins between actual pkers.

19-Jan-2014 18:23:12

Routahauta

Routahauta

Posts: 1,691 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Fishing Trawler XP Boost and point system to revive the game?
I noticed that even after the mini-game chat channel update with a direct teleport to Port Khazard; Fishing trawler was still dead. And I know why, as I played it a lot in the past and recall it being an interesting diversity but giving bad XP and the unique rewards all being high level content, which is now super-expensive due to the game being dead.

This is a bit of a big idea, but I personally think adding better XP to the mini-game and a point system that let the player buy the unique rewards from Fish Flingers (Fishing outfit pieces and Tackle-boxes) would fill in a void and give players a reason to consistently play the mini-game, thus attracting a community and acting as a beneficial diversion for fishers or even an alternative training method.

I also think having the deposit box at the game be a bank box would help as fishers don't carry money/swamp tar around and also intend to go back to fishing afterwards which might require their combat bracelet/camelot teleport. In fact, every time I have ever went to play the game, I have forgotten something required to play the game. Also, the shop should sell swamp tar, even if for a higher price. I don't see how 'Swamp tar can only be gained from lumbridge but is also pretty crucial to the game' benefits anybody e_e

I remember having a lot of fun with this mini-game years ago before it died and would absolutely LOVE to see it brought back to life. Us Fishers don't talk very much, so fishing mini-games were a fun way to interact with the people we fished with so often but never talk to while fishing normally.

Thank you very much for reading

THIS!

19-Jan-2014 18:58:51 - Last edited on 19-Jan-2014 18:59:06 by Routahauta

Routahauta

Routahauta

Posts: 1,691 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

The skillers (or PvMers) need to be able to bank frequently enough for going into the wild for these resources/kills to be worth it for them, while not enough for them to prevent getting PK'd and losing the value, too often. A bank has to be possible or close enough to rely on, while not frequently or close enough to always avoid losing items 100% of the time. If a skiller or PvMer gets killed 3 times in a row you can bet that they'll not want to come back (Unless the possible reward is simply outrageously profitable.) And if a PKer can't get a kill of value or gets low value when he kills the skiller/PvMer, then this will be pointless for them, too.

The New Bag and some of the resources coming in noted form will help with the bank issue.

However, you're damn right about the risk of dying, which I believe is still too high for the benefits. I'm not exactly sure who will go there to die, except the PKers themselves.

19-Jan-2014 19:13:36

darn im bann

darn im bann

Posts: 168 Iron Posts by user Forum Profile RuneMetrics Profile
"The New Bag and some of the resources coming in noted form will help with the bank issue."

I don't really agree - if anything, they help the PKer receive more on the kill. It still doesn't offer the skiller or PvMer a better way to bank.

19-Jan-2014 19:25:40

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