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I think the fish should be changed. As it is now, the reward doesn't match the risk. For a fisher, you have to risk being pked and long bank runs for only 1 extra hp. Sharks you can safely fish forever in the fishing guild. I know there is a concern the new fish will instantly replace sharks but I see no reason to spend 20 mins to fish 20 of the new fish just to die by a pker.
I think the new fish should either have a higher heal, possibly 30, but have a time limit before eating again so sharks would still have better immediate heal.
or lower than 21 heal but have a passive hp regen,50 over 2mins, so it would benefit grinders or bossing but sharks would still be needed incase of high hits from boss.
or if u don't want to change the heal amount.
the fish should be caught a lot faster than sharks to allow fishers a chance to escape with a load. or be caught as a note so fishers could keep food or teles in their inventory incase of a pk.
Tbh don't do any of that. Some of it seems pretty far-fetched and overpowered.
Since Crabs are small fish, despite being higher level, they could make the catch rate somewhere between Shrimp and Lobsters. This means much faster XP and much faster full inventories.
But faster xp rates aren't the intention of the update..... The intention is to rejuvenate the wilderness..
It wouldn't exceed 50k-60k xp per hour ideally. That's ignoring the fact that pkers will be all over the place in these new spots.
And... really? You rejuvenate the wilderness by putting the best XP or Gold incentives into, well, the wildy. That's how you do it in the case of this player-base.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.
21-Jan-2014 00:51:27
- Last edited on
21-Jan-2014 00:52:10
by
Reminiscon