Forums

Dev Blog: Wilderness 2 Thread is locked

Quick find code: 380-381-12-65435469

0urlasthope

0urlasthope

Posts: 918 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think these updates as a whole are really great and could potentially stimulate a lot of activity. However, I don't think we've completely and thoroughly addressed the single biggest concern. If you don't address this concern, I feel like all of this could just be in vain and lead to nothing.

The skillers (or PvMers) need to be able to bank frequently enough for going into the wild for these resources/kills to be worth it for them, while not enough for them to prevent getting PK'd and losing the value, too often. A bank has to be possible or close enough to rely on, while not frequently or close enough to always avoid losing items 100% of the time. If a skiller or PvMer gets killed 3 times in a row you can bet that they'll not want to come back (Unless the possible reward is simply outrageously profitable.) And if a PKer can't get a kill of value or gets low value when he kills the skiller/PvMer, then this will be pointless for them, too.

For example - if a shark is worth 700 ea, and the crabs are worth 1000 ea, the crabs will never be fished. Sharks, you can be close to a bank and have no threat of dying and the lack of running will outweigh the possibility of making 300g more each. On the flip side, you can't have a bank as close as normal, or the PKers don't have a good chance at getting the drops and making the money and being rewarded for a kill.

To be honest, I don't know how to solve this problem, I can only identify it as one.

We can sit here all day and go back and forth on these little tweaks to make it better: Lava dragons here, dragon pickaxe there, KBD lair tele - whatever we want.

But at the end of the day, if we don't solve this concern, I think this will be an update done in vain and none of the rest will matter.


This man knows his stuff.

18-Jan-2014 05:36:44

iSun Tzu

iSun Tzu

Posts: 445 Silver Posts by user Forum Profile RuneMetrics Profile
Each charge would require 3 death runes, 2 chaos runes, 5 fire runes and 10 coins; elemental staffs could not be used to supply the fire runes. For a player with a Magic level of 75, which is the minimum for wielding the staff, the spell's max hit would be 17, increasing to 22 as the player's level rises to 99. Stat-boosts and stat-reduction effects would modify the max hit.

Why so expensive for 1 charge of something that can only max at 22 when you're 99 magic. I get the feeling that you're giving into the high demand of players wanting Magic to be a more competitive skill for effective and efficient use in PvP & PvM but not as costly as it is. I say "giving in" because from what you're proposing it's like a slap in the face to magic lovers like myself, it's as though you're being forced to do something you don't want to, so you're doing a make shift job to keep some people happy.

Why not add something worthwhile for magic users, something that's not going to cost an arm and a leg to train with, but can still be efficient. A max of 27 @ 99 magic would be more fitting for something costing almost 1k per cast AND requires 87 slayer to even find. Or better yet, maybe a max of 25 @ 99 but a lower resource cost. Or the resource required to charge it is also a drop from the new slayer monster or a lower level slayer monster that has a not necessarily good drop table? Or introduce rune saving gear sometime soon?

I love using magic, but at the moment it's not worthwhile, especially compared to range and melee. Please think a little more before you put another mediocre magic item into the game.

18-Jan-2014 05:39:19

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I don't necessarily agree with the new updates to the wild as it will make it ridiculously harder to do level 3 clues; Especially considering it takes long enough to find the coordinates. However, I can get over that. But I think it is completetly unfair that you are allowing the aviansies in the wild to drop noted adamant bars while the ones in GWD do not. If one set of the same monsters drop something then they all need to.


It's amazing how far the imagination of this player-base stretches.....

Why not just change the name of the monster instead? Such as "_____ Aviansie."
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

18-Jan-2014 05:39:20

0urlasthope

0urlasthope

Posts: 918 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I don't necessarily agree with the new updates to the wild as it will make it ridiculously harder to do level 3 clues; Especially considering it takes long enough to find the coordinates. However, I can get over that. But I think it is completetly unfair that you are allowing the aviansies in the wild to drop noted adamant bars while the ones in GWD do not. If one set of the same monsters drop something then they all need to.


It's amazing how far the imagination of this player-base stretches.....

Why not just change the name of the monster instead? Such as "_____ Aviansie."


Yea. How is it not fair that its in the wilderness. Its RISK VS REWARD.

Secondly, I admit the clues will be harder. But they can fix this separately.

18-Jan-2014 05:59:27

0urlasthope

0urlasthope

Posts: 918 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I love the new fish and the bait dropped from zombies is perfect. I like the updates keep it up! :)


I kinda wish the fish healed like 24 or maybe something that heals 15 in two bites.

I just dont see people going out there for this small of a boost, especially since tuna potatoes are easier. Not to mention 85 cooking and 90 fishing.

18-Jan-2014 06:02:36

0urlasthope

0urlasthope

Posts: 918 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
The old graphics on the demons/dragons look way better than the ones now.

Support +1

no they look chilish, stop living in the past. Current demons look way cooler


By cooler you mean un-unique, un-oldschool, and generic..

18-Jan-2014 06:06:57

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Regarding Lava Dragons, I would like to draw your attention to another suggestion by a player (there's some concern that the small Prayer XP boost won't be enough incentive, and I think this is a brilliant idea):

"Instead of having the draconscales turn into coins for no apparent reason, they could be crushed with a pestle and mortar and added to the antifire potion to make the super antifire potion. That should make them valueable. they shouldn't stack though, and only 1-2 per dragon."

Summary: Instead of dropping a Dragonhide, Lava Dragons would drop "Lava Dragon Scale" which would be used to enhance Antifire Potions.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

18-Jan-2014 06:09:35 - Last edited on 18-Jan-2014 06:13:16 by Reminiscon

Quick find code: 380-381-12-65435469 Back to Top