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Dev Blog: Wilderness 2 Thread is locked

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Donat3lood
Oct Member 2017

Donat3lood

Posts: 207 Silver Posts by user Forum Profile RuneMetrics Profile
I like the concept but unless it is confined to two or so worlds or if we had a much larger player base, all it will do its crash the prices of duplicate resources and allow pkers to make money by killing mostly defenseless noobs/bots skilling like abyssal runecrafting pkers. with them as bait, not enough pkers/clans to cover every world, and all these spots to support the said "food chain" we will end up with the wildy just being botted heavily and then a ton of pkers for the most part just bot killing for free money...overall dislike unless confined to small number of worlds or only do select updates so clans can hop between worlds and clean the spots.

17-Jan-2014 17:54:42

Gramas19
Apr Member 2017

Gramas19

Posts: 273 Silver Posts by user Forum Profile RuneMetrics Profile
These updates seem nice! Even tho these updates are nice I don't like the suggestion about the "Lava dragon" But the most of it is great!

Ps. The suggestion about removing 10 worlds doesn't really matter to me.. It would be great if you keep these worlds because chinchompas are often crowded and everyone maybe don't want to hunt them in wild.

17-Jan-2014 17:58:16 - Last edited on 17-Jan-2014 18:00:20 by Gramas19

200M SmithXP

200M SmithXP

Posts: 1,935 Mithril Posts by user Forum Profile RuneMetrics Profile
The new magic spell is a bit pricey for it's low damage. If we look at comparable high level spells, ice barrage has a max hit of 30 per target and costs a little more. It can also be autocast but takes 3 invo spaces for autocast and don't forget it freezes your target.

Charge with god spells (80 magic) has 30 damage max also and takes 3 invo spaces also. It also requires a sotd or cog to auto cast which are expensive and time consuming to collect.

Why not make this new spell have a comparable max 30 damage at 99 magic? It costs nearly just as much as the other two spells but doesn't lower magic or def, doesn't freeze, isn't a multi spell, and still costs nearly as much in runes. Not to mention, it'd be a good chaos/fire rune sink.

17-Jan-2014 18:00:07

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Do you guys plan to add more updates to the wilderness beyond the 'basic' level? There's still some things that'd be great if added in that are not in this blog. Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

17-Jan-2014 18:01:05

Living Soul

Living Soul

Posts: 2,441 Mithril Posts by user Forum Profile RuneMetrics Profile
Best I get slaying then. I assumed the staff would be a cheaper alternative to using other spells (like the Polypore staff was) but by the looks of what you need per charge it wont be cheaper at all which is a shame considering it wont hit overly high either. But I do look forward to getting 87 Slayer to get access to something new! :)
B
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Idk why I'm playing RS3 again, send help

OSRS Acc: Bed

17-Jan-2014 18:03:07

C o d y
Jun Member 2022

C o d y

Posts: 938 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The Dark bow only required 60 ranged to use and was a drop from a lvl 90 slayer monster. So why not even the playing field with a Dragon staff! This could be dropped from the Kraken monster.

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Dragon staff
: This staff allows an infinite amount of air and fire runes to be used.
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Special attack
: Allows you to double hit with the spell you are using and increases the max hit of the spell you are using by 50 % and uses 60 % special attack bar.
-Examples: the fire blast hits a max of 16, the special attack would allow you to hit 24 twice!

The special attack only works with the elemental spells.

The lowest level pure could be 32 just like the lvl 32 d bowers with 10 hp! But lets face it, this dragon staff could be more powerful down the road just like the dark bow!
And here's how: with the formula i made for the damage that the special attack could do, depends on the 4 basic spells you can use, earth, water, fire, and air.

So later on when you get 75 magic for fire wave, your max hit is 20 and with the special attack, your new special attack max hit would be a possible 30-30.

Even farther down the road, if Jagex decides to add surge spells back into the game. The fire surge can hit 30s with no special magical staff damage boosts or potions or prayers. The dragon staff would allow the special attack to be a whopping possible 45-45!


bump
"Who are you really? deep... deep down... far far in... Once you figure that out you will laugh your self Silly!" - Alan Watts.

17-Jan-2014 18:03:52

4A6F6B6B75

4A6F6B6B75

Posts: 35,046 Sapphire Posts by user Forum Profile RuneMetrics Profile
Concerns:

1. We will beef up the drops of KBD and Chaos Elemental...

Besides dragon pickaxe, what do you mean? Sorry, but I'm afraid that it will devalue existing content (if it's herbs, tree seeds, or potions, for example). Hard to vote for it when you don't know what you are voting for...

2. You will receive noted logs...

Again, that doesn't tell much. Of course, it has to be faster that normal woodcutting, but how much faster? Does it give xp?

3. A new level 84 thieving chest which gives out a selection of noted loot...

What loot exactly? Hard to vote for it when you don't know what you are voting for. I'm afraid that it will devalue existing content (if it's herbs, tree seeds, or potions, for example).

4. Should we add a dungeon of God Wars creatures to the Wilderness?

You'd better mention the noted addy bars in the actual question.

5. Should we increase the cool-down time on the minigame teleports to 1 hour?

If I want the teleports removed completely, should I vote yes or no to this? Just asking, what do you think, Mat?


Thanks for reading; much appreciated.

17-Jan-2014 18:03:58

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