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Dev Blog: Wilderness 2 Thread is locked

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Ole Johann
Dec Member 2023

Ole Johann

Posts: 1,111 Mithril Posts by user Forum Profile RuneMetrics Profile
The new staff is a nice step in the right direction, but its still useless with those hits. I mean, 3 deaths and 2 chaos runes for a 22 hit? Ridiculous -.-

If you want this to be a good item, make it hit x2 on slayer tasks. A 44 with 99 magic and the cost of 3 death and 2 chaos, and still slower than a whip isn't all that great. Especially not since many monsters are strong against magic. But it would still be nice.

17-Jan-2014 18:16:34

Discomint
Apr Member 2022

Discomint

Posts: 1,388 Mithril Posts by user Forum Profile RuneMetrics Profile
noting the magic logs is a good idea and chinchompas stack that's half of the problem addressed saxo.

Runite ore already takes forever to get an inventory + a looting bag so I don't think the ores need to be noted if my suggestion below would be implemented.

For the new fish I can't say for certain, but if they aren't noted it will be hard for too many to come into the game so it won't hurt prices of other fish and have a high demand

For the areas with coal in the wilderness, make a deposit that only deposits coal to your bank and no other items.

Also I'm not sure if people would want this but concentrated coal might make more people go to the wild since less clicking to train mining

The new shields stats should be nerfed a bit it looks like it would completely replace existing items with the offensive magic and ranging bonus along with the good defence bonus which is kind of ridiculous

and yes dragon pickaxe special should be buffed a bit more with the mining level increase with a chance of x2 ores, and in the wilderness there should be a passive effect that gives a chance to receive dragonstones mining runite ores.

The dragon hatchet should have its special nerfed to pertain to woodcutting and also have extra passive effects if used in the wilderness

make 3 escape routes in kbd lair if teleports are removed there so pkers can't just camp outside the only entrance/exit waiting to receive loot from the pvmers

the new staff costs 1,000gp to use.. fire wave and slayer dart are better alternatives
.. there should be a decreased requirement per spell to use like 1 death rune 1 chaos rune... and there should be a 1 minute special attack where no runes are used at all. it would not replace guthix mace or staff of the dead at bosses but still make it useful for training magic

17-Jan-2014 18:17:01 - Last edited on 17-Jan-2014 18:28:28 by Discomint

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Concerns:

5. Should we increase the cool-down time on the minigame teleports to 1 hour?

If I want the teleports removed completely, should I vote yes or no to this? Just asking, what do you think, Mat?


Thanks for reading; much appreciated.


I'd much preferably rather have the teleports removed.

17-Jan-2014 18:18:31

Discomint
Apr Member 2022

Discomint

Posts: 1,388 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Theres one thing u didn't mention thats is revenant type creatures at Graveyard of Shadows and what would they drop,also my opinion is that you should make em deeper in wildy and in multy zone.


yeah i couldn't find anything about them and what they even drop :d

17-Jan-2014 18:23:44

Shizzle Shot

Shizzle Shot

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
''Each charge would require 3 death runes, 2 chaos runes, 5 fire runes and 10 coins; elemental staffs could not be used to supply the fire runes. For a player with a Magic level of 75, which is the minimum for wielding the staff, the spell's max hit would be 17, increasing to 22 as the player's level rises to 99. Stat-boosts and stat-reduction effects would modify the max hit.''

Absolutely ridiculous, I highly encourage the concept of this staff, but it is ridiculously weak, and costs an enormous amount of gp per cast. In my opinion even the slayer dart spell is more useful than this. God spells are more way more powerful, and even cost less. +1 for concept, -5 for the stats.

17-Jan-2014 18:24:58

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
I dont think lumping all the skilling and bossing items together for a single vote is a smart idea...

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17-Jan-2014 18:27:35

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