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Dev blog: PDC & Poll #12 Thread is locked

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Lord Speed

Lord Speed

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"Lletya
A perfect town for a rooftop course would be Lletya. It wouldn't hurt to have an area with high quest requirements for a high level course. A good agility course related to the elves seems very fitting as well. Perhaps you could even find a way to link the armour to it. "

This ^^^

All the other top courses require a series of quest or even grandmaster quest. I know your blueprints are already laid out but I don't think such high level content should be so easily accessible. Personally, I think it would be awesome to have a quest to accompany some of the high level roofs in seldom used places (Lletya, seldom used parts of Morytania, Lunar isle, Mos Le Harmless, West ardy, etc).

29-Oct-2013 21:55:49

Jayden
Jan Member 2013

Jayden

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Sounds good but can the weight reducing items have a high agility level requirement? Just like the agile outfit because that was good and people didn't mind it.. + it'll hopefully encourage more people to get their agility level to a higher level than to just run around a few times and get a mark of grace... us people with higher agility levels need something to show off ;)

29-Oct-2013 21:56:11

cheekykent

cheekykent

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Original message details are unavailable.
Sounds good but can the weight reducing items have a high agility level requirement? Just like the agile outfit because that was good and people didn't mind it.. + it'll hopefully encourage more people to get their agility level to a higher level than to just run around a few times and get a mark of grace... us people with higher agility levels need something to show off ;)


It could be that you get one piece after completing a certain course * amount of times. That way all parts will naturally have agility level reqs. It also gives an incentive to people to use the rooftop courses.

29-Oct-2013 22:00:18

Jayden
Jan Member 2013

Jayden

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Original message details are unavailable.
Original message details are unavailable.
Sounds good but can the weight reducing items have a high agility level requirement? Just like the agile outfit because that was good and people didn't mind it.. + it'll hopefully encourage more people to get their agility level to a higher level than to just run around a few times and get a mark of grace... us people with higher agility levels need something to show off ;)


It could be that you get one piece after completing a certain course * amount of times. That way all parts will naturally have agility level reqs. It also gives an incentive to people to use the rooftop courses.


Yeah that's good as long as the 90+ course gives a piece :P

29-Oct-2013 22:04:45

Jayden
Jan Member 2013

Jayden

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Also the Dorgesh Kaan course is already dead to me.. Lots of times during the day in most worlds it's empty so i can't say the rooftop update would make it 'more dead' lol. And although people don't want the xp to be higher than the current courses, i don't want it to end up being lower lol. :P

29-Oct-2013 22:07:17

Reminiscon

Reminiscon

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Original message details are unavailable.
Love the blue prints, a bit concerned with xp rates but will have to wait and see.

Very disappointed with the bonus xp once a week, not a fan of the old D&ds. Made the skills quicker/easier to level. Please don't follow in the footsteps on the main game.


Agree with this.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

29-Oct-2013 22:13:03

BigRedJapan
Apr Member 2023

BigRedJapan

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Original message details are unavailable.
Also the Dorgesh Kaan course is already dead to me.. Lots of times during the day in most worlds it's empty so i can't say the rooftop update would make it 'more dead' lol. And although people don't want the xp to be higher than the current courses, i don't want it to end up being lower lol. :P


^ ^ ^ yes!

don't Nerf the exp just because people say so!

29-Oct-2013 22:22:47

Jayden
Jan Member 2013

Jayden

Posts: 4,573 Adamant Posts by user Forum Profile RuneMetrics Profile
I feel that i'm being annoying now haha, but the weight reducing items should probably just be a top/bottom just like on the main game since there was nothing wrong with it, and there are penance items at the moment and spottier cape that'd become useless.

29-Oct-2013 22:39:19

dunforgiven

dunforgiven

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um im gonna throw this out there i dont remember this being a priority, give us (safe) clan wars, but the soul games seems ok, but ide advise no exp rewards or people will bot it to death. thank you to who ever reads this


translation: ''im a pure combat and it irks me that jagex has actually listen to it players and given the non combat people a real update. I don't want them to get any thing good for it so that it will die rapidly people will give up on non combat stuff so they will all be my willing victims.'' according to every poll every done by any site connected to rs, skillers, non combat minigamers and questers out number combat players. there is no reason to believe that this version is any different. this is the first time that we have been given hope that jagex will listen to us.

jagex cant nerf it by making it a non rewarded (exp) course because it would be a total wasted effort and jagex doesn't have the people to make a wasted effort.

just because you CHOOSE to not see this having a priority, doesn't mean it was there from the beginning. soul war was always a low priority. it was 3rd on the list of combat players and they are not a huge majority.
frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

29-Oct-2013 22:46:57 - Last edited on 29-Oct-2013 22:47:56 by dunforgiven

cheekykent

cheekykent

Posts: 44 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Also the Dorgesh Kaan course is already dead to me.. Lots of times during the day in most worlds it's empty so i can't say the rooftop update would make it 'more dead' lol. And although people don't want the xp to be higher than the current courses, i don't want it to end up being lower lol. :P


It would make no sense at all if lvl 80 and 90 courses would give less exp than a level 54 or 52 (ape atoll and wildy) course. If you're going to create end game content than it has to come along with end game exp rates as well. It doesn't have to give insane boosts, but 10-20% better exp than the ape atoll course would make perfect sense.

Choose one road to take. Either give us true high level content and original updates or keep it old school. Don't try to do a little bit of both and end up failing.

29-Oct-2013 22:52:27

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