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Dev blog: PDC & Poll #12 Thread is locked

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dunforgiven

dunforgiven

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The clan I'm associated with is actually a level 3 skiller clan. I do not partake in anything related to combat.
you still have not given a reason why.
frankly my dear, I couldn't give a dam. never had a river to build one on.
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29-Oct-2013 23:27:50

Jayden
Jan Member 2013

Jayden

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Also the Dorgesh Kaan course is already dead to me.. Lots of times during the day in most worlds it's empty so i can't say the rooftop update would make it 'more dead' lol. And although people don't want the xp to be higher than the current courses, i don't want it to end up being lower lol. :P


It would make no sense at all if lvl 80 and 90 courses would give less exp than a level 54 or 52 (ape atoll and wildy) course. If you're going to create end game content than it has to come along with end game exp rates as well. It doesn't have to give insane boosts, but 10-20% better exp than the ape atoll course would make perfect sense.

Choose one road to take. Either give us true high level content and original updates or keep it old school. Don't try to do a little bit of both and end up failing.


I'm wanting the xp/h to be slightly higher personally not more than 10k+ from current courses but i'd be happy if it was around the same or a tad lower..

29-Oct-2013 23:30:05

dunforgiven

dunforgiven

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I think my worst fears may be realized in that they may completely gut the agility skill and make most things dead content. I do worry that the weight reducing armor would also make rewards from other skills dead content. Hopefully if weight reducing armor is implemented none of the graceful items are better than the best weight reducing armor currently.


I don't see them doing that. these course would be alternates to the other course. I imagine the exps for the lower levels would actually be about the same or lower than the current ones, but they are more convenient. on the draynor village one, for instance, if you get tired of always getting hit by the farmer, take a break and run a few laps.

waiting for someone to catch up with you on that quest near by, (there are several that are involved with that area), take a few minutes to get a low level agility level.

all of the courses would be like that. IF you are waiting for a tree in varrock to finish growing, take a few rounds to get a few exps. waiting for someone to finish smithing those bars for you, take a lap or two to cool your heels.

in addition, you guys are missing the entertainment value. think of all the taunts and such you can throw at people that fall from the building.

you know what might be a fun thing to add, rotten tomatoes. pvmers could have a little fun throwing them at people running the course (don't think it would cause them to fall, but it would be fun to throw one and watch as he fell).
frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

29-Oct-2013 23:33:10 - Last edited on 29-Oct-2013 23:36:46 by dunforgiven

Lord Speed

Lord Speed

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The clan I'm associated with is actually a level 3 skiller clan. I do not partake in anything related to combat.
you still have not given a reason why.


Actually, I have stated my reasons throughout the thread. I don't expect you to read every page to look for my views though. I grew up loving this game and don't want it to be transformed into something that is vastly different. Devaluing pre-existing content, boosting experience rates, or presenting anything overpowered is not ideal to me. Now Mat said he was going to be careful as to not make the pre-existing courses obsolete and I'm trusting that he does that. I would like to preserve the sanctity of skills, although that does not mean having no updates whatsoever.

Besides my concern about inflating experience rates, I also have trouble with the easy accessibility to some of these places. If a course is going to be about as good as ape or dorgesh-kaan then it should probably have some sort of requirement to use it. Ape requires a series of quest and so does dorgesh-kaan. Why should higher level content have even easier accessibility than the best courses?

Edit: I posted this while you posted your previous post. I'm hoping you can empathize with me and see that I'm only bothered by specific parts of the update.

29-Oct-2013 23:42:38 - Last edited on 29-Oct-2013 23:44:58 by Lord Speed

Jayden
Jan Member 2013

Jayden

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The clan I'm associated with is actually a level 3 skiller clan. I do not partake in anything related to combat.
you still have not given a reason why.


Actually, I have stated my reasons throughout the thread. I don't expect you to read every page to look for my views though. I grew up loving this game and don't want it to be transformed into something that is vastly different. Devaluing pre-existing content, boosting experience rates, or presenting anything overpowered is not ideal to me. Now Mat said he was going to be careful as to not make the pre-existing courses obsolete and I'm trusting that he does that. I would like to preserve the sanctity of skills, although that does not mean having no updates whatsoever.

Besides my concern about inflating experience rates, I also have trouble with the easy accessibility to some of these places. If a course is going to be about as good as ape or dorgesh-kaan then it should probably have some sort of requirement to use it. Ape requires a series of quest and so does dorgesh-kaan. Why should higher level content have even easier accessibility than the best courses?

Edit: I posted this while you posted your previous post. I'm hoping you can empathize with me and see that I'm only bothered by specific parts of the update.


I see where you're coming from and agree + wouldn't mind if the higher course wasn't at such an easy accessible spot although i don't care, but about the devaluing existing courses i slightly disagree, you do wilderness course therefore will see quite a few people, even if one does ape atoll people are still doing the course but perhaps not as many, now coming to Dorgesh kaan it's just dead lol, even in every world at most times too, maybe hits a couple of people the time i'm sleeping... so i can't see it getting worse.

29-Oct-2013 23:53:45 - Last edited on 29-Oct-2013 23:54:44 by Jayden

Lord Speed

Lord Speed

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I think the reason Dorg is so unpopular is many people assume ape atoll is better. I think a lot of people that train agility head to Dorg at 70 and notice it is slower than ape at that level and just head back to ape.

30-Oct-2013 00:15:11 - Last edited on 30-Oct-2013 00:17:51 by Lord Speed

ElvenFyre
Nov Member 2023

ElvenFyre

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dorg is for ppl who can actually train agility, most ppl cant make it past 75 for some reason. The skill isnt a popular choice for 99, thats why dorg isnt flooded like say...rogues den.

30-Oct-2013 00:50:45 - Last edited on 30-Oct-2013 00:51:28 by ElvenFyre

Jayden
Jan Member 2013

Jayden

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dorg is for ppl who can actually train agility, most ppl cant make it past 75 for some reason. The skill isnt a popular choice for 99, thats why dorg isnt flooded like say...rogues den.


Yeah that's true, that's why i'm not worried about it making ape atoll/dorgesh kaan empty etc..

30-Oct-2013 01:07:16

dunforgiven

dunforgiven

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Actually, I have stated my reasons throughout the thread. I don't expect you to read every page to look for my views though. I grew up loving this game and don't want it to be transformed into something that is vastly different. Devaluing pre-existing content, boosting experience rates, or presenting anything overpowered is not ideal to me.


sorry, but the game has to grow if its not going to die. sure you can add things that are similar, but unless you add new things as well, and improvements, the game will eventually get boring and die. all games must follow this rule. there are tons of games that have failed to do so and have died.

without an engine team or a graphics team, they are extremely limited as to what they can do. they have to be able to do as much as they can without us tying their hands if the game is to survive long enough for them to convince jagex to add those teams.
frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

30-Oct-2013 05:16:30 - Last edited on 30-Oct-2013 05:19:11 by dunforgiven

Reminiscon

Reminiscon

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Actually, I have stated my reasons throughout the thread. I don't expect you to read every page to look for my views though. I grew up loving this game and don't want it to be transformed into something that is vastly different. Devaluing pre-existing content, boosting experience rates, or presenting anything overpowered is not ideal to me.


sorry, but the game has to grow if its not going to die. sure you can add things that are similar, but unless you add new things as well, and improvements, the game will eventually get boring and die. all games must follow this rule. there are tons of games that have failed to do so and have died.

without an engine team or a graphics team, they are extremely limited as to what they can do. they have to be able to do as much as they can without us tying their hands if the game is to survive long enough for them to convince jagex to add those teams.



Yes, but 2008-2012 the updates went over board and so much content became obsolete. We cannot have that happen again.

New content should be (as much as possible) beneficial to the game as a whole. Prime example of this would be the Crystal Bow/Shield improvements from NMZ.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

30-Oct-2013 05:34:21

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