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Chopperemon
Apr Member 2014

Chopperemon

Posts: 6,405 Rune Posts by user Forum Profile RuneMetrics Profile
1000 elites said :
Scrodum said :
F8n said :
I think that spirit shields should be kept the way they were on release date in 2008. From reading these posts, most of the people are going off of the stereotypical "these shields are overpowered." But in all honesty have these players even used these shields themselves? I myself have been an owner of all 4 shields pre eoc and don't think they were overpowered. What made them overpowered was the bonfire boosts, on top of torva hp boosts stacked with a divine's abilities is what made them look overpowered.

But in all honesty do u think using a divine on a bandos solo is overpowered? You can maybe kill 5-6 a solo trip rather than 1-3. That to me is not OVERPOWERED.

Another idea is for players to be able to use these shields somehow before the polls come out. Whether it be jmods showing them off against various bosses on livestreams or some sort of beta, so that players will be able to go off of their own judgment.

^^^^^^^^
Also the argument that they are too expensive is BS!!! Camp the boss and make $$$$$$ then!!


Sure with high reqs, everyone can go kill the boss and make money. It's clear alot of players are scared that there will already be too many players so they can't make as much as they could with less players.

I stick to my opinion, new bosses are good and needed. But new gear/weapons is just OP-scape, easy*cape.


What is the point of releasing new, tougher bosses if they don't have something worth hunting them for?

25-Jul-2014 18:03:45

Stevo
Jun Member 2022

Stevo

Posts: 549 Steel Posts by user Forum Profile RuneMetrics Profile
Jjozzie said :
Mod Reach said :

I have no intention of changing any of these but would be willing based on feedback. However, I'd like to reserve new mechanics and introducing new techniques for a completely new boss.


If this is the case then please reserve any new drops (mid/high level crush weapon, Dragon Warhammer for example, and high level magic robes etc) for a new boss with new mechanics. As for the Corps "normal" drops, some should be revised as in this version it is going to be harder to kill then what it was in 2012, the "normal" drops should reflect that.

I trust the developers in this version of the game, they listen and they take on board feedback. Not all changes to RS have been good over the years, I'm guessing most of you agree with that and that's why you're playing OS now, but changes like slightly better items need to be introduced, otherwise the game will just die out and no-one wants that.

Sorry for the lengthy posts!



I agree with everything you said

25-Jul-2014 18:05:43

1000 elites

1000 elites

Posts: 113 Iron Posts by user Forum Profile RuneMetrics Profile
Chopperemon said :
1000 elites said :


Sure with high reqs, everyone can go kill the boss and make money. It's clear alot of players are scared that there will already be too many players so they can't make as much as they could with less players.

I stick to my opinion, new bosses are good and needed. But new gear/weapons is just OP-scape, easy*cape.


What is the point of releasing new, tougher bosses if they don't have something worth hunting them for?


Why does things worth it to be killed for have to be new gear/Weapons?
And why does it always have to be money-related?

Ever seen the kalphite king flowered vid on youtube? These guys just had fun killing him with a flower, didn't care about if they would get a drygore. They just achieved a nice goal.

There will always be ppl trying to be the first one to solo corp, the first one to use no food at corp, the first one to afk corp etc.

Imagine future bosses, won't it be much more of a challenge if you kill these with a dfs/crystal shield instead of teaming it with divines? Divines would make future bossing easier and those new bosses will drop new gear too making it even more easy wehn you have those.

If this continues we're back at easyscape. I thought old school was about achieving things the old-fashioned way, not just upgrading things to make it easy.

Ppl maxed with the gear we have atm or even before gwd. So why have new things?
Go bring runespan and fish flingers and big chinchompa game and pengs and treasure hunter if you want it easy.

For release of corp: yes.
For new best in slot items: no.

Let it drop bulk items worth it to be killed for or some gear that already excists.

25-Jul-2014 18:13:32

Scrodum

Scrodum

Posts: 9,059 Rune Posts by user Forum Profile RuneMetrics Profile
1000 elites said :
Scrodum said :
F8n said :
I think that spirit shields should be kept the way they were on release date in 2008. From reading these posts, most of the people are going off of the stereotypical "these shields are overpowered." But in all honesty have these players even used these shields themselves? I myself have been an owner of all 4 shields pre eoc and don't think they were overpowered. What made them overpowered was the bonfire boosts, on top of torva hp boosts stacked with a divine's abilities is what made them look overpowered.

But in all honesty do u think using a divine on a bandos solo is overpowered? You can maybe kill 5-6 a solo trip rather than 1-3. That to me is not OVERPOWERED.

Another idea is for players to be able to use these shields somehow before the polls come out. Whether it be jmods showing them off against various bosses on livestreams or some sort of beta, so that players will be able to go off of their own judgment.

^^^^^^^^
Also the argument that they are too expensive is BS!!! Camp the boss and make $$$$$$ then!!


Sure with high reqs, everyone can go kill the boss and make money. It's clear alot of players are scared that there will already be too many players so they can't make as much as they could with less players.

I stick to my opinion, new bosses are good and needed. But new gear/weapons is just OP-scape, easy*cape.


Spirit shields don't make OPscape, they make goodlevel75shieldscape.
I promise, following the corp update in 2008 there was not an apocalypse and all was good.

25-Jul-2014 18:14:13 - Last edited on 25-Jul-2014 18:14:58 by Scrodum

Mr Flibber

Mr Flibber

Posts: 974 Gold Posts by user Forum Profile RuneMetrics Profile
Location: DONT PUT IN WILDERNESS PLEASE, throw it on Dragontooth Isle or something rarly Visited.

Requirements : Recipe for Disaster completed would be a good requirement. This adds a requirement of atleast 175 QP. The QP cape is too much, a lot of people do not like questing and all the people running around with QP capes would devalue mine :/

Drops: I don't want anything that will devalue DFS or Dragonfull Helm, getting those as drops should be an omfg moment. The high level crush weapon sounds cool, also bandos equivalent mage gear that does not degrade would also be cool.

Some other drop Ideas
- Barrows Boots (Or 3 Separate boots like from Glacors)
- Ring of Wealth Upgrade Elixer, (coin Collector, or something else)
- Something that will make longbows/composite bows useful
- Ava's Accumulator Upgrade Piece
- An Item that will allow Dragon Full Helm and Helm of Neitiznot to be combined, for a strong defensive helm that gives decent str and prayer bonus and matches Bandos gear. Im already thinking it should look like the dragon full helm but have the neitiznot head flairs coming out like horns from the forehead of DFH, IDK
- Bulk Crafting Materials/ Runes < Probably the best idea

25-Jul-2014 18:14:58 - Last edited on 25-Jul-2014 18:18:42 by Mr Flibber

LordSith_666

LordSith_666

Posts: 294 Silver Posts by user Forum Profile RuneMetrics Profile
First off you guys did a good job with the coding so far!!

Ok as far as the req's go i agree with somethings a few others have said. I think it only makes sense that you cant corp without barrows gloves so RFD should be the quest requirement and the cmb requirement dosent realy need to exist. only a fool would attempt corp at a low cmb level.

Yes their should be a method of telly port. So with that said the location realy dont matter.

Rewards, I do believe these Rare drops should in fact actualy be RARE. like super rare. Its no fun when everyone has a "rare".
Now i do believe these shields should be balance an inline with the combat triangle. Also I believe they should have a 99 Def requirement inorder to weild.
And with a 99 def requirement i think they should be allowed in PVP. I am a big pvp supporter and i know the impact it can have. But if you got the cash/luck to get one, and 99 def. then by all means you should be able to risk it.

Also i love the fact that we do NOT have the op items to make corp soloable eazy. Bosses should be hard, not common slayer kills. yes it should be soloable but only 1 per trip. maby 2.

25-Jul-2014 18:15:48

1000 elites

1000 elites

Posts: 113 Iron Posts by user Forum Profile RuneMetrics Profile
Mr Flibber said :
Location: DONT PUT IN WILDERNESS PLEASE, throw it on Dragontooth Isle or something rarly Visited.

Requirements : Recipe for Disaster completed would be a good requirement. This adds a requirement of atleast 175 QP. The QP cape is too much, a lot of people do not like questing and all the people running around with QP capes would devalue mine :/

Drops: I don't want anything that will devalue DFS or Dragonfull Helm, getting those as drops should be an omfg moment. The high level crush weapon sounds cool, also bandos equivalent mage gear that does not degrade would also be cool.

Some other drop Ideas
- Barrows Boots (Or 3 Separate boots like from Glacors)
- Ring of Wealth Upgrade Elixer, (coin Collector, or something else)
- Something that will make longbows/composite bows useful
- Ava's Accumulator Upgrade Piece
- An Item that will allow Dragon Full Helm and Helm of Neitiznot to be combined, for a strong defensive helm that gives decent str and prayer bonus and matches Bandos gear. Im already thinking it should look like the dragon full helm but have the neitiznot head flairs coming out like horns from the forehead of DFH, IDK


Location doesn't matter?

I think this actually does and that there shouldn't be a teleport. I wasn't playing when they polled about the clue rework with the teleport items but these already made a step towards easyscape. Back when corp was released there was no teleport, same with when tormented demons were released.

New content is good, like a new skill, but don't make current content easier. I started playing old school to skill the old slow way

Quoted wrong >****;

25-Jul-2014 18:22:02 - Last edited on 25-Jul-2014 18:23:21 by 1000 elites

Farmpetplz
Jun Member 2022

Farmpetplz

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Alright, so my idea on how Corp should be introduce is by doing a mini quest.

The quest requirements would be: Regicide, Making History, Pirate Pete (RFD Part), and at least 150 qp. (Some hard quests I could think of.)

Item Req.: Gold Ring, hammer, chisel, lantern, charcoal, papyrus.

The Start Point would be at the outpost where you start "Making History"

Talk to the guy and he will tell you he has heard of some rumors of an ancient cavern that has opened up and that the only way to go into it, you have to find the 3 missing artifacts.

The artifacts could be located in 3 spots, but they have to be in places where difficult quests have to be complete.

Once the artifacts are found you will go back to the outpost and he will tell you to go to the wizards guild for some magic to put it together. (66 magic req.)

After the 3 pieces are held together with magic you will need to take the artifact back to the outpost, he will then tell you to take it to a very holy altar.

Now you will head to Entrana where all the monks need to get together and bless it.

Head back to the outpost and he will tell you to meet him at the cave entrance. (This is how you get to corp, location can be decided)

Once you enter the cave (w/ a lantern) there is a door with a piece missing. Use your artifact on it. Also the outpost man will see it very bright rock and he will take it. Once he takes it the cave starts to shake violently and you and the making history guy will run out.

(He will craft the rock into a Ring of Light, bring him a golden ring, chisel, and hammer)

He then will say to get some charcoal and papyrus and map the dungeon out.

Go back in and walk in all areas and map it out(like in Legends Quest)

Take the map back, and he will thank you. He will then tell you about the beast that is locked inside and that only the strongest of people can face it, and then he says that you look like a mighty warrior and gives you permission to go inside and kill it.

*Mini Ques

25-Jul-2014 18:23:23

Grimreaper22
Mar Member 2011

Grimreaper22

Posts: 2,774 Adamant Posts by user Forum Profile RuneMetrics Profile
Honestly if you ask me, if we're going to reintroduce the corp back into the game it may as well just be released just as it was on day 1. Don't bother nerfing the shields otherwise it'll just become dead content with no reason to do it considering how many supplies go into killing the corp and the risk of death that is involved.

As far as requirements go i'd suggest at least 100 quest point requirement and at least 90 combat requirement.
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25-Jul-2014 18:24:46

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