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Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Now onto the other end of the spectrum; I think asking for max qps is too extreme. That being said, if this became the requirement then of course I would get it, because the reward heavily outweighs the price for me. The reason I think it's too extreme if mainly for the skill requirements, and even though 200 qps wouldn't pass a poll because of lazy people, 246 wouldn't even come close.

Location, Location, Location.

I honestly don't mind in the slightest on the location as long as there is a teleport to get there like before with the games necklace. I'm not saying it has to be on the games necklace. Here is a chance to add a new spell, clue scroll reward, new piece of jewelry, reward from a mini-game, anything you want, it doesn't matter where it comes from. The teleport there is vital to get your items back if when you die.

Returning from a death

I think there should be a small window for you to get your items before others can as long as you're fast. This isn't RS3 and I assume people don't want "babying" with their items. When you open your "items kept on death" screen and it's showing what you're risking, that's exactly what it should be showing, what you are risking to lose if you die.

Original message details are unavailable.
It's important to note that are some point, we do need to move forward with weapons and armours.


After reading this and giving it some thought, I agree. If people stop to think about how Divine (and the others, but mainly Divine) will impact the game, it isn't that much. The only thing Divine could make a big impact on is soloing GWD bosses. The wildy bosses won't be affected, nor the KBD/Mole. KQ doesn't get killed enough for it to matter and at DKs an Elysian/DFS is actually better.

(continued)

25-Jul-2014 17:44:18

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
With the GWD solos you can do now (Bandos for example), most people kill 1-2 on average. I think in 2012 with Torva, Divine, Overload/Brew Flasks, Yak, Turmoil, Soul Split and Chaotic weapons you could solo around 60 pretty comfortably, this is a ridiculous amount. The Divine wouldn't drastically affect GWD solos to the point where the item prices will fall.

Each of the shields have a great use, they look incredible and they balanced Corp really well where getting a Spectral/Arcane was still a great cash boost, but everyone was hungry for the Elysian/Divine.

Some uses for the shields.

I feel I have to post this as from reading some of the posts in this thread it's clear as day some people have never been Corp or have never had one of the shields.

Spectral; "cheap" alternative to Elysian/Divine at Armadyl

Arcane; 20+ magic attack, making it the best mage offensive shield in the game, I don't need to type uses for this.

Elysian; Best shield for DKs by a long shot. Great for tanking Bandos/Zamorak, most effective in bigger teams (4+), best shield for duoin* Armadyl and decent for tanking Corp.

Divine; Great for soloing GWD/most likely good for any future bosses ad great for tanking Corp.

I'm sure there are many uses I've missed, these are just to give you an idea of how the shields can be a positive influence on the game. If anyone has some negative ones then please let me know.

Edit: I agree with what Ash said on stream, I don't think the Divine should be used in PVP, forgot to add that.

(continued)

25-Jul-2014 17:44:32 - Last edited on 25-Jul-2014 17:46:21 by Jjozzie

Euythmia
Aug Member 2017

Euythmia

Posts: 631 Steel Posts by user Forum Profile RuneMetrics Profile
in my opinion i feel that we should leave the shields how they are. however we should make them more rare. my reason is because there are less people playing the game then in 2008. so the drop rates should be more rare to cap the less number of players. this way a divine would be rather significant to have.

25-Jul-2014 17:44:34

Rock Alt

Rock Alt

Posts: 445 Silver Posts by user Forum Profile RuneMetrics Profile
Scrodum said :
Rock Alt said :
It was pretty much impossible to kill a skilled player with a divine in pvp. Take into consideration turmoil and claws too. For pvm I don't think anyone has anything against divine but I can guarantee you that no pker will vote yes for divine.


3 solutions:
1. Don't fight players with a divine. Decline their offer to fight, or run.
2. You get a divine
3. Jagex can make divine less powerful in PVP combat only.


1. Doesn't fix the issue.

2. Doesn't fix the issue.

3. There we go! I think this would be a pretty good option.

25-Jul-2014 17:44:35

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Reach said :

I have no intention of changing any of these but would be willing based on feedback. However, I'd like to reserve new mechanics and introducing new techniques for a completely new boss.


If this is the case then please reserve any new drops (mid/high level crush weapon, Dragon Warhammer for example, and high level magic robes etc) for a new boss with new mechanics. As for the Corps "normal" drops, some should be revised as in this version it is going to be harder to kill then what it was in 2012, the "normal" drops should reflect that.

I trust the developers in this version of the game, they listen and they take on board feedback. Not all changes to RS have been good over the years, I'm guessing most of you agree with that and that's why you're playing OS now, but changes like slightly better items need to be introduced, otherwise the game will just die out and no-one wants that.

Sorry for the lengthy posts!

25-Jul-2014 17:44:44

Scrodum

Scrodum

Posts: 9,059 Rune Posts by user Forum Profile RuneMetrics Profile
Rock Alt said :
Scrodum said :
Rock Alt said :
It was pretty much impossible to kill a skilled player with a divine in pvp. Take into consideration turmoil and claws too. For pvm I don't think anyone has anything against divine but I can guarantee you that no pker will vote yes for divine.


3 solutions:
1. Don't fight players with a divine. Decline their offer to fight, or run.
2. You get a divine
3. Jagex can make divine less powerful in PVP combat only.


1. Doesn't fix the issue.

2. Doesn't fix the issue.

3. There we go! I think this would be a pretty good option.


Haha. I agree, #3 would be a perfect solution, IMO!

25-Jul-2014 17:49:59

1000 elites

1000 elites

Posts: 113 Iron Posts by user Forum Profile RuneMetrics Profile
Scrodum said :
F8n said :
I think that spirit shields should be kept the way they were on release date in 2008. From reading these posts, most of the people are going off of the stereotypical "these shields are overpowered." But in all honesty have these players even used these shields themselves? I myself have been an owner of all 4 shields pre eoc and don't think they were overpowered. What made them overpowered was the bonfire boosts, on top of torva hp boosts stacked with a divine's abilities is what made them look overpowered.

But in all honesty do u think using a divine on a bandos solo is overpowered? You can maybe kill 5-6 a solo trip rather than 1-3. That to me is not OVERPOWERED.

Another idea is for players to be able to use these shields somehow before the polls come out. Whether it be jmods showing them off against various bosses on livestreams or some sort of beta, so that players will be able to go off of their own judgment.

^^^^^^^^
Also the argument that they are too expensive is BS!!! Camp the boss and make $$$$$$ then!!


Sure with high reqs, everyone can go kill the boss and make money. It's clear alot of players are scared that there will already be too many players so they can't make as much as they could with less players.

I stick to my opinion, new bosses are good and needed. But new gear/weapons is just OP-scape, easy*cape.

25-Jul-2014 17:51:45

AFEELA
Dec Member 2022

AFEELA

Posts: 118 Iron Posts by user Forum Profile RuneMetrics Profile
Setosorcerer said :
I have a suggestion for the question to enter the corp cave. To prove you are worthy, maybe all (or some) of the current bosses in RS could drop part of a key. Once you collect them all, you combine them for a permanent entrance to the lair. The key parts should be a guaranteed drop from a boss, non tradeable, and you can only have 1 piece at a time. Once you combine the key pieces, you will never need to collect them again to enter the corp lair.

Sort of getting this idea from Nex with the frozen key, minus the whole recharging the key with smithing+money. Also will the corp be located in the wild? Or will it be moved away from pkers. If it is going to be in the wild, adding that games necklace teleport will have to be a must.

Best idea I've heard yet^. I think the shields should stay as they were. When they were released they were so popular because of their special effects, and their power came with a very high cost (divine=1b). The shields need to be op to make corp worth it. The drops are extremely rare and it's difficult to kill the beast(id say 5 man teams at minimum to make it efficient. Imagine the best drop from corp being worth 100m, that's only a 20m split. it's harder to kill than the
armadyl boss and you waste more supply's. People with half a brain wouldn't kill corp.

25-Jul-2014 18:00:36

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